Remember at start that you 've been telling me to
acquire unicode chars by handling the WM_UNICHAR message?
Well...i didn't and now i am having the first
problems...
First...keyboard shortcuts do not work of course
when i have the keyboard turned to my locale.
The charCode member of the event buffer takes
values above 128...
We can interpret it back to MacRoman values inside
the image but then the so called "unicode" environment will be polluted with
locale specific code. Also, each environment can provide interpreters for itself
without polluting the base UnicodeEnvironment class but still i don't know.
Another, smaller, problem is that the mouse wheel does not work...and i don't
know what else can come up in the future...
Do you think it would be wise to try once again
handling WM_UNICHAR and leave everything else unchanged?
Documentation and reports on this message are
really vague and controversial... some did it, some didn't ...i don't know! Any
suggestions???
Christos.
|
Interesting question. Yoshiki, how does the Nihongo image deal with shortcuts? It should have the same problems given that Squeak shortcuts are handled as (translated) keystrokes. Cheers, - Andreas Chris Petsos wrote: > > > > ------------------------------------------------------------------------ > > Remember at start that you 've been telling me to acquire unicode chars > by handling the WM_UNICHAR message? > Well...i didn't and now i am having the first problems... > First...keyboard shortcuts do not work of course when i have the > keyboard turned to my locale. > The charCode member of the event buffer takes values above 128... > We can interpret it back to MacRoman values inside the image but then > the so called "unicode" environment will be polluted with locale > specific code. Also, each environment can provide interpreters for > itself without polluting the base UnicodeEnvironment class but still i > don't know. Another, smaller, problem is that the mouse wheel does not > work...and i don't know what else can come up in the future... > > Do you think it would be wise to try once again handling WM_UNICHAR and > leave everything else unchanged? > Documentation and reports on this message are really vague and > controversial... some did it, some didn't ...i don't know! Any > suggestions??? > > Christos. |
> Interesting question. Yoshiki, how does the Nihongo image deal with > shortcuts? It should have the same problems given that Squeak shortcuts > are handled as (translated) keystrokes. > This is what i came up with... i am thinking of translating the Unicode chars to ANSI below 127 at the VM side before entering the image. I think it can be done. Thus, the charCode deta member, the third member of evtBuf is always going to have the correct ANSI values for the shortcuts and everything, no matter what locale the keyboard is turned to. I am working on it. Christos |
In reply to this post by Andreas.Raab
> Interesting question. Yoshiki, how does the Nihongo image deal with > shortcuts? It should have the same problems given that Squeak shortcuts > are handled as (translated) keystrokes. Sorry, I missed that. When the Windows IME is enabled, it have the VM generate KeyDown and KeyUp events when the user hit a key, but not KeyChar. At the same time, it modifies the candidate buffer in the IME. When the user confirm that the candidate buffer is correct, the IME sends these bytes (on older VM) or the unicode code points (new VM) to the VM with as KeyChar. For short cut like Alt-a, the IME also passes the events to the VM and VM generates KeyDown, KeyChar and KeyUp. In this case, the KeyChar event has Alt-bit set, so the Squeak can act properly. I finally got around testing the Japanese input with 3.10.4 VM and by providing a simple "UTF32JPInputInterpreter", it works ok. And, clipboard works with a simple clipboard interpreter. I'll do a bit more test of corner cases, and makes up a change set. Appearently, I have been holding back the world's progress, but we are making good progress^^; |
Yoshiki Ohshima wrote: > For short cut like Alt-a, the IME also passes the events to the VM > and VM generates KeyDown, KeyChar and KeyUp. In this case, the > KeyChar event has Alt-bit set, so the Squeak can act properly. Ah, interesting. So the IME basically passes those events that it doesn't translate straight through. > I finally got around testing the Japanese input with 3.10.4 VM and > by providing a simple "UTF32JPInputInterpreter", it works ok. > > And, clipboard works with a simple clipboard interpreter. Good. Thanks for letting me know. > I'll do a bit more test of corner cases, and makes up a change set. > Appearently, I have been holding back the world's progress, but we are > making good progress^^; Heh, heh. I think you're kinda working the world's progress with OLPC anyway ;-) Cheers, - Andreas |
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