Hi Tony, I am excited to conversate with you, regarding Promises.
Vollständig geil!
This would be sa-super spot to put a Vat, running an event loop, with a proscribed way to submit a new context through its queue. I have gotten super-lazy about it, am watching Jen
Aniston's show The Morning Show and other avoidance behaviors
(Totally Awsome!). I am halfway through getting tests to work. I maybe 65% there in porting ELibs PromisesLocal
as the implementation behind your Promise/A* protocol interface.
The main issue is your Promise can immediately resolve to a
value, whereas ELibs event loop has to process the resolution
async, so many tests need a small delay to allow the Promise to
resolve and process its traffic (#whenResolved:). I am having some trouble with figuring out my own
process architecture and services. I believe I have the event
loop restarting if it blows up, but with a loop guard requiring
a #running state (#stopping isFalse). I believe I am passing
Halts up the stack. I am trying to reschedule the context copy
through the vat, when a VatSemaphore is signaled. Trying to
create a pool of event pending contexts to get rescheduled so,
my efforts are not quite right and it is Process/Exception
handling. Extremely complicated for Noobs. I am unsure! My plan was to port PromisesLocal over and onto
and get all the PromiseTests tests running. As I was needing to
modify them for the async resolution, I was going to get them
all passing, then unload the PromisesLocal and verify the
Kernel-Tests work in the updated trunk. Then publish the Tests
to the Inbox, would be my first time! Make sure all is
coebatany, then publish PromisesLocal for considerations of
bringing that ELib model into trunk Squeak, with all of its
corresponding PromisesLocal Tests #Green. I am proposing a deep change, in an area you developed and extended into your Actors model. It underlies a greeat work orf yours, so geil to always see happening in Squeak!!! Again, vollständig geil! My PromisesRemote brings a remote messaging
solution. I am unsure whether your Promises or Actors are remote
aware. PromisesRemote are #green (aside from 3-way and the
Galaxy Object Scenario [1] being broken). Its core are the proxy
references that mutate through their state, forwarding all
traffic, at the right time. Speaking of only PromisesLocal, as to her ability to reimplement your Promise; having a Resolver object is powerful and a good place to control the manner in which a value manifests. All activity outgoing or incoming is interleaved through the Vat's priority queues. It is a strong guarantee of thread-safe activity. The #becoming of Promises into References or Broken, is an interesting feature that really helps one chain pipelined promises, is PPPS [2]. It's core is the EventualProcess running contexts, as the Vat pumps them in priority [#1-#4] order. [1] Galaxy Object Scenario -
https://www.dropbox.com/s/5rxwno7heimimx2/The%20GalaxyObject%20scenario%20repaired.pdf?dl=0 Kindly,
--
K, r |
In reply to this post by Christoph Thiede
My current #RED code in progress to these ends are: http://www.squeaksource.com/Oceanside/PromisesLocal-rww.12.mcz http://www.squeaksource.com/Oceanside/PromisesLocal-KernelTests-rww.383.mcz
K, r On 9/25/20 9:42 PM, Robert Withers
wrote:
--
K, r |
In reply to this post by Christoph Thiede
Hi Christoph. >> It's true that in Morphic there is one distinct Process associated >> with the user interface for each Morphic world. > I'm not so sure about this. You can always do forks within UI code, > so sometimes there are also multiple Processes within one Morphic > world. Just think about Shout's background process or debugging > processes, and please keep in mind that Jakob justifiably proposed to > renew the process handling for non-modal dialogs, which maybe could > also result in multiple processes being active at the same time. There is (and should) only be a single UI process running in Morphic at any time. All other processes that can be scheduled must synchronize with that single UI process when doing UI stuff. Shout, for example, does that via #addDeferredUIMessage:, which is effectively a SharedQueue (using a Mutex or similar). Having two UI processes running (or be scheduled) at the same time will produce strange side effects or even lock up the image. I don't know. At least, things will slow down. You could change that by re-desiging the ownership partitioning of UI objects. Even then, there will be some process responsible for a set of UI objects. All other processes must synchronize into that one when talking to those (foreign) UI objects. I forgot. When does process switching happen through higher-priority processes having a semaphore ready (i.e. Delay >> #wait)? At byte-code level? Oder message-send level? Well, you might not see the effects of omitting such process synchronization immediately. However, occasionally, debuggers with "nil does not understand" may pop up. Causing you headaches. :-) Best, Marcel
|
Hi all,
Dave, I double-checked it. When loading the second changeset, can you confirm that you used the new option in the drop handler dialog?
