Alan:
My programming aspirations are really very specific in nature. I have been a graphic artist and animator, using primarily the Mac platform since 1985. Mostly, I am trying to find a solution that helps a visual learner, like myself, get a grip on the thinking required to engineer a graphically based interactive "building system", like a Lego set with brains. I'll elaborate in a moment. I actually have a little exposure to programming going back to HyperCard in the early 90's and was actually paid by a local university to write a simple and fun stack that taught children the base 10 number system. I can tell you the entire learning process was one of the biggest struggles of my computer life. Whereas, absorbing the necessary knowledge found in complex 3D graphic systems is quite quick and easy for me, because there is instant visual confirmation of my efforts; trying to understand systems by working with textual abstractions which define algorithmic processes bounces off my brain and simply falls, lifelessly to the floor. Though I can express myself and understand others using text as found in the English language, the abbreviated, strange, math-like structure of most "modern" computer languages simply does not make sense to me. Not only so, but I find the experience totally unrewarding. I believe it has to do with not having any visual feedback during the process of creation. Everything is an abstraction, like in math. I've learned, over the years, that my mind does not function and learn like the minds of most "programmer types". And I think this is true for most "artist types". Still, I have some pretty interesting ideas for putting together a very entertaining "building system" that could provide hours of entertainment, as well as education for children and adults, alike, that I would love to create via some kind of programming environment. Imagine either a 2D grid, isometric grid or a 3D gridded surface that is similar to a Lego table top building surface. It is equipped with regular "plug-ins" or snap points just like a Lego system. Further imagine a wonderful set of building parts, each one possessing certain, rather simple properties, that, when snapped "magnetically" or with a socket joint, to other similar pieces which possess different, interesting properties, more complex behaviors become possible. As an example: one building piece has the simple ability to rotate on the horizontal plane, while another can levitate, hover and move any direction on the horizontal plane, while still another has the ability to sprout Lego-legs and walk, both horizontally, up "walls" and over "ceilings" . . . still another piece can act as a strong magnet, repelling or attracting other certain pieces, and yet another piece can levitate, hover and fly from place to place on the "board". Even the board is "alive" and has regions of freedom and constraint which need to be discovered . . . a Lego "terrain". The user of such a building system would enjoy both the "tactile" sensation of working with "real" Lego-like building blocks in addition to watching the actions and reactions grow and develop by combining different parts together, ultimately creating systems like factories that accomplish a "work" task, games that reach certain goals, or simulations that demonstrate various physical principles. The system would be graphically rich and animated, probably best constructed from ray-traced 3D models. Quite unlimited in potential assemblies, yet only attainable by the combining and interaction of the many talented "pieces" as they are manipulated by the user through their world. A "living" Lego set that demonstrates encapsulation of behaviors, inheritance and "object oriented-like" construction processes, though I really don't understand the depth of what you had in mind when you coined the phrase. A more advanced building system or an "add-on" set of functions would include a "part" construction set for the creation of custom pieces with a wide variety of user defined abilities. Actually, working with and interacting with this kind of tactile, visual system is my idea of what programming should be. I know I would take to a learning system like this as a duck to water. I learn by analogy and constant reference to the "real" world. I also learn by actually "working with my hands", not just my mind. And there is constant feedback that displays results, instantly. Great for kids of all ages! So, you see, I have an idea for a very complex system which I am quite helpless to create using any of the programming tools I have ever been exposed to, nor would I really relish the idea of having to create such a system using those kinds of abstract tools. I'm hoping that Squeak might offer some hope toward helping me to realize this goal. Sincerely, Greg Smith _______________________________________________ Squeakland mailing list [hidden email] http://squeakland.org/mailman/listinfo/squeakland |
Hi Greg,
