Hi,
Easy Morphic GUI (EMG) is a framework that allows building Morphic- based GUIs without actually coding. Developers mainly use halos to parametrize morphs to fit the application needs. E-toys can also be used to make the GUI even more attractive. Download EMG at http://csl.ensm-douai.fr/EasyMorphicGUI/ You can find there also a video tutorial :-) Noury ------------------------------------------------------------------ Dr. Noury Bouraqadi - Enseignant/Chercheur ARMINES - Ecole des Mines de Douai - Dept. I.A. http://csl.ensm-douai.fr/noury European Smalltalk Users Group Board http://www.esug.org ------------------------------------------------------------------ |
Thank you Noury!
But your web page is password protected? /Klaus On Mon, 12 Feb 2007 18:00:28 +0100, Noury Bouraqadi wrote: > Hi, > > Easy Morphic GUI (EMG) is a framework that allows building Morphic-based > GUIs without actually coding. Developers mainly use halos to parametrize > morphs to fit the application needs. E-toys can also be used to make the > GUI even more attractive. > > Download EMG at http://csl.ensm-douai.fr/EasyMorphicGUI/ > You can find there also a video tutorial :-) > > Noury > ------------------------------------------------------------------ > Dr. Noury Bouraqadi - Enseignant/Chercheur > ARMINES - Ecole des Mines de Douai - Dept. I.A. > http://csl.ensm-douai.fr/noury > > European Smalltalk Users Group Board > http://www.esug.org > ------------------------------------------------------------------ > > > > > |
In reply to this post by Noury Bouraqadi
It seems to be username/password protected.
Noury Bouraqadi wrote: > Hi, > > Easy Morphic GUI (EMG) is a framework that allows building > Morphic-based GUIs without actually coding. Developers mainly use > halos to parametrize morphs to fit the application needs. E-toys can > also be used to make the GUI even more attractive. > > Download EMG at http://csl.ensm-douai.fr/EasyMorphicGUI/ > You can find there also a video tutorial :-) > > Noury > ------------------------------------------------------------------ > Dr. Noury Bouraqadi - Enseignant/Chercheur > ARMINES - Ecole des Mines de Douai - Dept. I.A. > http://csl.ensm-douai.fr/noury > > European Smalltalk Users Group Board > http://www.esug.org > ------------------------------------------------------------------ > > > > > -- brad fuller www.bradfuller.com +1 (408) 799-6124 |
Fixed. Now the page should be accessible.
Thanks for your notification, Noury Le 12 févr. 07 à 18:14, Brad Fuller a écrit : > It seems to be username/password protected. > > Noury Bouraqadi wrote: >> Hi, >> >> Easy Morphic GUI (EMG) is a framework that allows building Morphic- >> based GUIs without actually coding. Developers mainly use halos to >> parametrize morphs to fit the application needs. E-toys can also >> be used to make the GUI even more attractive. >> >> Download EMG at http://csl.ensm-douai.fr/EasyMorphicGUI/ >> You can find there also a video tutorial :-) >> >> Noury >> ------------------------------------------------------------------ >> Dr. Noury Bouraqadi - Enseignant/Chercheur >> ARMINES - Ecole des Mines de Douai - Dept. I.A. >> http://csl.ensm-douai.fr/noury >> >> European Smalltalk Users Group Board >> http://www.esug.org >> ------------------------------------------------------------------ >> >> >> >> >> > > > -- > brad fuller > www.bradfuller.com > +1 (408) 799-6124 > Noury ------------------------------------------------------------------ Dr. Noury Bouraqadi - Enseignant/Chercheur ARMINES - Ecole des Mines de Douai - Dept. I.A. http://csl.ensm-douai.fr/noury European Smalltalk Users Group Board http://www.esug.org ------------------------------------------------------------------ |
Noury, thank you for this!
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In reply to this post by Noury Bouraqadi
Hi Noury:
Look very interesting. Cheers. 2007/2/12, Noury Bouraqadi <[hidden email]>: > Hi, > > Easy Morphic GUI (EMG) is a framework that allows building Morphic- > based GUIs without actually coding. Developers mainly use halos to > parametrize morphs to fit the application needs. E-toys can also be > used to make the GUI even more attractive. > > Download EMG at http://csl.ensm-douai.fr/EasyMorphicGUI/ > You can find there also a video tutorial :-) > > Noury > ------------------------------------------------------------------ > Dr. Noury Bouraqadi - Enseignant/Chercheur > ARMINES - Ecole des Mines de Douai - Dept. I.A. > http://csl.ensm-douai.fr/noury > > European Smalltalk Users Group Board > http://www.esug.org > ------------------------------------------------------------------ > > > > > -- Germán S. Arduino http://www.arsol.biz http://www.arsol.net |
BTW, I just added the .OGG video version of the tutorial.
