AW: Re: [squeak-dev] The Inbox: Morphic-jr.1315.mcz

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AW: Re: [squeak-dev] The Inbox: Morphic-jr.1315.mcz

Herbert König
Hi Jakob, 

Inspectors do life update and are much quicker if your Object has large Collections. I use them more often than explorers.

Cheers, 
Herbert


-------- Ursprüngliche Nachricht --------
Von: Jakob Reschke
Datum:03.11.2016 01:19 (GMT+01:00)
An: [hidden email],The general-purpose Squeak developers list
Betreff: Re: [squeak-dev] The Inbox: Morphic-jr.1315.mcz

There is a toggle button? Ah, yes, it did not cross my mind that the
button in the lower right corner would change the tool itself.
Actually I did not even really notice the button until now... you may
call be routine-blinded. But at first glance I would imagine that
button to be linked to the evaluation box left of the button, even if
that makes no sense on second thought.

For reference, the first place I searched for the toggle button was
the SystemWindow title bar or rather the window menu, being prejudiced
against the actual button. If there ever was a discussion about this
feature and the button placement, I clearly missed that as well.

However, coming back to the debug menu, I cannot imagine a reason to
ever want an Inspector rather than an Explorer for the model, except
when the Explorer screws up on that particular object, at least when
using the StandardToolSet.

2016-11-03 0:58 GMT+01:00 Chris Muller <[hidden email]>:

