(sorry, got posted under antother thred previously...)
Just released (as in uploaded versions) of the "Diff Tools" on SqueakSource. Check here: http://wiki.squeak.org/squeak/6005 for details. Have fun! Gary **************************************************************************** ************************************************************** This email is from Pinesoft Limited. Its contents are confidential to the intended recipient(s) at the email address(es) to which it has been addressed. It may not be disclosed to or used by anyone other than the addressee(s), nor may it be copied in anyway. If received in error, please contact the sender, then delete it from your system. Although this email and attachments are believed to be free of virus, or any other defect which might affect any computer or IT system into which they are received and opened, it is the responsibility of the recipient to ensure that they are virus free and no responsibility is accepted by Pinesoft for any loss or damage arising in any way from receipt or use thereof. **************************************************************************** *************************************************************** Pinesoft Limited are registered in England, Registered number: 2914825. Registered office: 266-268 High Street, Waltham Cross, Herts, EN8 7EA _______________________________________________ UI mailing list [hidden email] http://lists.squeakfoundation.org/mailman/listinfo/ui _______________________________________________ UI mailing list [hidden email] http://lists.squeakfoundation.org/mailman/listinfo/ui |
Any comments?
> -----Original Message----- > From: [hidden email] > [mailto:[hidden email]]On Behalf Of Gary Chambers > Sent: 05 April 2008 6:56 PM > To: [hidden email] > Subject: [UI] Diff tools. > > > (sorry, got posted under antother thred previously...) > > Just released (as in uploaded versions) of the "Diff Tools" on > SqueakSource. > Check here: http://wiki.squeak.org/squeak/6005 for details. > > Have fun! > Gary > > > > ****************************************************************** > ********** > ************************************************************** > This email is from Pinesoft Limited. Its contents are confidential to the > intended recipient(s) at the email address(es) to which it has been > addressed. It may not be disclosed to or used by anyone other than the > addressee(s), nor may it be copied in anyway. If received in error, please > contact the sender, then delete it from your system. Although > this email and > attachments are believed to be free of virus, or any other defect which > might affect any computer or IT system into which they are received and > opened, it is the responsibility of the recipient to ensure that they are > virus free and no responsibility is accepted by Pinesoft for any loss or > damage arising in any way from receipt or use thereof. > ****************************************************************** > ********** > *************************************************************** > > > Pinesoft Limited are registered in England, Registered number: 2914825. > Registered office: 266-268 High Street, Waltham Cross, Herts, EN8 7EA > _______________________________________________ > UI mailing list > [hidden email] > http://lists.squeakfoundation.org/mailman/listinfo/ui > > _______________________________________________ > UI mailing list > [hidden email] > http://lists.squeakfoundation.org/mailman/listinfo/ui _______________________________________________ UI mailing list [hidden email] http://lists.squeakfoundation.org/mailman/listinfo/ui |
Hey, that's cool!