I think exploring computer languages oriented at children can be a great way of starting. Unlike one may think, many of them are indeed powerful programming languages, not just "toy" languages (in the sense of toy shovels or toy cars). Squeak can be interesting to you, I think, since it allows you to initiate by linking visual behaviors with textual properties. However, when I kept reading on about 2-D and 3-D manipulations and code and Legos, I couldn't help but suggest that you have a look at the ToonTalk language (www.toontalk.com), where programming is done entirely by manipulation of objects (even addition is the action of dropping a number pad on top of another - then a mouse with a big hammer comes along and bangs them into the sum). I think the best way to start, either with Squeak Etoys or with ToonTalk, is to have a look at the tutorial samples and try to reproduce them. If your worry is, "can I learn to program with these child-oriented languages", I say: yes you can. You will find them powerful means. You'll find the programming you learn to be quite different from that algebraic format you mention, but if you so endeavour to proceed into it, you can probably find it easier to grasp after having dealt with related techniques in a different format. Inté, Leonel -----Original Message----- Message: 2 Date: Sat, 8 Jul 2006 12:33:29 -0700 From: Greg Smith <[hidden email]> Subject: [Squeakland] Can EToys Teach Me to Program in Squeak? To: [hidden email] Message-ID: <[hidden email]> Content-Type: text/plain; charset=US-ASCII; delsp=yes; format=flowed Alan: My programming aspirations are really very specific in nature. I have been a graphic artist and animator, using primarily the Mac platform since 1985. Mostly, I am trying to find a solution that helps a visual learner, like myself, get a grip on the thinking required to engineer a graphically based interactive "building system", like a Lego set with brains. I'll elaborate in a moment. I actually have a little exposure to programming going back to HyperCard in the early 90's and was actually paid by a local university to write a simple and fun stack that taught children the base 10 number system. I can tell you the entire learning process was one of the biggest struggles of my computer life. Whereas, absorbing the necessary knowledge found in complex 3D graphic systems is quite quick and easy for me, because there is instant visual confirmation of my efforts; trying to understand systems by working with textual abstractions which define algorithmic processes bounces off my brain and simply falls, lifelessly to the floor. Though I can express myself and understand others using text as found in the English language, the abbreviated, strange, math-like structure of most "modern" computer languages simply does not make sense to me. Not only so, but I find the experience totally unrewarding. I believe it has to do with not having any visual feedback during the process of creation. Everything is an abstraction, like in math. I've learned, over the years, that my mind does not function and learn like the minds of most "programmer types". And I think this is true for most "artist types". Still, I have some pretty interesting ideas for putting together a very entertaining "building system" that could provide hours of entertainment, as well as education for children and adults, alike, that I would love to create via some kind of programming environment. Imagine either a 2D grid, isometric grid or a 3D gridded surface that is similar to a Lego table top building surface. It is equipped with regular "plug-ins" or snap points just like a Lego system. Further imagine a wonderful set of building parts, each one possessing certain, rather simple properties, that, when snapped "magnetically" or with a socket joint, to other similar pieces which possess different, interesting properties, more complex behaviors become possible. As an example: one building piece has the simple ability to rotate on the horizontal plane, while another can levitate, hover and move any direction on the horizontal plane, while still another has the ability to sprout Lego-legs and walk, both horizontally, up "walls" and over "ceilings" . . . still another piece can act as a strong magnet, repelling or attracting other certain pieces, and yet another piece can levitate, hover and fly from place to place on the "board". Even the board is "alive" and has regions of freedom and constraint which need to be discovered . . . a Lego "terrain". The user of such a building system would enjoy both the "tactile" sensation of working with "real" Lego-like building blocks in addition to watching the actions and reactions grow and develop by combining different parts together, ultimately creating systems like factories that accomplish a "work" task, games that reach certain goals, or simulations that demonstrate various physical principles. The system would be graphically rich and animated, probably best constructed from ray-traced 3D models. Quite unlimited in potential assemblies, yet only attainable by the combining and interaction of the many talented "pieces" as they are manipulated by the user through their world. A "living" Lego set that demonstrates encapsulation of behaviors, inheritance and "object oriented-like" construction processes, though I really don't understand the depth of what you had in mind when you coined the phrase. A more advanced building system or an "add-on" set