Marcel, I absolutely see that you should not run two UI processes side by side in the sense that both of them handle events at the same time. (As a consequence of some attempts in my image, I accidentally ran into this situation a few times (2 worlds active at the same time), and in practice, about every second event is just ignored.) I was only talking about deferred event-handling actions, such as:
mouseDown: anEvent [|result| result := self doLongComputation. self currentHand attachMorph: result asMorph] fork.
In this trivial example, a deferred UI message for attaching the morph would obviously be the better choice, but in other examples, this is not so easy, for example when some application logic raises a FileDoesNotExistException which opens some UI stuff again ... We could, of course, try to use more deferred UI messages in such cases and maybe use Promises or some other mechanism to resume the background process after that, but I am not sure we can completely get rid of any sends to activeHand, activeWorld, and activeEvent in every non-UI process. What do you think? :-)
Best, Christoph Von: Taeumel, Marcel
Gesendet: Montag, 28. September 2020 11:01:05 An: Thiede, Christoph; squeak-dev Betreff: Re: AW: [squeak-dev] Changeset: Eliminating global state from Morphic
Hi Christoph.
>> It's true that in Morphic there is one distinct Process associated
>> with the user interface for each Morphic world.
> I'm not so sure about this. You can always do forks within UI code,
> so sometimes there are also multiple Processes within one Morphic
> world. Just think about Shout's background process or debugging
> processes, and please keep in mind that Jakob justifiably proposed to
> renew the process handling for non-modal dialogs, which maybe could
> also result in multiple processes being active at the same time.
There is (and should) only be a single UI process running in Morphic at any time. All other processes that can be scheduled must synchronize with that single UI process when doing UI stuff. Shout, for example, does that via #addDeferredUIMessage:, which is
effectively a SharedQueue (using a Mutex or similar). Having two UI processes running (or be scheduled) at the same time will produce strange side effects or even lock up the image. I don't know. At least, things will slow down.
You could change that by re-desiging the ownership partitioning of UI objects. Even then, there will be some process responsible for a set of UI objects. All other processes must synchronize into that one when talking to those (foreign) UI objects.
I forgot. When does process switching happen through higher-priority processes having a semaphore ready (i.e. Delay >> #wait)? At byte-code level? Oder message-send level? Well, you might not see the effects of omitting such process synchronization immediately.
However, occasionally, debuggers with "nil does not understand" may pop up. Causing you headaches. :-)
Best,
Marcel
pastedImage.png (38K) Download Attachment
Carpe Squeak!
|
Hi Christoph. > In this trivial example, a deferred UI message for attaching the morph would obviously be the better choice Not only better but the only correct way without risking debuggers. ;-) You should not just #fork UI code or any code for that matter that makes shared use of an object. In your example, the problems come through the use of "self" as well as the access to hand morph. Don't do it. Never. Please. Avoid #fork for such things. Use #deferredUIMessages. Best, Marcel
|
Hi, all! > Don't do it. Never. Please. Avoid #fork for such things. Use #deferredUIMessages. Let me clarify this a little bit more. :-) Given that the OpenSmalltalk VM offers cooperative process scheduling with priority-based interrupting and round-robin for each priority level, a simple #fork from the UI process will do no harm. That forked process will get the same priority as the UI process and thus safely run (and likely finish) the next time the UI process yields after each cycle. However, Squeak is in the lucky position to enable experimentation with in-image process scheduling algorithms ... if you fancy. :-) Writing code that relys on the current scheduling behavior may break for those experiments. Given that we already have those deferred-ui-messages, there is no reason not to use them. Best, Marcel
|
Hi Marcel,
probably the example I have given was oversimplified. Please give me another chance to give a better example. :-)
Imagine a CalculatorMorph, which has the purpose to run an expensive computation (#doExpensiveComputation). When the morph is clicked, it should start the computation, and when it is clicked again, it should abort the computation. During the computation, unfortunately, an error could be raised which's handling logic might communicate to UI elements (such as a FileDoesNotExistException (#inform:) or a SyntaxError (#openAsTool)).