For those that don't have the time to load the code, here is a screenshot (sorry for the additional traffic, but since there was no other response to this mail, I think it's appropriate ;) ) One thing I noticed is that in the text panes, for selected code the keyboard shortcuts do not work and the usual context menu is missing. Cheers, Adrian BTW: I still have a problem loading or updating to versions beyond Pinesoft-Widgets-gvc.301.mcz (even if there are no windows opened when loading, which we do using MC config maps). I get an emergency debugger from which the image cannot recover. On Apr 14, 2008, at 19:51 , Gary Chambers wrote: > Any comments? > >> -----Original Message----- >> From: [hidden email] >> [mailto:[hidden email]]On Behalf Of Gary >> Chambers >> Sent: 05 April 2008 6:56 PM >> To: [hidden email] >> Subject: [UI] Diff tools. >> >> >> (sorry, got posted under antother thred previously...) >> >> Just released (as in uploaded versions) of the "Diff Tools" on >> SqueakSource. >> Check here: http://wiki.squeak.org/squeak/6005 for details. >> >> Have fun! >> Gary >> >> >> >> ****************************************************************** >> ********** >> ************************************************************** >> This email is from Pinesoft Limited. Its contents are confidential >> to the >> intended recipient(s) at the email address(es) to which it has been >> addressed. It may not be disclosed to or used by anyone other than >> the >> addressee(s), nor may it be copied in anyway. If received in error, >> please >> contact the sender, then delete it from your system. Although >> this email and >> attachments are believed to be free of virus, or any other defect >> which >> might affect any computer or IT system into which they are received >> and >> opened, it is the responsibility of the recipient to ensure that >> they are >> virus free and no responsibility is accepted by Pinesoft for any >> loss or >> damage arising in any way from receipt or use thereof. >> ****************************************************************** >> ********** >> *************************************************************** >> >> >> Pinesoft Limited are registered in England, Registered number: >> 2914825. >> Registered office: 266-268 High Street, Waltham Cross, Herts, EN8 7EA >> _______________________________________________ >> UI mailing list >> [hidden email] >> http://lists.squeakfoundation.org/mailman/listinfo/ui >> >> _______________________________________________ >> UI mailing list >> [hidden email] >> http://lists.squeakfoundation.org/mailman/listinfo/ui > > _______________________________________________ > UI mailing list > [hidden email] > http://lists.squeakfoundation.org/mailman/listinfo/ui _______________________________________________ UI mailing list [hidden email] http://lists.squeakfoundation.org/mailman/listinfo/ui Picture 1.png (57K) Download Attachment |
>One thing I noticed is that in the text panes, for selected code the >keyboard shortcuts do not work and the usual context menu is missing. This will be addressed in the future when tackling MC merges to allow piecemeal conflict resolution *within* a method (pick which changes from either side and allow modification of the composite result). > >Cheers, >Adrian > >BTW: I still have a problem loading or updating to versions beyond >Pinesoft-Widgets-gvc.301.mcz (even if there are no windows opened when >loading, which we do using MC config maps). I get an emergency >debugger from which the image cannot recover. Unfortunately MC 1.0 having non-atomic loading and a progress bar tends to interfere... A workaround is to temporarily modify MCPackageLoader>>basic load to this: basicLoad errorDefinitions := OrderedCollection new. [[additions do: [:ea | self tryToLoad: ea]. removals do: [:ea | ea unload] displayingProgress: 'Cleaning up...'. self shouldWarnAboutErrors ifTrue: [self warnAboutErrors]. errorDefinitions do: [:ea | ea loadOver: (self obsoletionFor: ea)] displayingProgress: 'Reloading...'. additions do: [:ea | ea postloadOver: (self obsoletionFor: ea)] displayingProgress: 'Initializing...'] on: InMidstOfFileinNotification do: [:n | n resume: true]] ensure: [self flushChangesFile] Then revert the version after Widgets is loaded. Thanks, Gary. _______________________________________________ UI mailing list [hidden email] http://lists.squeakfoundation.org/mailman/listinfo/ui |
In reply to this post by Adrian Lienhard