of functions would include a "part" construction set for the creation of custom pieces with a wide variety of user defined abilities. Actually, working with and interacting with this kind of tactile, visual system is my idea of what programming should be. I know I would take to a learning system like this as a duck to water. I learn by analogy and constant reference to the "real" world. I also learn by actually "working with my hands", not just my mind. And there is constant feedback that displays results, instantly. Great for kids of all ages! So, you see, I have an idea for a very complex system which I am quite helpless to create using any of the programming tools I have ever been exposed to, nor would I really relish the idea of having to create such a system using those kinds of abstract tools. I'm hoping that Squeak might offer some hope toward helping me to realize this goal. Sincerely, Greg Smith _______________________________________________ Squeakland mailing list [hidden email] http://squeakland.org/mailman/listinfo/squeakland |
In reply to this post by GregSmith
Greg,
I was new to programming in general when I started using Squeak. Perhaps Open Croquet, Scratch, and Tweak (other environments Squeak people are working on, but still have some basis in Squeak) will, when they mature, be what you are looking for. If you stick it out and really try to get into object oriented programming concepts and implementation through Squeak / Etoys, you will understand other environments and languages so much better. I am a graphic artist as well, and I went to school with lots of other artists finicky about programming - wanting it to be easy and less math like, but it takes time. I stuck it out, even going through really old Smalltalk tutorials. Because of Squeak I really do understand what I'm doing in other languages. It's true, Squeak isn't pretty and flashy, but it is a really powerful environment. It just takes some time and dedication to reap the benefits of learning how to program through it. After working with other languages, sometimes I wish everything was like Squeak / Etoys. Try modeling something in Java, then do it in Etoys. You'll wish Java was Etoys. I guarantee it. Valerie Scarlata _______________________________________________ Squeakland mailing list [hidden email] http://squeakland.org/mailman/listinfo/squeakland |
Hi all, Talking about Scratch, do anybody know how to get it?. I was yesterday giving a short talk and small Hands-on workshop about Squeak to the people of Web Programming and NTICs (New Technologies of Informatics and Comunitation) in Education here at University and they get really impressed. They ask me about something like Scratch and I pointed it, but I had to say I dont know how/where to get/download it. Cheers, Offray Ps: ¿Has anybody read my questions in my previous meal about OLPC and Squeak? Any response? Valerie Scarlata escribió: > Greg, > > I was new to programming in general when I started using Squeak. > Perhaps Open Croquet, Scratch, and Tweak (other environments Squeak > people are working on, but still have some basis in Squeak) will, > when they mature, be what you are looking for. If you stick it out > and really try to get into object oriented programming concepts and > implementation through Squeak / Etoys, you will understand other > environments and languages so much better. > > I am a graphic artist as well, and I went to school with lots of other > artists finicky about programming - wanting it to be easy and less > math like, but it takes time. I stuck it out, even going through > really old Smalltalk tutorials. Because of Squeak I really do > understand what I'm doing in other languages. > > It's true, Squeak isn't pretty and flashy, but it is a really powerful > environment. It just takes some time and dedication to reap the > benefits of learning how to program through it. After working with > other languages, sometimes I wish everything was like Squeak / Etoys. > Try modeling something in Java, then do it in Etoys. You'll wish Java > was Etoys. I guarantee it. > > Valerie Scarlata > _______________________________________________ > Squeakland mailing list > [hidden email] > http://squeakland.org/mailman/listinfo/squeakland > > ___________________________________ AVISO LEGAL: El presente correo electronico no representa la opinion o el consentimiento oficial de la PONTIFICIA UNIVERSIDAD JAVERIANA. Este mensaje es confidencial y puede contener informacion privilegiada la cual no puede ser usada ni divulgada a personas distintas de su destinatario. Esta prohibida la retencion, grabacion, utilizacion, aprovechamiento o divulgacion con cualquier proposito. Si por error recibe este mensaje, por favor destruya su contenido y avise a su remitente. En este aviso legal se omiten intencionalmente las tildes. Este mensaje ha sido revisado por un sistema antivirus, por lo que su contenido esta libre de virus. This e-mail has been scanned by an antivirus system, so its contents is free of viruses. _______________________________________________ Squeakland mailing list [hidden email] http://squeakland.org/mailman/listinfo/squeakland |
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