http://www.youtube.com/watch?v=UupaG5TB8Zc So how should I be trying to do this or is it going outside the boundaries of what I should expect the canned interface to do out of the box? If so, how do I make the box bigger? lawson |
Your main question is, how do I make the box bigger? Or how to do it
automatically? to make it bigger, you use the yellow resize handle at lower right... On Wed, Apr 7, 2010 at 6:36 PM, Lawson English <[hidden email]> wrote: > > http://www.youtube.com/watch?v=UupaG5TB8Zc > > > So how should I be trying to do this or is it going outside the boundaries > of what I should expect the canned interface to do out of the box? If so, > how do I make the box bigger? > > > lawson > > |
Chris Muller wrote:
> Your main question is, how do I make the box bigger? Or how to do it > automatically? to make it bigger, you use the yellow resize handle at > lower right... > > On Wed, Apr 7, 2010 at 6:36 PM, Lawson English <[hidden email]> wrote: > >> http://www.youtube.com/watch?v=UupaG5TB8Zc >> >> >> So how should I be trying to do this or is it going outside the boundaries >> of what I should expect the canned interface to do out of the box? If so, >> how do I make the box bigger? >> >> I'm trying to think outside of (it took me a while to figure out what I was trying to say :-/ ). Mixed metaphors and all that. Anyway, I figured out a few of my issues (though not perfectly): I can create a workspace window and embed a painting morph within it and sorta not paint outside the boundaries of the window. I can add little buttons in the tile bar to switch modes between coding and annotating, etc. Various glitches include: being able to set the size of the window so small that the border is obscured by the paint area so I have to use halos instead of the window border to resize the window larger; not having any feedback for switching between coding/annotating mode; etc. Thanks for yor feedback. L |
You may want to consider dragging out a plain Text rather than a
workspace window.. It's lighter-weight, but it might work better, since I doubt workspace was written with the idea of embedding morphs in it.. In Maui's text-widget, I chose to allow embedding of any object as a "character" that flows like any other in the text.. I believe this is possible in standard TextMorphs too.. On Fri, Apr 9, 2010 at 10:22 AM, Lawson English <[hidden email]> wrote: > Chris Muller wrote: >> >> Your main question is, how do I make the box bigger? Or how to do it >> automatically? to make it bigger, you use the yellow resize handle at >> lower right... >> >> On Wed, Apr 7, 2010 at 6:36 PM, Lawson English <[hidden email]> wrote: >> >>> >>> http://www.youtube.com/watch?v=UupaG5TB8Zc >>> >>> >>> So how should I be trying to do this or is it going outside the >>> boundaries >>> of what I should expect the canned interface to do out of the box? If >>> so, >>> how do I make the box bigger? >>> >>> > > I didn't ask that very well. I meant, how do I make the box bigger that I'm > trying to think outside of (it took me a while to figure out what I was > trying to say :-/ ). > > > Mixed metaphors and all that. > > > Anyway, I figured out a few of my issues (though not perfectly): I can > create a workspace window and embed a painting morph within it and sorta not > paint outside the boundaries of the window. I can add little buttons in the > tile bar to switch modes between coding and annotating, etc. > > Various glitches include: being able to set the size of the window so small > that the border is obscured by the paint area so I have to use halos instead > of the window border to resize the window larger; not having any feedback > for switching between coding/annotating mode; etc. > > > Thanks for yor feedback. > > > L > > > > > > |
Chris Muller wrote:
> You may want to consider dragging out a plain Text rather than a > workspace window.. It's lighter-weight, but it might work better, > since I doubt workspace was written with the idea of embedding morphs > in it.. > > In Maui's text-widget, I chose to allow embedding of any object as a > "character" that flows like any other in the text.. I believe this is > possible in standard TextMorphs too.. > > Kool. At this point, its totally in brainstorming mode. As i try to illustrate some aspect of squeak, I'll try to facilitate the process by adding to the morph. I've already inspired one friend, 40ish years in the industry, to try to work with Smalltalk again. Unfortunately, I don't do linux and the linux docs on the wiki are probably the least intuitive so I'm still not sure if they have squeak working yet. Lawson |
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