On 15-Apr-08, at 9:09 AM, Adrian Lienhard wrote: > Hey, that's cool! > > For those that don't have the time to load the code, here is a > screenshot (sorry for the additional traffic, but since there was no > other response to this mail, I think it's appropriate ;) ) Yes, very cool. I wonder if this could be adapted for merging in Monticello 2. Currently there are 3 text panes: one for what's in the image, one for the version being merged in, and a third one that represents the result of the merge. The user can choose one of the first two versions, or enter something else entirely. I wonder if it would be useful to do a merge tool with three horizontal text panes, with the center pane as the result of the merge. Then there could be easy comparison with either the left pane or the right pane. Thoughts, ideas? Colin _______________________________________________ UI mailing list [hidden email] http://lists.squeakfoundation.org/mailman/listinfo/ui |
In reply to this post by Adrian Lienhard
Did I ever tell I did a very small change set that allows 32 bpp
StrikeFonts, and a set of free subpixel rendered fonts? Works on any platform without any new plugin. It is what you need for this to look really great (if you are not using FreeType). It is at http://www.jvuletich.org/NiceFonts.html . I can understand people not using it because they prefer FreeType. But I can't understand how can somebody prefer those ugly fonts... Cheers, Juan Vuletich Adrian Lienhard wrote: > Hey, that's cool! > > For those that don't have the time to load the code, here is a > screenshot (sorry for the additional traffic, but since there was no > other response to this mail, I think it's appropriate ;) ) > > > ------------------------------------------------------------------------ > > ...Screenshot removed... > > > > > > One thing I noticed is that in the text panes, for selected code the > keyboard shortcuts do not work and the usual context menu is missing. > > Cheers, > Adrian > > BTW: I still have a problem loading or updating to versions beyond > Pinesoft-Widgets-gvc.301.mcz (even if there are no windows opened when > loading, which we do using MC config maps). I get an emergency > debugger from which the image cannot recover. > > _______________________________________________ UI mailing list [hidden email] http://lists.squeakfoundation.org/mailman/listinfo/ui |
2008/4/16 Juan Vuletich <[hidden email]>:
> Did I ever tell I did a very small change set that allows 32 bpp > StrikeFonts, and a set of free subpixel rendered fonts? Works on any > platform without any new plugin. It is what you need for this to look really > great (if you are not using FreeType). It is at > http://www.jvuletich.org/NiceFonts.html . > I'm aware of your changes concerning fonts. Just one question, why it requires 32bpp , not 8bpp? A raster font should be represented by a mask and 8bpp for mask pixels is more than enough for representing font with fully opaque/fully transparent and semi-transparent pixels. What you doing with rest 24 bits? > I can understand people not using it because they prefer FreeType. But I > can't understand how can somebody prefer those ugly fonts... > > Cheers, > Juan Vuletich > > Adrian Lienhard wrote: > > > > > Hey, that's cool! > > > > For those that don't have the time to load the code, here is a screenshot > (sorry for the additional traffic, but since there was no other response to > this mail, I think it's appropriate ;) ) > > > > > > ------------------------------------------------------------------------ > > > > ...Screenshot removed... > > > > > > > > > > > > > > One thing I noticed is that in the text panes, for selected code the > keyboard shortcuts do not work and the usual context menu is missing. > > > > > > Cheers, > > Adrian > > > > BTW: I still have a problem loading or updating to versions beyond > Pinesoft-Widgets-gvc.301.mcz (even if there are no windows opened when > loading, which we do using MC config maps). I get an emergency debugger from > which the image cannot recover. > > > > > > > > > _______________________________________________ > UI mailing list > [hidden email] > http://lists.squeakfoundation.org/mailman/listinfo/ui > -- Best regards, Igor Stasenko AKA sig. _______________________________________________ UI mailing list [hidden email] http://lists.squeakfoundation.org/mailman/listinfo/ui |
Hi Igor,
I'd be happier if you actually used it, but... It does not require BitBlt rule 41. It uses rules 28 and 34. So it uses the 32 bits (actually it could work with 24, but never tried) to store the full subpixel data. The Form in the font has the glyphs in black with colored borders for subpixel rendering. Cheers, Juan Vuletich Igor Stasenko wrote: > 2008/4/16 Juan Vuletich <[hidden email]>: > >> Did I ever tell I did a very small change set that allows 32 bpp >> StrikeFonts, and a set of free subpixel rendered fonts? Works on any >> platform without any new plugin. It is what you need for this to look really >> great (if you are not using FreeType). It is at >> http://www.jvuletich.org/NiceFonts.html . >> >> > > I'm aware of your changes concerning fonts. > Just one question, why it requires 32bpp , not 8bpp? > A raster font should be represented