On 3/4/08, Phua Khai Fong <
[hidden email]> wrote:
>
> I would like to know how we can adjust the viewing angle of the camera in
> croquet. Which class actually controls the camera?Is it the avatar, the
> avatar replica or the harness? What I would like to do is to be able to look
> up, down and right without moving the avatar.
Holding down the shift key (on Windows) and then navigating as usual
with the mouse works in most of the demos. I think that this behavior
is actually coded somewhere like the #driving method in one of the
classes you mention, rather than in the actual TCamera class.