"A creation of researchers from Rensselaer Polytechnic Institute,
Eddie has his own set of beliefs, and the ability to reason about his beliefs to draw conclusions in a manner that matches human children his age. This includes a partially-developed "Theory of Mind", which allows him to understand, predict and manipulate the behaviour of other agents and of even human players, with whom researchers expect the technology to be able to one day interact with in the real, physical world." http://itnews.com.au/News/72057,childlike-intelligence-created-in-second-life.aspx ... Snow crash's librarian is just 4 years old, what about it in 10 years ? Hope this is of interest Regards, Florent |
Read "Two Faces of Tomorrow" by James P. Hogan, then attach Eddie to
the new Star Wars defense system being built.... ----- Message from [hidden email] --------- Date: Fri, 14 Mar 2008 17:10:38 +0100 From: Florent <[hidden email]> Reply-To: [hidden email], Florent <[hidden email]> Subject: [croquet-user] Child-like intelligence created in Second Life To: [hidden email] > "A creation of researchers from Rensselaer Polytechnic Institute, > Eddie has his own set of beliefs, and the ability to reason about his > beliefs to draw conclusions in a manner that matches human children > his age. > > This includes a partially-developed "Theory of Mind", which allows him > to understand, predict and manipulate the behaviour of other agents > and of even human players, with whom researchers expect the technology > to be able to one day interact with in the real, physical world." > > http://itnews.com.au/News/72057,childlike-intelligence-created-in-second-life.aspx > > > ... Snow crash's librarian is just 4 years old, what about it in 10 years ? > > Hope this is of interest > > Regards, > > Florent > ----- End message from [hidden email] ----- |
In reply to this post by Florent THIERY-2
Florent wrote:
> "A creation of researchers from Rensselaer Polytechnic Institute, > Eddie has his own set of beliefs, and the ability to reason about his > beliefs to draw conclusions in a manner that matches human children > his age. > > This includes a partially-developed "Theory of Mind", which allows him > to understand, predict and manipulate the behaviour of other agents > and of even human players, with whom researchers expect the technology > to be able to one day interact with in the real, physical world." > > http://itnews.com.au/News/72057,childlike-intelligence-created-in-second-life.aspx From the article: ################################ Currently, the team is grappling with computational tractability issues to do with the sorting of growing amounts of knowledge that is collected as a artificially intelligent character matures. ################################# This is a litmus test of AI. A true AI will have exceptionally *good* complexity. -- meaning this project is NOT an AI. I do congratulate the team though for using a darn good approach to developing the AI, putting it in an actual environment. -- Ron Paul: A man of Peace. Chemistry.com: A total rip-off. Powers are not rights. We did not invade Iraq, the government did. |
In reply to this post by ken.hubbell
[hidden email] wrote:
> Read "Two Faces of Tomorrow" by James P. Hogan, then attach Eddie to the > new Star Wars defense system being built.... That'd be nice... -- damn, it's been 15 years since I read that. =P That algorithm just won't do the job. -- Ron Paul: A man of Peace. Chemistry.com: A total rip-off. Powers are not rights. We did not invade Iraq, the government did. |
In reply to this post by Alan Grimes-2
On Fri, 2008-03-14 at 18:46 -0400, Alan Grimes wrote:
> Florent wrote: > > "A creation of researchers from Rensselaer Polytechnic Institute, > > Eddie has his own set of beliefs, and the ability to reason about his > > beliefs to draw conclusions in a manner that matches human children > > his age. > > > > This includes a partially-developed "Theory of Mind", which allows him > > to understand, predict and manipulate the behaviour of other agents > > and of even human players, with whom researchers expect the technology > > to be able to one day interact with in the real, physical world." > > > > http://itnews.com.au/News/72057,childlike-intelligence-created-in-second-life.aspx > > > From the article: > ################################ > Currently, the team is grappling with computational tractability issues > to do with the sorting of growing amounts of knowledge that is collected > as a artificially intelligent character matures. > ################################# > > This is a litmus test of AI. A true AI will have exceptionally *good* > complexity. -- meaning this project is NOT an AI. I do congratulate the > team though for using a darn good approach to developing the AI, putting > it in an actual environment. > > I have written some tough code, and one of the classics is a problem that deals with the mini-max problem (minimum solution set for maximum coverage in my case). I generated a tree structure, but it would grow basically without bounds (the sets were unbounded, so this could be expected), which produces a computationally intractable problem for the hardware I had at the time. So computational tractability is I think an issue of hardware response time vs total data or the details of the reduction to be performed. Your statement that true AI will have exceptionally "good" complexity I also do not understand. Isn't complexity in general bad? As we move farther and farther into understanding neural structures and physical mechanisms in reality (the simulation of which is one form of AI), it seems that nature has been quite good at discovering ways to utilize simple structures over and over, but combining them in different ways to achieve results that are effective for that particular organism. Seldom is nature complex, any more than a fractal is complex as I understand it. It would seem that our brains are somewhat redundant, biased to provide for damage, and structured to help eliminate the possibility of total failure. As to the degree of goodness in the neurological structure's complexity, at this time, we do not fully realize, or at least I haven't encountered a good explanation of the deductive and associative process in bulk mental processing. If you have a good reference I would like to read it. This field interests me intensely. But I am a bit behind, since my last foray in coding for intelligence was 2003. Regards, Les H |
Free forum by Nabble | Edit this page |