by a mask and 8bpp for mask pixels > is more than enough for representing font with fully opaque/fully > transparent and semi-transparent pixels. What you doing with rest 24 > bits? > > >> I can understand people not using it because they prefer FreeType. But I >> can't understand how can somebody prefer those ugly fonts... >> >> Cheers, >> Juan Vuletich >> >> Adrian Lienhard wrote: >> >> >>> Hey, that's cool! >>> >>> For those that don't have the time to load the code, here is a screenshot >>> >> (sorry for the additional traffic, but since there was no other response to >> this mail, I think it's appropriate ;) ) >> >>> ------------------------------------------------------------------------ >>> >>> ...Screenshot removed... >>> >>> >>> >>> >>> >>> >>> One thing I noticed is that in the text panes, for selected code the >>> >> keyboard shortcuts do not work and the usual context menu is missing. >> >>> Cheers, >>> Adrian >>> >>> BTW: I still have a problem loading or updating to versions beyond >>> >> Pinesoft-Widgets-gvc.301.mcz (even if there are no windows opened when >> loading, which we do using MC config maps). I get an emergency debugger from >> which the image cannot recover. >> >>> >>> >> _______________________________________________ >> UI mailing list >> [hidden email] >> http://lists.squeakfoundation.org/mailman/listinfo/ui >> >> > > > > _______________________________________________ UI mailing list [hidden email] http://lists.squeakfoundation.org/mailman/listinfo/ui |
2008/4/16 Juan Vuletich <[hidden email]>:
> Hi Igor, > > I'd be happier if you actually used it, but... > > It does not require BitBlt rule 41. It uses rules 28 and 34. So it uses the > 32 bits (actually it could work with 24, but never tried) to store the full > subpixel data. The Form in the font has the glyphs in black with colored > borders for subpixel rendering. > Yes, but that means that font will look fine only if you render black text on white background. For the rest 2^32-1 (font color variants) such representation is completely broken. > Cheers, > Juan Vuletich > > > > Igor Stasenko wrote: > > > 2008/4/16 Juan Vuletich <[hidden email]>: > > > > > > > Did I ever tell I did a very small change set that allows 32 bpp > > > StrikeFonts, and a set of free subpixel rendered fonts? Works on any > > > platform without any new plugin. It is what you need for this to look > really > > > great (if you are not using FreeType). It is at > > > http://www.jvuletich.org/NiceFonts.html . > > > > > > > > > > > > > I'm aware of your changes concerning fonts. > > Just one question, why it requires 32bpp , not 8bpp? > > A raster font should be represented by a mask and 8bpp for mask pixels > > is more than enough for representing font with fully opaque/fully > > transparent and semi-transparent pixels. What you doing with rest 24 > > bits? > > > > > > > > > I can understand people not using it because they prefer FreeType. But > I > > > can't understand how can somebody prefer those ugly fonts... > > > > > > Cheers, > > > Juan Vuletich > > > > > > Adrian Lienhard wrote: > > > > > > > > > > > > > Hey, that's cool! > > > > > > > > For those that don't have the time to load the code, here is a > screenshot > > > > > > > > > > > (sorry for the additional traffic, but since there was no other response > to > > > this mail, I think it's appropriate ;) ) > > > > > > > > > > > ------------------------------------------------------------------------ > > > > > > > > ...Screenshot removed... > > > > > > > > > > > > > > > > > > > > > > > > > > > > One thing I noticed is that in the text panes, for selected code the > > > > > > > > > > > keyboard shortcuts do not work and the usual context menu is missing. > > > > > > > > > > Cheers, > > > > Adrian > > > > > > > > BTW: I still have a problem loading or updating to versions beyond > > > > > > > > > > > Pinesoft-Widgets-gvc.301.mcz (even if there are no windows opened when > > > loading, which we do using MC config maps). I get an emergency debugger > from > > > which the image cannot recover. > > > > > > > > > > > > > > > > > > > > > _______________________________________________ > > > UI mailing list > > > [hidden email] > > > http://lists.squeakfoundation.org/mailman/listinfo/ui > > > > > > > > > > > > > > > > > > > > > _______________________________________________ > UI mailing list > [hidden email] > http://lists.squeakfoundation.org/mailman/listinfo/ui > -- Best regards, Igor Stasenko AKA sig. _______________________________________________ UI mailing list [hidden email] http://lists.squeakfoundation.org/mailman/listinfo/ui |
I don't know if you are serious, but I guess that the screen shot at