So I would implement #mouseDown: in the following way:
mouseDown: anEvent status caseOf: { [#ready] -> [ computation := [ result := self doExpensiveComputation. self world addDeferredUIMessage: [ self showResult: result]] forkAt: Processor userBackgroundPriority.
self status: #computing]. [#computing] -> [ computation terminate. self status: #ready] }
Isn't this a justified reason to use forks in UI code? :-)
Best, Christoph
Von: Taeumel, Marcel
Gesendet: Montag, 28. September 2020 13:14:26 An: Thiede, Christoph; squeak-dev Betreff: Re: AW: AW: [squeak-dev] Changeset: Eliminating global state from Morphic
Hi, all!
> Don't do it. Never. Please. Avoid #fork for such things. Use #deferredUIMessages.
Let me clarify this a little bit more. :-) Given that the OpenSmalltalk VM offers cooperative process scheduling with priority-based interrupting and round-robin for each priority level,
a simple #fork from the UI process will do no harm. That forked process will get the same priority as the UI process and thus safely run (and likely finish) the next time the UI process yields after each cycle. However, Squeak is in the lucky position to enable
experimentation with in-image process scheduling algorithms ... if you fancy. :-) Writing code that relys on the current scheduling behavior may break for those experiments. Given that we already have those deferred-ui-messages, there is no reason not to use
them.
Best,
Marcel
Carpe Squeak!
|
Hi Christoph. Of course. That's what Shout does. Yet, you have to ensure that you only work on your own objects in #doExpensiveComputation. You can make a #copy like Shout does. Best, Marcel
|
In reply to this post by Christoph Thiede
On Mon, Sep 28, 2020 at 10:55:45AM +0000, Thiede, Christoph wrote:
> Hi all, > > > Dave, I double-checked it. When loading the second changeset, can you confirm that you used the new option in the drop handler dialog? > > > [cid:3848a1c6-d67f-4999-a714-ffafff2b4a22] > No, I did definitely not do that. I opened a FileList and selected the change sets one at a time, and clicked install for each. Installing the second change set locked the image. After reading your email, I did this: 1) Forwarded your email to my [hidden email] (spam oriented) account so I could view the graphic attachment, which showed that you are using drag and drop when you load the change sets. 2) Opened a GUI file browser on my Ubuntu laptop, and used drag and drop to copy the two change sets to my image. 3) On dropping the second change set into the image, I selected the "... without updating UI" option. That worked. Dave |
Hm, probably we should integrate the "filein without UI updates" option into the FileList menu, too ...?
Best, Christoph Von: Squeak-dev <[hidden email]> im Auftrag von David T. Lewis <[hidden email]>
Gesendet: Mittwoch, 30. September 2020 02:22:06 An: The general-purpose Squeak developers list Betreff: Re: [squeak-dev] Changeset: Eliminating global state from Morphic On Mon, Sep 28, 2020 at 10:55:45AM +0000, Thiede, Christoph wrote:
> Hi all, > > > Dave, I double-checked it. When loading the second changeset, can you confirm that you used the new option in the drop handler dialog? > > > [cid:3848a1c6-d67f-4999-a714-ffafff2b4a22] > No, I did definitely not do that. I opened a FileList and selected the change sets one at a time, and clicked install for each. Installing the second change set locked the image. After reading your email, I did this: 1) Forwarded your email to my [hidden email] (spam oriented) account so I could view the graphic attachment, which showed that you are using drag and drop when you load the change sets. 2) Opened a GUI file browser on my Ubuntu laptop, and used drag and drop to copy the two change sets to my image. 3) On dropping the second change set into the image, I selected the "... without updating UI" option. That worked. Dave
Carpe Squeak!
|
Here is another version of the changeset that does not even longer raise a debugger when removing the current hand.
Best, Christoph Von: Squeak-dev <[hidden email]> im Auftrag von Thiede, Christoph
Gesendet: Mittwoch, 30. September 2020 11:40:05 An: The general-purpose Squeak developers list Betreff: Re: [squeak-dev] Changeset: Eliminating global state from Morphic Hm, probably we should integrate the "filein without UI updates" option into the FileList menu, too ...?
