Hi Jakob,
Inspectors do life update and are much quicker if your Object has large Collections. I use them more often than explorers. Cheers, Herbert -------- Ursprüngliche Nachricht -------- Von: Jakob Reschke Datum:03.11.2016 01:19 (GMT+01:00) An: [hidden email],The general-purpose Squeak developers list Betreff: Re: [squeak-dev] The Inbox: Morphic-jr.1315.mcz button in the lower right corner would change the tool itself. Actually I did not even really notice the button until now... you may call be routine-blinded. But at first glance I would imagine that button to be linked to the evaluation box left of the button, even if that makes no sense on second thought. For reference, the first place I searched for the toggle button was the SystemWindow title bar or rather the window menu, being prejudiced against the actual button. If there ever was a discussion about this feature and the button placement, I clearly missed that as well. However, coming back to the debug menu, I cannot imagine a reason to ever want an Inspector rather than an Explorer for the model, except when the Explorer screws up on that particular object, at least when using the StandardToolSet. 2016-11-03 0:58 GMT+01:00 Chris Muller <[hidden email]>: > Now that we have the Inspect/Explore toggle button on both the > Inspector and Explorer, I wondered whether we would have the > opportunity to shorten this menu rather than continue doubling up > every menu item. (inspect, explore) * ("it", world, morph, owner > chain, model) becomes a lot of combinations.. > > On Wed, Nov 2, 2016 at 10:08 AM, <[hidden email]> wrote: >> A new version of Morphic was added to project The Inbox: >> http://source.squeak.org/inbox/Morphic-jr.1315.mcz >> >> ==================== Summary ==================== >> >> Name: Morphic-jr.1315 >> Author: jr >> Time: 2 November 2016, 4:07:47.490156 pm >> UUID: b62211be-55cc-e34a-a7c5-add76ead2b6f >> Ancestors: Morphic-nice.1314 >> >> add 'explore model' to a Morph's debug menu >> >> in addition to 'inspect model' >> >> =============== Diff against Morphic-nice.1314 =============== >> >> Item was changed: >> ----- Method: MenuIcons class>>itemsIcons (in category 'menu decoration') ----- >> itemsIcons >> "answer a collection of associations wordings -> icon to >> decorate >> the menus all over the image" >> | icons | >> icons := OrderedCollection new. >> >> "icons add: #('Test Runner' ) -> self smallTrafficIcon." >> >> " >> world menu" >> "icons add: #('previous project' 'go to previous project') -> self smallProjectBackIcon." >> icons add: #('go to next project') -> self smallProjectNextIcon. >> icons add: #('select' ) -> self smallSelectIcon. >> icons add: #('jump to project...' ) -> self smallProjectJumpIcon. >> icons add: #('open...' ) -> self smallOpenIcon. >> icons add: #('appearance...' ) -> self smallConfigurationIcon. >> icons add: #('help...' ) -> self smallHelpIcon. >> "icons add: #('windows...' ) -> self smallWindowIcon." >> icons add: #('changes...' ) -> self smallDocumentClockIcon. >> icons add: #('print PS to file...' ) -> self smallPrintIcon. >> icons add: #('debug...' ) -> self smallDebugIcon. >> icons add: #('export...' ) -> self smallExportIcon. >> icons add: #('save' ) -> self smallSaveIcon. >> "icons add: #('save project on file...' ) -> self smallProjectSaveIcon." >> "icons add: #('save as...') -> self smallSaveAsIcon. >> icons add: #('save as new version') -> self smallSaveNewIcon. >> icons add: #('save and quit' ) -> self smallQuitIcon." >> icons add: #('quit') -> self smallQuitNoSaveIcon. >> "icons add: #('load project from file...' ) -> self smallProjectLoadIcon." >> "" >> icons add: #('do it (d)' ) -> self smallDoItIcon. >> + icons add: #('inspect it (i)' 'inspect world' 'explore world' 'inspect model' 'explore model' 'inspect morph' 'explore morph' 'inspect owner chain' 'explore' 'inspect' 'explore (I)' 'inspect (i)' 'basic inspect' ) -> self smallInspectItIcon. >> - icons add: #('inspect it (i)' 'inspect world' 'explore world' 'inspect model' 'inspect morph' 'explore morph' 'inspect owner chain' 'explore' 'inspect' 'explore (I)' 'inspect (i)' 'basic inspect' ) -> self smallInspectItIcon. >> icons add: #('print it (p)' ) -> self smallPrintIcon. >> icons add: #('debug it (D)' ) -> self smallDebugIcon. >> icons add: #('tally it' ) -> self smallTimerIcon. >> "" >> icons add: #('copy (c)' 'copy to paste buffer' 'copy text' ) -> self smallCopyIcon. >> icons add: #('paste (v)') -> self smallPasteIcon. >> icons add: #('cut (x)' ) -> self smallCutIcon. >> "" >> icons add: #('accept (s)' 'yes' 'Yes' ) -> self smallOkIcon. >> icons add: #('cancel (l)' 'no' 'No' ) -> self smallCancelIcon. >> "" >> icons add: #('redo (Z)' ) -> self smallRedoIcon. >> icons add: #('undo (z)' ) -> self smallUndoIcon. >> "" >> icons add: #( 'find class... (f)' 'find method...' ) -> self smallSearchIcon. >> icons add: #('find...