http://www.jvuletich.org/NiceFonts.html shows clearly that using black colored backgrounds as well as colored text on colored backgrounds is not broken at all. If you care to read the page, it says: "For black text on colored backgrounds I started experimenting with alpha blending (BitBlt rule 34). But I realized that rule 28 could do a much better work. Rule 28 takes the min value between source and destiny for each rgb component. So it will leave the background untouched except for those pixels where the font wants something darker. There, the font rules. It looks great." "For doing sub pixel AA of colored text on colored background I believe you need to render the font again. As I can't do that, I use whole pixel AA (i.e. regular AA). So I prepared color maps. For example, to render a red font, I prepared a color map that maps the different colors in the font to red with different translucency. Then I display the text with alpha blending (BitBlt rule 34)." Cheers, Juan Vuletich Igor Stasenko wrote: > 2008/4/16 Juan Vuletich <[hidden email]>: > >> Hi Igor, >> >> I'd be happier if you actually used it, but... >> >> It does not require BitBlt rule 41. It uses rules 28 and 34. So it uses the >> 32 bits (actually it could work with 24, but never tried) to store the full >> subpixel data. The Form in the font has the glyphs in black with colored >> borders for subpixel rendering. >> >> > > Yes, but that means that font will look fine only if you render black > text on white background. > For the rest 2^32-1 (font color variants) such representation is > completely broken. > > >> Cheers, >> Juan Vuletich >> >> >> >> Igor Stasenko wrote: >> >> >>> 2008/4/16 Juan Vuletich <[hidden email]>: >>> >>> >>> >>>> Did I ever tell I did a very small change set that allows 32 bpp >>>> StrikeFonts, and a set of free subpixel rendered fonts? Works on any >>>> platform without any new plugin. It is what you need for this to look >>>> >> really >> >>>> great (if you are not using FreeType). It is at >>>> http://www.jvuletich.org/NiceFonts.html . >>>> >>>> >>>> >>>> >>> I'm aware of your changes concerning fonts. >>> Just one question, why it requires 32bpp , not 8bpp? >>> A raster font should be represented by a mask and 8bpp for mask pixels >>> is more than enough for representing font with fully opaque/fully >>> transparent and semi-transparent pixels. What you doing with rest 24 >>> bits? >>> >>> >>> >>> >>>> I can understand people not using it because they prefer FreeType. But >>>> >> I >> >>>> can't understand how can somebody prefer those ugly fonts... >>>> >>>> Cheers, >>>> Juan Vuletich >>>> >>>> Adrian Lienhard wrote: >>>> >>>> >>>> >>>> >>>>> Hey, that's cool! >>>>> >>>>> For those that don't have the time to load the code, here is a >>>>> >> screenshot >> >>>>> >>>> (sorry for the additional traffic, but since there was no other response >>>> >> to >> >>>> this mail, I think it's appropriate ;) ) >>>> >>>> >>>> >> ------------------------------------------------------------------------ >> >>>>> ...Screenshot removed... >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> One thing I noticed is that in the text panes, for selected code the >>>>> >>>>> >>>>> >>>> keyboard shortcuts do not work and the usual context menu is missing. >>>> >>>> >>>> >>>>> Cheers, >>>>> Adrian >>>>> >>>>> BTW: I still have a problem loading or updating to versions beyond >>>>> >>>>> >>>>> >>>> Pinesoft-Widgets-gvc.301.mcz (even if there are no windows opened when >>>> loading, which we do using MC config maps). I get an emergency debugger >>>> >> from >> >>>> which the image cannot recover. >>>> >>>> >>>> >>>>> >>>>> >>>> _______________________________________________ >>>> UI mailing list >>>> [hidden email] >>>> http://lists.squeakfoundation.org/mailman/listinfo/ui >>>> >>>> >>>> >>>> >>> >>> >>> >>> >> _______________________________________________ >> UI mailing list >> [hidden email] >> http://lists.squeakfoundation.org/mailman/listinfo/ui >> >> > > > > _______________________________________________ UI mailing list [hidden email] http://lists.squeakfoundation.org/mailman/listinfo/ui |
2008/4/16 Juan Vuletich <[hidden email]>:
> I don't know if you are serious, but I guess that the screen shot at > http://www.jvuletich.org/NiceFonts.html shows clearly that using black > colored backgrounds as well as colored text on colored backgrounds is not > broken at all. > > If you care to read the page, it says: > > "For black text on colored backgrounds I started experimenting with alpha > blending (BitBlt rule 34). But I realized that rule 28 could do a much > better work. Rule 28 takes the min value between source and destiny for each > rgb component. So it will leave the background untouched except for those > pixels where the font wants something darker. There, the font rules. It > looks great." > > "For doing sub pixel AA of colored text on colored background I believe you > need to render the font again. As I can't do that, I use whole pixel AA > (i.e. regular AA). So I prepared color maps. For example, to render a red > font, I prepared a color map that maps the different colors in the font to > red with different translucency. Then I display the text with alpha blending > (BitBlt rule 34)." > > Yes, i had read this page. Still i can't understand, why you need 32bpp for font bitmaps? Also, subpixel AA works fine only for TFT monitors, while on CRT or on display with different color matrix it may look not correct. I think, that without correct information about display media you should not use subpixel AA. > > Cheers, > Juan Vuletich > > Igor Stasenko wrote: > > > 2008/4/16 Juan Vuletich <[hidden email]>: > > > > > > > Hi Igor, > > > > > > I'd be happier if you actually used it, but... > > > > > > It does not require BitBlt rule 41. It uses rules 28 and 34. So it uses > the > > > 32 bits (actually it could work with 24, but never tried) to store the > full > > > subpixel data. The Form in the font has the glyphs in black with colored > > > borders for subpixel rendering. > > > > > > > > > > > > > Yes, but that means that font will look fine only if you render black > > text on white background. > > For the rest 2^32-1 (font color variants) such representation is > > completely broken. > > > > > > > > > Cheers, > > > Juan Vuletich > > > > > > > > > > > > Igor Stasenko wrote: > > > > > > > > > > > > > 2008/4/16 Juan Vuletich <[hidden email]>: > > > > > > > > > > > > > > > > > > > > > Did I ever tell I did a very small change set that allows 32 bpp > > > > > StrikeFonts, and a set of free subpixel rendered fonts? Works on any > > > > > platform without any new plugin. It is what you need for this to > look > > > > > > > > > > > > > > > > > really > > > > > > > > > > > > > > > great (if you are not using FreeType). It is at > > > > > http://www.jvuletich.org/NiceFonts.html . > > > > > > > > > > > > > > > > > > > > > > > > > > > > > I'm aware of your changes concerning fonts. > > > > Just one question, why it requires 32bpp , not 8bpp? > > > > A raster font should be represented by a mask and 8bpp for mask pixels > > > > is more than enough for representing font with fully opaque/fully > > > > transparent and semi-transparent pixels. What you doing with rest 24 > > > > bits? > > > > > > > > > > > > > > > > > > > > > > > > > I can understand people not using it because they prefer FreeType. > But > > > > > > > > > > > > > > > > > I > > > > > > > > > > > > > > > can't understand how can somebody prefer those ugly fonts... > > > > > > > > > > Cheers, > > > > > Juan Vuletich > > > > > > > > > > Adrian Lienhard wrote: > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Hey, that's cool! > > > > > > > > > > > > For those that don't have the time to load the code, here is a > > > > > > > > > > > > > > > > > > > > > > > > screenshot > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > (sorry for the additional traffic, but since there was no other > response > > > > > > > > > > > > > > > > > to > > > > > > > > > > > > > > > this mail, I think it's appropriate ;) ) > > > > > > > > > > > > > > > > > > > > > > > > > > > ------------------------------------------------------------------------ > > > > > > > > > > > > > > > > > > > > > ...Screenshot removed... > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > One thing I noticed is that in the text panes, for selected code > the > > > > > > > > > > > > > > > > > > > > > > > > > > > > > keyboard shortcuts do not work and the usual context menu is > missing. > > > > > > > > > > > > > > > > > > > > > > > > > > Cheers, > > > > > > Adrian > > > > > > > > > > > > BTW: I still have a problem loading or updating to versions beyond > > > > > > > > > > > > > > > > > > > > > > > > > > > > > Pinesoft-Widgets-gvc.301.mcz (even if there are no windows opened > when > > > > > loading, which we do using MC config maps). I get an emergency > debugger > > > > > > > > > > > > > > > > > from > > > > > > > > > > > > > > > which the image cannot recover. > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > _______________________________________________ > > > > > UI mailing list > > > > > [hidden email] > > > > > http://lists.squeakfoundation.org/mailman/listinfo/ui > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > _______________________________________________ > > > UI mailing list > > > [hidden email] > > > http://lists.squeakfoundation.org/mailman/listinfo/ui > > > > > > > > > > > > > > > > > > > > > _______________________________________________ > UI mailing list > [hidden email] > http://lists.squeakfoundation.org/mailman/listinfo/ui > -- Best regards, Igor Stasenko AKA sig. _______________________________________________ UI mailing list [hidden email] http://lists.squeakfoundation.org/mailman/listinfo/ui |
In reply to this post by Juan Vuletich-4
+1 against ugly fonts!