Best, Christoph Von: Squeak-dev <[hidden email]> im Auftrag von David T. Lewis <[hidden email]>
Gesendet: Mittwoch, 30. September 2020 02:22:06 An: The general-purpose Squeak developers list Betreff: Re: [squeak-dev] Changeset: Eliminating global state from Morphic On Mon, Sep 28, 2020 at 10:55:45AM +0000, Thiede, Christoph wrote:
> Hi all, > > > Dave, I double-checked it. When loading the second changeset, can you confirm that you used the new option in the drop handler dialog? > > > [cid:3848a1c6-d67f-4999-a714-ffafff2b4a22] > No, I did definitely not do that. I opened a FileList and selected the change sets one at a time, and clicked install for each. Installing the second change set locked the image. After reading your email, I did this: 1) Forwarded your email to my [hidden email] (spam oriented) account so I could view the graphic attachment, which showed that you are using drag and drop when you load the change sets. 2) Opened a GUI file browser on my Ubuntu laptop, and used drag and drop to copy the two change sets to my image. 3) On dropping the second change set into the image, I selected the "... without updating UI" option. That worked. Dave Hide activeVariables.4.cs (329K) Download Attachment
Carpe Squeak!
|
This version includes a test method, #testActiveVariablesObsoletion, that makes sure that no one will try to reference one of the deprecated ActiveVariable bindings
again in the future. Thanks to Marcel for the tip!
Best, Christoph Von: Squeak-dev <[hidden email]> im Auftrag von Thiede, Christoph
Gesendet: Mittwoch, 30. September 2020 17:50:43 An: The general-purpose Squeak developers list Betreff: Re: [squeak-dev] Changeset: Eliminating global state from Morphic Here is another version of the changeset that does not even longer raise a debugger when removing the current hand.
Best, Christoph Von: Squeak-dev <[hidden email]> im Auftrag von Thiede, Christoph
Gesendet: Mittwoch, 30. September 2020 11:40:05 An: The general-purpose Squeak developers list Betreff: Re: [squeak-dev] Changeset: Eliminating global state from Morphic Hm, probably we should integrate the "filein without UI updates" option into the FileList menu, too ...?
Best, Christoph Von: Squeak-dev <[hidden email]> im Auftrag von David T. Lewis <[hidden email]>
Gesendet: Mittwoch, 30. September 2020 02:22:06 An: The general-purpose Squeak developers list Betreff: Re: [squeak-dev] Changeset: Eliminating global state from Morphic On Mon, Sep 28, 2020 at 10:55:45AM +0000, Thiede, Christoph wrote:
> Hi all, > > > Dave, I double-checked it. When loading the second changeset, can you confirm that you used the new option in the drop handler dialog? > > > [cid:3848a1c6-d67f-4999-a714-ffafff2b4a22] > No, I did definitely not do that. I opened a FileList and selected the change sets one at a time, and clicked install for each. Installing the second change set locked the image. After reading your email, I did this: 1) Forwarded your email to my [hidden email] (spam oriented) account so I could view the graphic attachment, which showed that you are using drag and drop when you load the change sets. 2) Opened a GUI file browser on my Ubuntu laptop, and used drag and drop to copy the two change sets to my image. 3) On dropping the second change set into the image, I selected the "... without updating UI" option. That worked. Dave Hide activeVariables.5.cs (346K) Download Attachment
Carpe Squeak!
|
Hi Christoph, hi all!
The first part of this refactoring is in the Trunk. Please try updating your images and report back! If all went well, I will commit the second part, too, which will remove all remaining references to ActiveWorld etc. Best, Marcel
|
Hi Marcel,
thanks for reviewing and splitting up the changes! I confirm that two members of my image farm survived the recent patches without any problem. :D
Best, Christoph Von: Squeak-dev <[hidden email]> im Auftrag von Taeumel, Marcel
Gesendet: Donnerstag, 8. Oktober 2020 17:20:26 An: squeak-dev Betreff: Re: [squeak-dev] Changeset: Eliminating global state from Morphic
Hi Christoph, hi all!
The first part of this refactoring is in the Trunk. Please try updating your images and report back!
If all went well, I will commit the second part, too, which will remove all remaining references to ActiveWorld etc.
Best,
Marcel
Carpe Squeak!
|
Hi Christoph.
