Balloon3D?

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Balloon3D?

David Duke
Following links from  the Baloon3d page on squeak.org:
http://map.squeak.org/package/178bd01c-f698-41ab-9c73-d9278c65c241/default
there are/were versions for (1-1.0.32-1.0.4
--however both links end on  pages with broken links to sars

Baloon3d home also has a dead link to a 'Balloon3D' removal  package.

Qs: is there a copy of the original Baloon3D packages out there somewhere that
might be used to build a new package, or is it necessary/desirable to start again?
- any papers or design info that capture key decisions?

I'm aware that 3D on Squeak was in a way supeceded by Croquet/Cobalt
However that has a rather different use-case.
- I'm not too bothered by h/w acceleration.
- an elegant/customisable renderer is of more interest so happy to have more of 
it in Smalltalk provided speed is tolerable

thanks,
David Duke



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Re: Balloon3D?

codefrau
https://www.squeaksource.com/Balloon3D.html

... but nobody has looked at it in a long time, and the "Squeak3D" plugin is not part of the current VM builds I think. It certainly has not been ported to 64 bits. That plugin contains the non-h/w accelerated primitives. I don't think it works without those primitives (even though with today's JIT VM it might even be usable).

Vanessa

On Mon, May 31, 2021 at 1:49 PM David Duke <[hidden email]> wrote:
Following links from  the Baloon3d page on squeak.org:
http://map.squeak.org/package/178bd01c-f698-41ab-9c73-d9278c65c241/default
there are/were versions for (1-1.0.32-1.0.4
--however both links end on  pages with broken links to sars

Baloon3d home also has a dead link to a 'Balloon3D' removal  package.

Qs: is there a copy of the original Baloon3D packages out there somewhere that
might be used to build a new package, or is it necessary/desirable to start again?
- any papers or design info that capture key decisions?

I'm aware that 3D on Squeak was in a way supeceded by Croquet/Cobalt
However that has a rather different use-case.
- I'm not too bothered by h/w acceleration.
- an elegant/customisable renderer is of more interest so happy to have more of 
it in Smalltalk provided speed is tolerable

thanks,
David Duke




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Re: Balloon3D?

Stéphane Rollandin
In reply to this post by David Duke
I made a game based on Wonderland and Balloon3D:

http://www.zogotounga.net/comp/guardians.htm

It loads and work on current Squeak images (the game is 5-2 based).

The Balloon3D package is featured in the source code archive (asr)
available from the above page.

Best,

Stef

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Re: Balloon3D?

Eliot Miranda-2
In reply to this post by codefrau
Hi Vanessa,

On Mon, May 31, 2021 at 2:10 PM Vanessa Freudenberg <[hidden email]> wrote:
https://www.squeaksource.com/Balloon3D.html

... but nobody has looked at it in a long time, and the "Squeak3D" plugin is not part of the current VM builds I think. It certainly has not been ported to 64 bits. That plugin contains the non-h/w accelerated primitives. I don't think it works without those primitives (even though with today's JIT VM it might even be usable).

I believe that Squeak3D is included in all Sur/trunk VM builds.  As Stephane said, he's written a game using it.  Soe time last year a few of us collaborated im getting rid of the bugs, due mainly to Stephane having written the game which then forced us to debug the plugin code.

Vanessa

On Mon, May 31, 2021 at 1:49 PM David Duke <[hidden email]> wrote:
Following links from  the Baloon3d page on squeak.org:
http://map.squeak.org/package/178bd01c-f698-41ab-9c73-d9278c65c241/default
there are/were versions for (1-1.0.32-1.0.4
--however both links end on  pages with broken links to sars

Baloon3d home also has a dead link to a 'Balloon3D' removal  package.

Qs: is there a copy of the original Baloon3D packages out there somewhere that
might be used to build a new package, or is it necessary/desirable to start again?
- any papers or design info that capture key decisions?

I'm aware that 3D on Squeak was in a way supeceded by Croquet/Cobalt
However that has a rather different use-case.
- I'm not too bothered by h/w acceleration.
- an elegant/customisable renderer is of more interest so happy to have more of 
it in Smalltalk provided speed is tolerable

thanks,
David Duke





--
_,,,^..^,,,_
best, Eliot


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Re: Balloon3D?

codefrau
Oh cool! Yes I just saw Stephane’s message. 

