Is there an updated version of Croquet Programming pdf? Also is there any performance data on
Croquet, eg, simple FPS vs NumberOfPolygons? ___________________________________________________________ Inbox full of spam? Get leading spam protection and 1GB storage with All New Yahoo! Mail. http://uk.docs.yahoo.com/nowyoucan.html |
On Sep 25, 2006, at 4:05 AM, dmoc wrote: > Is there an updated version of Croquet Programming pdf? Not that I am aware of, but I'm not quite in the know about it. Are there specific parts of the guide that you found to be inadequate? Your input would be very helpful in improving the guide. > Also is there any performance data on > Croquet, eg, simple FPS vs NumberOfPolygons? This is a meaningless performance metric. If you have a scene with a handful of 100000-polygon meshes, then Croquet will perform as well as any other 3D engine. If you have 10000 small meshes with the same total polygon count, then it will perform slower than many. Note that rendering performance has received very little attention; the focus has been on the messaging layer of the system. This is due to time constraints rather than to lack of interest. I'm not sure what metric is better to use. Croquet uses TCP, and therefore will not be able to achieve the extremely low latency that is desirable for a 1st-person shooter. On the other hand, the latency is very comfortable for Second Life or World of Warcraft types of use cases. Performance will also depend if you are streaming audio/video, playing video, computing complicated simulations, etc. Unfortunately, the best advice I can give is to try it. Josh > > > > ___________________________________________________________ > Inbox full of spam? Get leading spam protection and 1GB storage > with All New Yahoo! Mail. http://uk.docs.yahoo.com/nowyoucan.html > |
In reply to this post by Derek O'Connell
Josh, thanks for replying...
> > Is there an updated version of Croquet Programming pdf? > > Not that I am aware of, but I'm not quite in the know about it. Are > there specific parts of the guide that you found to be inadequate? > Your input would be very helpful in improving the guide. I don't think the document is inadequate. I started reading it today and did not what to start commenting on what may be an old version (noting the creation date is 14/4/06). This was why I asked. > > Also is there any performance data on > > Croquet, eg, simple FPS vs NumberOfPolygons? > > This is a meaningless performance metric. If you have a scene with a > handful of 100000-polygon meshes, then Croquet will perform as well > as any other 3D engine. If you have 10000 small meshes with the same > total polygon count, then it will perform slower than many. IMHO and in my experience this is not meaningless but I of course I agree re polygon vs objects. Maybe my question should be "as a 3D graphics engine how well does it scale?". Specifically, I am thinking as my first test of Croquet (graphics side to begin with) to convert my project which has ~450 objects, of which ~300 are relatively simple but textured and the remainder rather more complex and also textured. In my own code I get around ~170 fps but in previous versions using other peoples "engines" (and with reduced objectives) I have had as low as 17 fps. So it is a very practical concern to me before embarking on what is a significant amount of work to canvas opinion on performance before starting, even if the response is subjective. > Note that rendering performance has received very little attention; the > focus has been on the messaging layer of the system. This is due to > time constraints rather than to lack of interest. Understandable and I hope, once I am familiar enough with the Croquet rendering classes, to give it some attention and maybe contribute to Croquet. I have a little experience of optimising things from the OpenGL side, assuming if in fact it is needed. > I'm not sure what metric is better to use. Croquet uses TCP, and > therefore will not be able to achieve the extremely low latency that > is desirable for a 1st-person shooter. On the other hand, the > latency is very comfortable for Second Life or World of Warcraft > types of use cases. For my own purpose I categorise graphical environments between two extremes "Hands-off eye candy" and "flexible to point of being unuseable" (without being disrespectful to either). Examples of the former would be the excellent products from the demo scene. For the latter I would say VRML/X3D and the various players which allow for interaction but are ok only for relatively simple geometry (ie, they max-out fairly quickly). I suppose another dimension would be the level of ability to truly interact with objects (as opposed to simply blowing things up - lol). My interests lie somewhere inbetween and maybe a little off center in what use to be called "visualization and direct manipulation" and what I now prefer to call "engaging(ly) interactive data environments". To date I have not been concerned with multiple-user interaction but this is a nice-to and the Croquet environment (and indeed Squeak/Smalltalk) looks very promising in that respect. Even if it turns out it cannot cope with my specific requirement I still intend to learn, develop and experiment with Croquet. I think what has already been achieved is fantastic. > Performance will also depend if you are > streaming audio/video, playing video, computing complicated > simulations, etc. Unfortunately, the best advice I can give is to > try it. > > Josh Already am but thanks for your reply Josh! ___________________________________________________________ Try the all-new Yahoo! Mail. "The New Version is radically easier to use" The Wall Street Journal http://uk.docs.yahoo.com/nowyoucan.html |
In reply to this post by Derek O'Connell
On 2006 September 25 04:05, dmoc wrote:
> Is there an updated version of Croquet Programming pdf? Also is there any > performance data on Croquet, eg, simple FPS vs NumberOfPolygons? Well, FWIW, this is a link I setup way back, to track people's experience (FPS) on different hardware http://minnow.cc.gatech.edu/croquet/17 Milan > > > > ___________________________________________________________ > Inbox full of spam? Get leading spam protection and 1GB storage with All > New Yahoo! Mail. http://uk.docs.yahoo.com/nowyoucan.html |
Thanks Milan. |
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