Hello all,
this is my first post, so please inform if I address any issues in the wrong way. My first and most important question is: will the BCG "holy Trinity" continue to to be supported. I use both packages frequently and realy, realy hope that Blender in particular will be an option for modeling and animating objects in Croquet. After a year (on and off) I'm finally getting the hang of Blender....it's a bit of a bear. Second, I've been following this tutorial: http://www.dmu.com/crb/crb0.html and have arrived here: http://www.dmu.com/crb/crb19.html but can't get the NavigatorMaster object up. I get this: http://i273.photobucket.com/albums/jj228/waufrepi/NavigatorMasterError.jpg I'm at my wits end. John |
--- [hidden email] wrote: > Hello all, > > this is my first post, so please inform if I > address any issues in the wrong > way. > My first and most important question is: > > will the BCG "holy Trinity" continue to to be > supported. I use both packages > frequently and realy, realy hope that Blender in > particular will be an option > for modeling and animating objects in Croquet. I don't see why once they had thrashed out how to import blender's exports into croquet they would take it out. >After > a year (on and off) I'm > finally getting the hang of Blender....it's a bit of > a bear. I found blender a bear that gave me pride. I used notions of Darwin to get how to use it on a mac, though I had to explicitly use it for constructing gimp2. Americo's instructions were for PC and not mac and that brought Darwin evolutionary code import concepts to bear, the notions inherent in a portfile. > > Second, > I've been following this tutorial: > http://www.dmu.com/crb/crb0.html > and have arrived here: > http://www.dmu.com/crb/crb19.html > but can't get the NavigatorMaster object up. I get > this: > http://i273.photobucket.com/albums/jj228/waufrepi/NavigatorMasterError.jpg > > I'm at my wits end. I believe this is a call stack that shows the final procedures called on the top and regresses back to what called them as you go down. I saw openAl and recalled a thread on this trouble on this list. This list's archive is : http://www.nabble.com/Croquet---User-f14183.html It has a search window you can write openAL in. Windows doesn't automatically install openAL or openGL. For openGL, you must use special code given by your video card vender. I wondered : maybe they also give openAL, too? However, below, I find a direct link to install openAL from the openAL organization. Let's see : I filled in the search window and got 208 matching posts. Can I recall which post seemed hottest? We'll see. http://www.nabble.com/Who-I-met-this-morning---to10003590.html#a10039873 Howard Stearns wrote (Apr 17, 2007; 12:38pm) : This one may be OpenAL. You can confirm this if you do not have this error with Croquet(Master) or Demo(Master), but do get the error with SimpleDemo(Master), Sailing(Master) or KAT Demo. Install the OpenAL application library (you do not need the OpenAL SDK or development distro) from http://www.openal.org/downloads.html Hope this helps. |
thanks! I got it going. I could of sworn I had installed the openAL when I
reinstalled the ATI drivers. I of course was going nuts. The Nabble link is a Gem to. I've been googling without much avail. I'll be around. ciao |
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