We use FreeType because of licensing around the fonts our clients want to use. Up to them to supply the fonts (so needs to be dynamic based upon the "user"'s pc/device). It is good we have choices in font approaches. Could do with a thorough refactoring now though (on an inclusive basis). Regards, Gary. > -----Original Message----- > From: [hidden email] > [mailto:[hidden email]]On Behalf Of Juan Vuletich > Sent: 16 April 2008 7:33 AM > To: Squeak's User Interface > Subject: Re: [UI] Diff tools. > > > Did I ever tell I did a very small change set that allows 32 bpp > StrikeFonts, and a set of free subpixel rendered fonts? Works on any > platform without any new plugin. It is what you need for this to look > really great (if you are not using FreeType). It is at > http://www.jvuletich.org/NiceFonts.html . > > I can understand people not using it because they prefer FreeType. But I > can't understand how can somebody prefer those ugly fonts... > > Cheers, > Juan Vuletich > > Adrian Lienhard wrote: > > Hey, that's cool! > > > > For those that don't have the time to load the code, here is a > > screenshot (sorry for the additional traffic, but since there was no > > other response to this mail, I think it's appropriate ;) ) > > > > > > ------------------------------------------------------------------------ > > > > ...Screenshot removed... > > > > > > > > > > > > One thing I noticed is that in the text panes, for selected code the > > keyboard shortcuts do not work and the usual context menu is missing. > > > > Cheers, > > Adrian > > > > BTW: I still have a problem loading or updating to versions beyond > > Pinesoft-Widgets-gvc.301.mcz (even if there are no windows opened when > > loading, which we do using MC config maps). I get an emergency > > debugger from which the image cannot recover. > > > > > > _______________________________________________ > UI mailing list > [hidden email] > http://lists.squeakfoundation.org/mailman/listinfo/ui _______________________________________________ UI mailing list [hidden email] http://lists.squeakfoundation.org/mailman/listinfo/ui |
In reply to this post by Igor Stasenko
Easy. Subpixel AA works by considering each subpixel independently of the
others. So you need to specify not just brightness for each pixel but for each r g and b component. That gives 24 bpp. It could work with 24 bits instead of 32. I just happen to use 32. I agree. Without correct information about display media you should not use subpixel AA. Cheers, Juan Vuletich > > Yes, i had read this page. Still i can't understand, why you need > 32bpp for font bitmaps? > Also, subpixel AA works fine only for TFT monitors, while on CRT or on > display with different color matrix it may look not correct. > I think, that without correct information about display media you > should not use subpixel AA. > _______________________________________________ UI mailing list [hidden email] http://lists.squeakfoundation.org/mailman/listinfo/ui |
In reply to this post by Gary Chambers-4
:)
Cheers, Juan Vuletich > +1 against ugly fonts! > > We use FreeType because of licensing around the fonts our clients want to > use. Up to them to supply the fonts (so needs to be dynamic based upon the > "user"'s pc/device). > > It is good we have choices in font approaches. Could do with a thorough > refactoring now though (on an inclusive basis). > > Regards, > Gary. > _______________________________________________ UI mailing list [hidden email] http://lists.squeakfoundation.org/mailman/listinfo/ui |
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