> Now that we have the Inspect/Explore toggle button on both the
> Inspector and Explorer, I wondered whether we would have the
> opportunity to shorten this menu rather than continue doubling up
> every menu item.  (inspect, explore) * ("it", world, morph, owner
> chain, model) becomes a lot of combinations..
>
> On Wed, Nov 2, 2016 at 10:08 AM,  <[hidden email]> wrote:
>> A new version of Morphic was added to project The Inbox:
>> http://source.squeak.org/inbox/Morphic-jr.1315.mcz
>>
>> ==================== Summary ====================
>>
>> Name: Morphic-jr.1315
>> Author: jr
>> Time: 2 November 2016, 4:07:47.490156 pm
>> UUID: b62211be-55cc-e34a-a7c5-add76ead2b6f
>> Ancestors: Morphic-nice.1314
>>
>> add 'explore model' to a Morph's debug menu
>>
>> in addition to 'inspect model'
>>
>> =============== Diff against Morphic-nice.1314 ===============
>>
>> Item was changed:
>>   ----- Method: MenuIcons class>>itemsIcons (in category 'menu decoration') -----
>>   itemsIcons
>>         "answer a collection of associations wordings -> icon to
>>         decorate
>>         the menus all over the image"
>>         | icons |
>>         icons := OrderedCollection new.
>>
>>         "icons add: #('Test Runner' ) -> self smallTrafficIcon."
>>
>>         "
>>         world menu"
>>         "icons add: #('previous project' 'go to previous project') -> self smallProjectBackIcon."
>>         icons add: #('go to next project') -> self smallProjectNextIcon.
>>         icons add: #('select' ) -> self smallSelectIcon.
>>         icons add: #('jump to project...' ) -> self smallProjectJumpIcon.
>>         icons add: #('open...' ) -> self smallOpenIcon.
>>         icons add: #('appearance...' ) -> self smallConfigurationIcon.
>>         icons add: #('help...' ) -> self smallHelpIcon.
>>         "icons add: #('windows...' ) -> self smallWindowIcon."
>>         icons add: #('changes...' ) -> self smallDocumentClockIcon.
>>         icons add: #('print PS to file...' ) -> self smallPrintIcon.
>>         icons add: #('debug...' ) -> self smallDebugIcon.
>>         icons add: #('export...' ) -> self smallExportIcon.
>>         icons add: #('save' ) -> self smallSaveIcon.
>>         "icons add: #('save project on file...' ) -> self smallProjectSaveIcon."
>>         "icons add: #('save as...') -> self smallSaveAsIcon.
>>         icons add: #('save as new version') -> self smallSaveNewIcon.
>>         icons add: #('save and quit' ) -> self smallQuitIcon."
>>         icons add: #('quit') -> self smallQuitNoSaveIcon.
>>         "icons add: #('load project from file...' ) -> self smallProjectLoadIcon."
>>         ""
>>         icons add: #('do it (d)' ) -> self smallDoItIcon.
>> +       icons add: #('inspect it (i)' 'inspect world' 'explore world' 'inspect model' 'explore model' 'inspect morph' 'explore morph' 'inspect owner chain' 'explore' 'inspect' 'explore (I)' 'inspect (i)' 'basic inspect' ) -> self smallInspectItIcon.
>> -       icons add: #('inspect it (i)' 'inspect world' 'explore world' 'inspect model' 'inspect morph' 'explore morph' 'inspect owner chain' 'explore' 'inspect' 'explore (I)' 'inspect (i)' 'basic inspect' ) -> self smallInspectItIcon.
>>         icons add: #('print it (p)' ) -> self smallPrintIcon.
>>         icons add: #('debug it (D)' ) -> self smallDebugIcon.
>>         icons add: #('tally it' ) -> self smallTimerIcon.
>>         ""
>>         icons add: #('copy (c)' 'copy to paste buffer' 'copy text' ) -> self smallCopyIcon.
>>         icons add: #('paste (v)') -> self smallPasteIcon.
>>         icons add: #('cut (x)' ) -> self smallCutIcon.
>>         ""
>>         icons add: #('accept (s)' 'yes' 'Yes' ) -> self smallOkIcon.
>>         icons add: #('cancel (l)' 'no' 'No' ) -> self smallCancelIcon.
>>         ""
>>         icons add: #('redo (Z)' ) -> self smallRedoIcon.
>>         icons add: #('undo (z)' ) -> self smallUndoIcon.
>>         ""
>>         icons add: #( 'find class... (f)' 'find method...' ) -> self smallSearchIcon.
>>         icons add: #('find...(f)') -> self smallFindIcon.
>>         ""
>>         icons add: #('remove' 'remove (x)' 'remove class (x)' 'delete method from changeset (d)' 'remove method from system (x)' 'delete class from change set (d)' 'remove class from system (x)' 'destroy change set (X)' ) -> self smallDeleteIcon.
>>         icons add: #('add item...' 'new category...' 'new change set... (n)' ) -> self smallNewIcon.
>>         ""
>>         icons add: #('objects (o)' ) -> self smallObjectCatalogIcon.
>>         icons add: #('authoring tools...')  -> self smallAuthoringToolsIcon.
>>         icons add: #('projects...')  -> self smallProjectIcon.
>>         ""
>>         icons add: #('make screenshot')  -> self smallScreenshotIcon.
>>
>>         ""
>>         icons add: #('leftFlush' ) -> self smallLeftFlushIcon.
>>         icons add: #('rightFlush' ) -> self smallRightFlushIcon.
>>         icons add: #('centered' 'set alignment... (u)' ) -> self smallCenteredIcon.
>>         icons add: #('justified' ) -> self smallJustifiedIcon.
>>         ""
>>         icons add: #('set font... (k)' 'list font...' 'set subtitles font' 'change font' 'system fonts...' 'change font...' 'default text font...' 'flaps font...' 'eToys font...' 'eToys title font...' 'halo label font...' 'menu font...' 'window-title font...' 'balloon-help font...' 'code font...' 'button font...') -> self smallFontsIcon.
>>         icons add: #('full screen on') -> self smallFullscreenOnIcon.
>>         icons add: #('full screen off' ) -> self smallFullscreenOffIcon.
>>         ""
>>         ^ icons!
>>
>> Item was changed:
>>   ----- Method: Morph>>buildDebugMenu: (in category 'debug and other') -----
>>   buildDebugMenu: aHand
>>         "Answer a debugging menu for the receiver.  The hand argument is seemingly historical and plays no role presently"
>>
>>         | aMenu aPlayer |
>>         aMenu := MenuMorph new defaultTarget: self.
>>         aMenu addStayUpItem.
>>         (self hasProperty: #errorOnDraw) ifTrue:
>>                 [aMenu add: 'start drawing again' translated action: #resumeAfterDrawError.
>>                 aMenu addLine].
>>         (self hasProperty: #errorOnStep) ifTrue:
>>                 [aMenu add: 'start stepping again' translated action: #resumeAfterStepError.
>>                 aMenu addLine].
>>
>>         aMenu add: 'inspect morph' translated action: #inspectInMorphic:.
>>         aMenu add: 'inspect owner chain' translated action: #inspectOwnerChain.
>>         Smalltalk isMorphic ifFalse:
>>                 [aMenu add: 'inspect morph (in MVC)' translated action: #inspect].
>>
>>         self isMorphicModel ifTrue:
>> +               [aMenu add: 'inspect model' translated target: self model action: #inspect;
>> +                       add: 'explore model' translated target: self model action: #explore].
>> -               [aMenu add: 'inspect model' translated target: self model action: #inspect].
>>         (aPlayer := self player) ifNotNil:
>>                 [aMenu add: 'inspect player' translated target: aPlayer action: #inspect].
>>
>>        aMenu add: 'explore morph' translated target: self selector: #exploreInMorphic:.
>>
>>         aMenu addLine.
>>         aPlayer ifNotNil:
>>                 [ aMenu add: 'viewer for Player' translated target: self player action: #beViewed.
>>         aMenu balloonTextForLastItem: 'Opens a viewer on my Player -- this is the same thing you get if you click on the cyan "View" halo handle' translated ].
>>
>>         aMenu add: 'viewer for Morph' translated target: self action: #viewMorphDirectly.
>>         aMenu balloonTextForLastItem: 'Opens a Viewer on this Morph, rather than on its Player' translated.
>>         aMenu addLine.
>>
>>         aPlayer ifNotNil:
>>                 [aPlayer class isUniClass ifTrue: [
>>                         aMenu add: 'browse player class' translated target: aPlayer selector: #haveFullProtocolBrowsedShowingSelector: argumentList: #(nil)]].
>>         aMenu add: 'browse morph class' translated target: self selector: #browseHierarchy.
>>         (self isMorphicModel)
>>                 ifTrue: [aMenu
>>                                 add: 'browse model class'
>>                                 target: self model
>>                                 selector: #browseHierarchy].
>>         aMenu addLine.
>>
>>         self addViewingItemsTo: aMenu.
>>         aMenu
>>                 add: 'make own subclass' translated action: #subclassMorph;
>>                 add: 'save morph in file' translated  action: #saveOnFile;
>>                 addLine;
>>                 add: 'call #tempCommand' translated action: #tempCommand;
>>                 add: 'define #tempCommand' translated action: #defineTempCommand;
>>                 addLine;
>>
>>                 add: 'control-menu...' translated target: self selector: #invokeMetaMenu:;
>>                 add: 'edit balloon help' translated action: #editBalloonHelpText.
>>
>>         ^ aMenu!
>>
>>
>