Did anyone try on 64 bits?

Vanessa

On Tue, Jun 1, 2021 at 12:46 Eliot Miranda <[hidden email]> wrote:
Hi Vanessa,

On Mon, May 31, 2021 at 2:10 PM Vanessa Freudenberg <[hidden email]> wrote:
https://www.squeaksource.com/Balloon3D.html

... but nobody has looked at it in a long time, and the "Squeak3D" plugin is not part of the current VM builds I think. It certainly has not been ported to 64 bits. That plugin contains the non-h/w accelerated primitives. I don't think it works without those primitives (even though with today's JIT VM it might even be usable).

I believe that Squeak3D is included in all Sur/trunk VM builds.  As Stephane said, he's written a game using it.  Soe time last year a few of us collaborated im getting rid of the bugs, due mainly to Stephane having written the game which then forced us to debug the plugin code.

Vanessa

On Mon, May 31, 2021 at 1:49 PM David Duke <[hidden email]> wrote:
Following links from  the Baloon3d page on squeak.org:
http://map.squeak.org/package/178bd01c-f698-41ab-9c73-d9278c65c241/default
there are/were versions for (1-1.0.32-1.0.4
--however both links end on  pages with broken links to sars

Baloon3d home also has a dead link to a 'Balloon3D' removal  package.

Qs: is there a copy of the original Baloon3D packages out there somewhere that
might be used to build a new package, or is it necessary/desirable to start again?
- any papers or design info that capture key decisions?

I'm aware that 3D on Squeak was in a way supeceded by Croquet/Cobalt
However that has a rather different use-case.
- I'm not too bothered by h/w acceleration.
- an elegant/customisable renderer is of more interest so happy to have more of 
it in Smalltalk provided speed is tolerable

thanks,
David Duke





--
_,,,^..^,,,_
best, Eliot



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Re: Balloon3D?

Edgar De Cleene
Re: [squeak-dev] Balloon3D?




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Re: Balloon3D?

Eliot Miranda-2
In reply to this post by codefrau


On Jun 1, 2021, at 3:53 PM, Vanessa Freudenberg <[hidden email]> wrote:


Oh cool! Yes I just saw Stephane’s message. 

Did anyone try on 64 bits?

Indeed we did. We got things working in both 32 & 64 bits.

AFAIA the major thing not working right now is the MIDI plugin on MacOS because the current version uses the Carbon API no longer supported in 64 bits. I’d love to see someone shoe the MIDI plug-ins some love.


Vanessa

On Tue, Jun 1, 2021 at 12:46 Eliot Miranda <[hidden email]> wrote:
Hi Vanessa,

On Mon, May 31, 2021 at 2:10 PM Vanessa Freudenberg <[hidden email]> wrote:
https://www.squeaksource.com/Balloon3D.html

... but nobody has looked at it in a long time, and the "Squeak3D" plugin is not part of the current VM builds I think. It certainly has not been ported to 64 bits. That plugin contains the non-h/w accelerated primitives. I don't think it works without those primitives (even though with today's JIT VM it might even be usable).

I believe that Squeak3D is included in all Sur/trunk VM builds.  As Stephane said, he's written a game using it.  Soe time last year a few of us collaborated im getting rid of the bugs, due mainly to Stephane having written the game which then forced us to debug the plugin code.

Vanessa

On Mon, May 31, 2021 at 1:49 PM David Duke <[hidden email]> wrote:
Following links from  the Baloon3d page on squeak.org:
http://map.squeak.org/package/178bd01c-f698-41ab-9c73-d9278c65c241/default
there are/were versions for (1-1.0.32-1.0.4
--however both links end on  pages with broken links to sars

Baloon3d home also has a dead link to a 'Balloon3D' removal  package.

Qs: is there a copy of the original Baloon3D packages out there somewhere that
might be used to build a new package, or is it necessary/desirable to start again?
- any papers or design info that capture key decisions?

I'm aware that 3D on Squeak was in a way supeceded by Croquet/Cobalt
However that has a rather different use-case.
- I'm not too bothered by h/w acceleration.
- an elegant/customisable renderer is of more interest so happy to have more of 
it in Smalltalk provided speed is tolerable

thanks,
David Duke





--
_,,,^..^,,,_
best, Eliot