Hi all again,
(Sorry for the cross posting, but I would like to have feedback from an
advice from a newbie to programming from the perspective of an expert
and also feedback from the perspective of an educator).
As I said in another mail, this semester is starting and I'm planning
the activities for the courses. One of them is for people related with
Informatics Technologies and Education (Virtual Learning) as I wrote
previously* and the other one if for freshmen students in University
(most of them). For the second one group I'm thinking in some kind of
collaborative game development, following the ideas of the previous
semester with the Pingus/Lemmings Clone [1]. This time I want to go
quickly on Etoys and use the Bots Inc. environment to write more code
overpassing the restrictions intended for Etoys and younger children.
[1]
http://pingus.seul.org/welcome.htmlAt the same time, I'm interested in study the collaborative solving of
problems from a theoretical, computational and educative perspective.
The idea is to make some kind of Squeak simulation on how collective
problem solving its carried and see, in the classroom, if the model, in
some way, its related with reality. From the previous semester work I
have some ideas and hypothesis (thanks to the community on these list
for educational reflexion, multiagent hints and specially to Scott
Wallace for his "coordination" code for messages to stars).
I would like to hear what do you think of this ideas for student projects:
- To make some kind of robocup: There will be two competing teams that
are trying to make a point putting a "ball" in the goal of the
opponents. I'm not so interested in thing like perception (where is the
ball), but I'm on coordination between Robots and how they solve, in a
collective fashion, a problem. In that sense I have thought this other
project also,
- To make some kind of Maze Squad: It's some kind of pingus clone, but
using Bots instead of Etoys. The robots are lock in a maze and you can
see the maze from upside (a la Pacman). They're relatively dumb (if they
found a wall they just bounce and go back, if they found a hole they
just fall into it), but there are some special bots which can be
selected to accomplish special task and help the others to get out of
the maze.
I'm not a programmer and with Squeak I'm relearning the experience of
programming with my students. But I have no problem learning and
exploring with them. We don't even need to solve the problem
(programming the all game). I just want to build with my students a nice
place to learn and to probe ideas and see "emergent behavior". My bet is
on the second project, but may be you have more hints to share with my
and my students.
Cheers,
Offray
Pdt: * I'm still waiting for ideas or pointer on collective hypermedia
authoring... :-)
_______________________________________________
Squeakland mailing list
[hidden email]
http://squeakland.org/mailman/listinfo/squeakland