Dungeon World

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Dungeon World

M. Rusdi
Dear friends,

I have space like Dungeon World in 3dsmax file (.max).

Can anyone help me how to make space like Dungeon World in Croquet or Cobalt?

What i must do first with my .max file?

Thank you.

--
Muhammad Rusdi Syamsuddin
KIST International R&D Academy
Intelligent System Research Division
Seoul, Korea.
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Re: Dungeon World

John Dougan
I've had uneven results with them, but in the current croquet an Cobalt
there is both an ASCII Scene Export (ASE) importer and a OBJ importer
for mesh import.  I believe that 3D Studio Max can export both of these
formats. You will probably need to play with the export settings, but
some suggestions for ASE (thanks to Qwaq for the guidelines) are:

Select Mesh Definition and Materials. None of the animations stuff
should be selected.
Mesh Normals, Mapping Coordinates and Vertex Colors you'll need to try
out for yourself depending on your model. Select Geometric Objects and
Helpers and the rest of the Object Types should be unselected.
Controllers doesn't matter.
Precision you can set yourself, 2 or 3 digits is suggested. It depends
on the model size.

If someone wants to help us fix the importers, we'd love to have you.

Cheers,
 -- John


M. Rusdi wrote:

> Dear friends,
>
> I have space like Dungeon World in 3dsmax file (.max).
>
> Can anyone help me how to make space like Dungeon World in Croquet or
> Cobalt?
>
> What i must do first with my .max file?
>
> Thank you.
>
> --
> Muhammad Rusdi Syamsuddin
> KIST International R&D Academy
> Intelligent System Research Division
> Seoul, Korea.

--
John Dougan
[hidden email]

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Re: Dungeon World

M. Rusdi
Thank you for your suggestion


On Tue, Sep 23, 2008 at 10:33 AM, John Dougan <[hidden email]> wrote:
I've had uneven results with them, but in the current croquet an Cobalt there is both an ASCII Scene Export (ASE) importer and a OBJ importer for mesh import.  I believe that 3D Studio Max can export both of these formats. You will probably need to play with the export settings, but some suggestions for ASE (thanks to Qwaq for the guidelines) are:

Select Mesh Definition and Materials. None of the animations stuff should be selected.
Mesh Normals, Mapping Coordinates and Vertex Colors you'll need to try out for yourself depending on your model. Select Geometric Objects and Helpers and the rest of the Object Types should be unselected.
Controllers doesn't matter.
Precision you can set yourself, 2 or 3 digits is suggested. It depends on the model size.

If someone wants to help us fix the importers, we'd love to have you.

Cheers,
-- John



M. Rusdi wrote:
Dear friends,

I have space like Dungeon World in 3dsmax file (.max).

Can anyone help me how to make space like Dungeon World in Croquet or Cobalt?

What i must do first with my .max file?

Thank you.

--
Muhammad Rusdi Syamsuddin
KIST International R&D Academy
Intelligent System Research Division
Seoul, Korea.

--
John Dougan
[hidden email]




--
Muhammad Rusdi Syamsuddin
KIST International R&D Academy
Intelligent System Research Division
Imaging Media Research Center
Seoul, Korea.