(f)') -> self smallFindIcon. >> "" >> icons add: #('remove' 'remove (x)' 'remove class (x)' 'delete method from changeset (d)' 'remove method from system (x)' 'delete class from change set (d)' 'remove class from system (x)' 'destroy change set (X)' ) -> self smallDeleteIcon. >> icons add: #('add item...' 'new category...' 'new change set... (n)' ) -> self smallNewIcon. >> "" >> icons add: #('objects (o)' ) -> self smallObjectCatalogIcon. >> icons add: #('authoring tools...') -> self smallAuthoringToolsIcon. >> icons add: #('projects...') -> self smallProjectIcon. >> "" >> icons add: #('make screenshot') -> self smallScreenshotIcon. >> >> "" >> icons add: #('leftFlush' ) -> self smallLeftFlushIcon. >> icons add: #('rightFlush' ) -> self smallRightFlushIcon. >> icons add: #('centered' 'set alignment... (u)' ) -> self smallCenteredIcon. >> icons add: #('justified' ) -> self smallJustifiedIcon. >> "" >> icons add: #('set font... (k)' 'list font...' 'set subtitles font' 'change font' 'system fonts...' 'change font...' 'default text font...' 'flaps font...' 'eToys font...' 'eToys title font...' 'halo label font...' 'menu font...' 'window-title font...' 'balloon-help font...' 'code font...' 'button font...') -> self smallFontsIcon. >> icons add: #('full screen on') -> self smallFullscreenOnIcon. >> icons add: #('full screen off' ) -> self smallFullscreenOffIcon. >> "" >> ^ icons! >> >> Item was changed: >> ----- Method: Morph>>buildDebugMenu: (in category 'debug and other') ----- >> buildDebugMenu: aHand >> "Answer a debugging menu for the receiver. The hand argument is seemingly historical and plays no role presently" >> >> | aMenu aPlayer | >> aMenu := MenuMorph new defaultTarget: self. >> aMenu addStayUpItem. >> (self hasProperty: #errorOnDraw) ifTrue: >> [aMenu add: 'start drawing again' translated action: #resumeAfterDrawError. >> aMenu addLine]. >> (self hasProperty: #errorOnStep) ifTrue: >> [aMenu add: 'start stepping again' translated action: #resumeAfterStepError. >> aMenu addLine]. >> >> aMenu add: 'inspect morph' translated action: #inspectInMorphic:. >> aMenu add: 'inspect owner chain' translated action: #inspectOwnerChain. >> Smalltalk isMorphic ifFalse: >> [aMenu add: 'inspect morph (in MVC)' translated action: #inspect]. >> >> self isMorphicModel ifTrue: >> + [aMenu add: 'inspect model' translated target: self model action: #inspect; >> + add: 'explore model' translated target: self model action: #explore]. >> - [aMenu add: 'inspect model' translated target: self model action: #inspect]. >> (aPlayer := self player) ifNotNil: >> [aMenu add: 'inspect player' translated target: aPlayer action: #inspect]. >> >> aMenu add: 'explore morph' translated target: self selector: #exploreInMorphic:. >> >> aMenu addLine. >> aPlayer ifNotNil: >> [ aMenu add: 'viewer for Player' translated target: self player action: #beViewed. >> aMenu balloonTextForLastItem: 'Opens a viewer on my Player -- this is the same thing you get if you click on the cyan "View" halo handle' translated ]. >> >> aMenu add: 'viewer for Morph' translated target: self action: #viewMorphDirectly. >> aMenu balloonTextForLastItem: 'Opens a Viewer on this Morph, rather than on its Player' translated. >> aMenu addLine. >> >> aPlayer ifNotNil: >> [aPlayer class isUniClass ifTrue: [ >> aMenu add: 'browse player class' translated target: aPlayer selector: #haveFullProtocolBrowsedShowingSelector: argumentList: #(nil)]]. >> aMenu add: 'browse morph class' translated target: self selector: #browseHierarchy. >> (self isMorphicModel) >> ifTrue: [aMenu >> add: 'browse model class' >> target: self model >> selector: #browseHierarchy]. >> aMenu addLine. >> >> self addViewingItemsTo: aMenu. >> aMenu >> add: 'make own subclass' translated action: #subclassMorph; >> add: 'save morph in file' translated action: #saveOnFile; >> addLine; >> add: 'call #tempCommand' translated action: #tempCommand; >> add: 'define #tempCommand' translated action: #defineTempCommand; >> addLine; >> >> add: 'control-menu...' translated target: self selector: #invokeMetaMenu:; >> add: 'edit balloon help' translated action: #editBalloonHelpText. >> >> ^ aMenu! >> >> > |
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