It's all in Trunk now. ;-) Here are possible next steps: 1. "Project current world" vs. "self currentWorld" In all packages that should not be dependent from Morphic, use "Project current world". Otherwise, use "self currentWorld". 2. "self currentWorld" vs. "self world" In morphs, try to use "self world" whenever possible. Only class-side methods should use "self currentWorld". Well, if you have code that should work with morphs not being installed in any world, use "self currentWorld" because it will fall back to "Project current world". 3. "self currentHand" in non-Morphic packages (ST80, Tools, etc.) Well, there are some cases where the use of "self currentHand" adds a dependency to the Morphic package. Not sure whether we can fix this now or whether we want to extract object-oriented event handling out of Morphic first to be used in other graphics frameworks such as ST80, SqueakShell, etc. :-) Best, Marcel Christoph Thiede wrote > Hi Marcel, > > > thanks for reviewing and splitting up the changes! I confirm that two > members of my image farm survived the recent patches without any problem. > :D > > > Best, > > Christoph > > <http://www.hpi.de/> > ________________________________ > Von: Squeak-dev < > squeak-dev-bounces@.squeakfoundation > > im Auftrag von Taeumel, Marcel > Gesendet: Donnerstag, 8. Oktober 2020 17:20:26 > An: squeak-dev > Betreff: Re: [squeak-dev] Changeset: Eliminating global state from Morphic > > Hi Christoph, hi all! > > The first part of this refactoring is in the Trunk. Please try updating > your images and report back! > http://forum.world.st/The-Trunk-Morphic-mt-1697-mcz-td5123173.html > > If all went well, I will commit the second part, too, which will remove > all remaining references to ActiveWorld etc. > > Best, > Marcel > > Am 30.09.2020 18:22:43 schrieb Thiede, Christoph < > christoph.thiede@.uni-potsdam > >: > > This version includes a test method, #testActiveVariablesObsoletion, that > makes sure that no one will try to reference one of the deprecated > ActiveVariable bindings again in the future. Thanks to Marcel for the tip! > > > Best, > > Christoph > > ________________________________ > Von: Squeak-dev < > squeak-dev-bounces@.squeakfoundation > > im Auftrag von Thiede, Christoph > Gesendet: Mittwoch, 30. September 2020 17:50:43 > An: The general-purpose Squeak developers list > Betreff: Re: [squeak-dev] Changeset: Eliminating global state from Morphic > > > Here is another version of the changeset that does not even longer raise a > debugger when removing the current hand. > > > Best, > > Christoph > > ________________________________ > Von: Squeak-dev < > squeak-dev-bounces@.squeakfoundation > > im Auftrag von Thiede, Christoph > Gesendet: Mittwoch, 30. September 2020 11:40:05 > An: The general-purpose Squeak developers list > Betreff: Re: [squeak-dev] Changeset: Eliminating global state from Morphic > > > Hm, probably we should integrate the "filein without UI updates" option > into the FileList menu, too ...? > > > Best, > > Christoph > > <http://www.hpi.de/> > ________________________________ > Von: Squeak-dev < > squeak-dev-bounces@.squeakfoundation > > im Auftrag von David T. Lewis < > lewis@.msen > > > Gesendet: Mittwoch, 30. September 2020 02:22:06 > An: The general-purpose Squeak developers list > Betreff: Re: [squeak-dev] Changeset: Eliminating global state from Morphic > > On Mon, Sep 28, 2020 at 10:55:45AM +0000, Thiede, Christoph wrote: >> Hi all, >> >> >> Dave, I double-checked it. When loading the second changeset, can you >> confirm that you used the new option in the drop handler dialog? >> >> >> [cid:3848a1c6-d67f-4999-a714-ffafff2b4a22] >> > > No, I did definitely not do that. I opened a FileList and selected the > change sets one at a time, and clicked install for each. Installing the > second change set locked the image. > > After reading your email, I did this: > > 1) Forwarded your email to my > dtlewis290@ > (spam oriented) account > so I could view the graphic attachment, which showed that you are using > drag and drop when you load the change sets. > > 2) Opened a GUI file browser on my Ubuntu laptop, and used drag and drop > to copy the two change sets to my image. > > 3) On dropping the second change set into the image, I selected the > "... without updating UI" option. > > That worked. > > Dave -- Sent from: http://forum.world.st/Squeak-Dev-f45488.html |
Hi Marcel,
these are reasonable follow-ups, though I think they would be part of another big project, decoupling various packages in Squeak and cleaning up their dependencies.
However, your list looks like a good guide for developers that do not know the differences between these variants. Shall we copy your text somewhere into the wiki?
Best, Christoph Von: Squeak-dev <[hidden email]> im Auftrag von Taeumel, Marcel
Gesendet: Sonntag, 11. Oktober 2020 13:54:23 An: [hidden email] Betreff: Re: [squeak-dev] Changeset: Eliminating global state from Morphic Hi Christoph.
