On Thu, May 28, 2009 at 9:57 PM, Leo S <[hidden email]> wrote:
> Hello, I'm newbie in croquet. Can i make an avatar object from .ase file?
> As we know the avatar file is .bvh. Thank you for the help.
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Examining TLoad3DSMax class should explain the rest.
However, this doesn't mean that 3DSMax's sub-assemblies, joints, or other avatar functions are supported. As .ase is implemented differently on different systems, the importer may stumble on more complex models. The built-in debugger should give a clear indicator of what was expected if the import failed.