Is there a way to run an animation once, and stop after one cycle of holder cursors and not have it continually run?
Thanks! Christine Christine Murakami Upper School Technology Integration Specialist Columbus School for Girls 56 S. Columbia Avenue Columbus, OH 43209 For Girls. For Excellence. For the Future. www.columbusschoolforgirls.org _______________________________________________ squeakland mailing list [hidden email] http://lists.squeakland.org/mailman/listinfo/squeakland |
In a setup script that is _not_ ticking: Set a variable to 1. Start animation script ticking.
Animation script: Test if the variable is equal to the holder count + 1. (we need to be one larger to be able to show last holder item) If 'yes' pause animation script.
If 'no' display the player at cursor variable and increase the variable by 1. Cheers, Karl
On Tue, Apr 24, 2012 at 5:13 PM, Christine Murakami <[hidden email]> wrote:
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Thanks! Makes sense! As always, I appreciate the response. Christine
From: karl ramberg [mailto:[hidden email]]
In a setup script that is _not_ ticking: Set a variable to 1. Start animation script ticking. Animation script: Test if the variable is equal to the holder count + 1. (we need to be one larger to be able to show last holder item) If 'yes' pause animation script. If 'no' display the player at cursor variable and increase the variable by 1. Cheers, Karl On Tue, Apr 24, 2012 at 5:13 PM, Christine Murakami <[hidden email]> wrote: Is there a way to run an animation once, and stop after one cycle of holder cursors and not have it continually run?
Thanks! Christine Christine Murakami Upper School Technology Integration Specialist Columbus School for Girls 56 S. Columbia Avenue
Columbus, OH 43209 For Girls. For Excellence. For the Future. www.columbusschoolforgirls.org
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