It's all in Trunk now. ;-) Here are possible next steps: 1. "Project current world" vs. "self currentWorld" In all packages that should not be dependent from Morphic, use "Project current world". Otherwise, use "self currentWorld". 2. "self currentWorld" vs. "self world" In morphs, try to use "self world" whenever possible. Only class-side methods should use "self currentWorld". Well, if you have code that should work with morphs not being installed in any world, use "self currentWorld" because it will fall back to "Project current world". 3. "self currentHand" in non-Morphic packages (ST80, Tools, etc.) Well, there are some cases where the use of "self currentHand" adds a dependency to the Morphic package. Not sure whether we can fix this now or whether we want to extract object-oriented event handling out of Morphic first to be used in other graphics frameworks such as ST80, SqueakShell, etc. :-) Best, Marcel Christoph Thiede wrote > Hi Marcel, > > > thanks for reviewing and splitting up the changes! I confirm that two > members of my image farm survived the recent patches without any problem. > :D > > > Best, > > Christoph > > <http://www.hpi.de/> > ________________________________ > Von: Squeak-dev < > squeak-dev-bounces@.squeakfoundation > > im Auftrag von Taeumel, Marcel > Gesendet: Donnerstag, 8. Oktober 2020 17:20:26 > An: squeak-dev > Betreff: Re: [squeak-dev] Changeset: Eliminating global state from Morphic > > Hi Christoph, hi all! > > The first part of this refactoring is in the Trunk. Please try updating > your images and report back! > http://forum.world.st/The-Trunk-Morphic-mt-1697-mcz-td5123173.html > > If all went well, I will commit the second part, too, which will remove > all remaining references to ActiveWorld etc. > > Best, > Marcel > > Am 30.09.2020 18:22:43 schrieb Thiede, Christoph < > christoph.thiede@.uni-potsdam > >: > > This version includes a test method, #testActiveVariablesObsoletion, that > makes sure that no one will try to reference one of the deprecated > ActiveVariable bindings again in the future. Thanks to Marcel for the tip! > > > Best, > > Christoph > > ________________________________ > Von: Squeak-dev < > squeak-dev-bounces@.squeakfoundation > > im Auftrag von Thiede, Christoph > Gesendet: Mittwoch, 30. September 2020 17:50:43 > An: The general-purpose Squeak developers list > Betreff: Re: [squeak-dev] Changeset: Eliminating global state from Morphic > > > Here is another version of the changeset that does not even longer raise a > debugger when removing the current hand. > > > Best, > > Christoph > > ________________________________ > Von: Squeak-dev < > squeak-dev-bounces@.squeakfoundation > > im Auftrag von Thiede, Christoph > Gesendet: Mittwoch, 30. September 2020 11:40:05 > An: The general-purpose Squeak developers list > Betreff: Re: [squeak-dev] Changeset: Eliminating global state from Morphic > > > Hm, probably we should integrate the "filein without UI updates" option > into the FileList menu, too ...? > > > Best, > > Christoph > > <http://www.hpi.de/> > ________________________________ > Von: Squeak-dev < > squeak-dev-bounces@.squeakfoundation > > im Auftrag von David T. Lewis < > lewis@.msen > > > Gesendet: Mittwoch, 30. September 2020 02:22:06 > An: The general-purpose Squeak developers list > Betreff: Re: [squeak-dev] Changeset: Eliminating global state from Morphic > > On Mon, Sep 28, 2020 at 10:55:45AM +0000, Thiede, Christoph wrote: >> Hi all, >> >> >> Dave, I double-checked it. When loading the second changeset, can you >> confirm that you used the new option in the drop handler dialog? >> >> >> [cid:3848a1c6-d67f-4999-a714-ffafff2b4a22] >> > > No, I did definitely not do that. I opened a FileList and selected the > change sets one at a time, and clicked install for each. Installing the > second change set locked the image. > > After reading your email, I did this: > > 1) Forwarded your email to my > dtlewis290@ > (spam oriented) account > so I could view the graphic attachment, which showed that you are using > drag and drop when you load the change sets. > > 2) Opened a GUI file browser on my Ubuntu laptop, and used drag and drop > to copy the two change sets to my image. > > 3) On dropping the second change set into the image, I selected the > "... without updating UI" option. > > That worked. > > Dave -- Sent from: http://forum.world.st/Squeak-Dev-f45488.html
Carpe Squeak!
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