How can I create a copy of an object at runtime?
Can I destroy a copy? Thanks. _______________________________________________ Squeakland mailing list [hidden email] http://squeakland.org/mailman/listinfo/squeakland |
Hi Blake,
Your question gets into the semantics of a 'copy' vs a 'sibling', but... short answer: http://squeakland.org/pipermail/squeakland/2005-August/002707.html (and there's a 'sketch erase' tile, also in the 'miscellaneous' category of tiles, although I don't think I've ever used it. longer answer: do a squeakland site-specific google search, appending your keywords as follows: site:squeakland.org/pipermail/squeakland sibling --Randy > -----Original Message----- > From: [hidden email] [mailto:squeakland- > [hidden email]] On Behalf Of Blake > Sent: Friday, March 03, 2006 4:18 AM > To: [hidden email] > Subject: [Squeakland] Copy an object programmatically. > > How can I create a copy of an object at runtime? > > Can I destroy a copy? > > Thanks. > _______________________________________________ > Squeakland mailing list > [hidden email] > http://squeakland.org/mailman/listinfo/squeakland _______________________________________________ Squeakland mailing list [hidden email] http://squeakland.org/mailman/listinfo/squeakland |
Also consider that you can put objects into a playfield both by hand and by
program and clear the playfield. I usually put my seed object into a separate little playfield before doing this. One way to look at this is that the playfields act as variables for single objects and sets of objects. (If you put 0 at center of a playfield and drop in a player, then you have a very nice visible representation of a vector -- and there is a vector arithmetic trait that you can turn on, etc.) Cheers, Alan 03:56 AM 3/3/2006, Randy Heiland wrote: >Hi Blake, > >Your question gets into the semantics of a 'copy' vs a 'sibling', but... > >short answer: >http://squeakland.org/pipermail/squeakland/2005-August/002707.html >(and there's a 'sketch erase' tile, also in the 'miscellaneous' category of >tiles, although I don't think I've ever used it. > >longer answer: do a squeakland site-specific google search, appending your >keywords as follows: >site:squeakland.org/pipermail/squeakland sibling > >--Randy > > > -----Original Message----- > > From: [hidden email] [mailto:squeakland- > > [hidden email]] On Behalf Of Blake > > Sent: Friday, March 03, 2006 4:18 AM > > To: [hidden email] > > Subject: [Squeakland] Copy an object programmatically. > > > > How can I create a copy of an object at runtime? > > > > Can I destroy a copy? > > > > Thanks. > > _______________________________________________ > > Squeakland mailing list > > [hidden email] > > http://squeakland.org/mailman/listinfo/squeakland > >_______________________________________________ >Squeakland mailing list >[hidden email] >http://squeakland.org/mailman/listinfo/squeakland _______________________________________________ Squeakland mailing list [hidden email] http://squeakland.org/mailman/listinfo/squeakland |
In reply to this post by Blake-5
The key is that you can create a variable which is of type 'Player' (on the
variable's menu, select 'change value type' and choose 'Player'). E.g., I created a player variable called 'clone1' for my sketch (actually I called it 'clone', but apparently it conflicted with some reserved var, so a '1' was appended). You can then 1) assign something to that var - e.g. 'sketch's copy', and 2) use that var on the left-hand of an assignment - e.g. replace the 'sketch' in 'sketch's x <- <value>' with 'sketch's clone' Hopefully the attached image will help clarify. You might also want to get in the habit of doing things in a playfield instead of in the world. Please copy the list if you still have problems. --Randy > -----Original Message----- > From: Blake [mailto:[hidden email]] > Sent: Monday, March 06, 2006 5:26 AM > To: Randy Heiland > Subject: Re: [Squeakland] Copy an object programmatically. > > On Fri, 03 Mar 2006 03:56:35 -0800, Randy Heiland <[hidden email]> > wrote: > > > Your question gets into the semantics of a 'copy' vs a 'sibling', but... > > Well, I think I understand that. > > > short answer: > > http://squeakland.org/pipermail/squeakland/2005-August/002707.html > > Thanks. > > I think what threw me is that it's called "ship's copy", which doesn't > seem like an action. > > OK, so I make a copy and put it into the world with > > word include:ship's copy > > so how do I get a variable of ship's copy that I can set the starting > location in the world? Or perhaps that's the wrong question. What do I do > to get the newly created object to perform whatever actions are needed at > set-up? _______________________________________________ Squeakland mailing list [hidden email] http://squeakland.org/mailman/listinfo/squeakland var-type-player.jpg (32K) Download Attachment |
In reply to this post by Blake-5
> -----Original Message----- > From: Blake [mailto:[hidden email]] > Sent: Tuesday, March 07, 2006 2:05 AM > To: Randy Heiland > Subject: Re: [Squeakland] Copy an object programmatically. > > On Mon, 06 Mar 2006 07:20:10 -0800, Randy Heiland <[hidden email]> > wrote: > > > The key is that you can create a variable which is of type 'Player' (on > > the variable's menu, select 'change value type' and choose 'Player'). > > E.g., I created a player variable called 'clone1' for my sketch > > (actually I called it 'clone', but apparently it conflicted with some > > reserved var, so a '1' > > was appended). You can then > > 1) assign something to that var - e.g. 'sketch's copy', and > > 2) use that var on the left-hand of an assignment - e.g. replace the > > 'sketch' in 'sketch's x <- <value>' with 'sketch's clone' > > > > Hopefully the attached image will help clarify. > > Yes, thank you. So you have to do everything with the base type first and > then replace with the variable? That's my understanding. > > > You might also want to get in the habit of doing things in a playfield > > instead of in the world. > > Yeah, I noticed the problems with using the world pretty quickly. Please copy the list! Archives are a wonderful resource. --Randy _______________________________________________ Squeakland mailing list [hidden email] http://squeakland.org/mailman/listinfo/squeakland |
In reply to this post by Randy Heiland
On Mon, 06 Mar 2006 07:20:10 -0800, Randy Heiland <[hidden email]>
wrote: > The key is that you can create a variable which is of type 'Player' (on > the variable's menu, select 'change value type' and choose 'Player'). > E.g., I created a player variable called 'clone1' for my sketch > (actually I called it 'clone', but apparently it conflicted with some > reserved var, so a '1' > was appended). You can then > 1) assign something to that var - e.g. 'sketch's copy', and > 2) use that var on the left-hand of an assignment - e.g. replace the > 'sketch' in 'sketch's x <- <value>' with 'sketch's clone' > > Hopefully the attached image will help clarify. Yes, thank you. So you have to do everything with the base type first and then replace with the variable? > You might also want to get in the habit of doing things in a playfield > instead of in the world. Yeah, I noticed the problems with using the world pretty quickly. _______________________________________________ Squeakland mailing list [hidden email] http://squeakland.org/mailman/listinfo/squeakland |
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