Thanks Hilaire Fernandes for doing the conversion. Noury Le 13 févr. 07 à 11:37, Germán Arduino a écrit : > Hi Noury: > > Look very interesting. > > Cheers. > > 2007/2/12, Noury Bouraqadi <[hidden email]>: >> Hi, >> >> Easy Morphic GUI (EMG) is a framework that allows building Morphic- >> based GUIs without actually coding. Developers mainly use halos to >> parametrize morphs to fit the application needs. E-toys can also be >> used to make the GUI even more attractive. >> >> Download EMG at http://csl.ensm-douai.fr/EasyMorphicGUI/ >> You can find there also a video tutorial :-) >> >> Noury >> ------------------------------------------------------------------ >> Dr. Noury Bouraqadi - Enseignant/Chercheur >> ARMINES - Ecole des Mines de Douai - Dept. I.A. >> http://csl.ensm-douai.fr/noury >> >> European Smalltalk Users Group Board >> http://www.esug.org >> ------------------------------------------------------------------ >> >> >> >> >> > > > -- > Germán S. Arduino > http://www.arsol.biz > http://www.arsol.net > Noury ------------------------------------------------------------------ Dr. Noury Bouraqadi - Enseignant/Chercheur ARMINES - Ecole des Mines de Douai - Dept. I.A. http://csl.ensm-douai.fr/noury European Smalltalk Users Group Board http://www.esug.org ------------------------------------------------------------------ |
In reply to this post by Noury Bouraqadi
It looks really cool!
Perhaps a something similar for Seaside would be great, if it does not exist... Alexandre Am Feb 12, 2007 um 5:00 PM schrieb Noury Bouraqadi: > Hi, > > Easy Morphic GUI (EMG) is a framework that allows building Morphic- > based GUIs without actually coding. Developers mainly use halos to > parametrize morphs to fit the application needs. E-toys can also be > used to make the GUI even more attractive. > > Download EMG at http://csl.ensm-douai.fr/EasyMorphicGUI/ > You can find there also a video tutorial :-) > > Noury > ------------------------------------------------------------------ > Dr. Noury Bouraqadi - Enseignant/Chercheur > ARMINES - Ecole des Mines de Douai - Dept. I.A. > http://csl.ensm-douai.fr/noury > > European Smalltalk Users Group Board > http://www.esug.org > ------------------------------------------------------------------ > > > > -- _,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;: Alexandre Bergel http://www.cs.tcd.ie/Alexandre.Bergel ^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;._,.;:~^~:;. |
In reply to this post by Noury Bouraqadi
Noury, the calculator examples don't have any GUI (which I suppose
would be in the #serializedPrototype on the class side of the GUI classes?) |
Le 13 févr. 07 à 17:30, Derek O'Connell a écrit : > Noury, the calculator examples don't have any GUI (which I suppose > would be in the #serializedPrototype on the class side of the GUI > classes?) > Yes. This is because blocs are not serialized in the current version. And, I wanted to show some complex GUI with a list of operations to perform which requires blocs... I didn't find a satisfactory solution yet, though I didn't spend much time on it. The roots of the problem is that I want to be able to store on monticello repositories the GUI. This question is subject to another running discussion thread (topic "How to store live objects in Monticello?") Noury ------------------------------------------------------------------ Dr. Noury Bouraqadi - Enseignant/Chercheur ARMINES - Ecole des Mines de Douai - Dept. I.A. http://csl.ensm-douai.fr/noury European Smalltalk Users Group Board http://www.esug.org ------------------------------------------------------------------ |
Noury Bouraqadi wrote:
> > Le 13 févr. 07 à 17:30, Derek O'Connell a écrit : > >> Noury, the calculator examples don't have any GUI (which I suppose >> would be in the #serializedPrototype on the class side of the GUI >> classes?) >> > Yes. This is because blocs are not serialized in the current version. > And, I wanted to show some complex GUI with a list of operations to > perform which requires blocs... I didn't find a satisfactory solution > yet, though I didn't spend much time on it. > you can use LambdaMessageSends instead of blocks. they are semantically equivalent and can be serialized. see the LambdaMessageSend package on SqueakMap (there is an extensive documentation in the form of test cases) Stef |
In reply to this post by Noury Bouraqadi
sorry, I meant the FunctionalTalk package !
Stef |
In reply to this post by Noury Bouraqadi
Thanks for this Noury. The interface building side of Morphic needs this kind of thing.
On the matter of serialisation, as alternative it would be nice (also) to be able to generate the objects from code but I don't think this is very easy. Morphic is inconsistent between how coding works and how scripting works. (E.g. a morph responds to a forward: command in scripting but coding it involves messing around with (assuring) costumes - also the naming of components doesn't link to variable names very conveniently.) An alternative to byte serialisation could be to generate full Smalltalk initialization code that can build the object fully from scratch - does this sort of code exist? Yours Bob |
In reply to this post by Stéphane Rollandin
Le 14 févr. 07 à 14:53, Stéphane Rollandin a écrit : > Noury Bouraqadi wrote: >> Yes. This is because blocs are not serialized in the current >> version. And, I wanted to show some complex GUI with a list of >> operations to perform which requires blocs... I didn't find a >> satisfactory solution yet, though I didn't spend much time on it. >> > > you can use LambdaMessageSends instead of blocks. they are > semantically equivalent and can be serialized. > > see the LambdaMessageSend package on SqueakMap (there is an > extensive documentation in the form of test cases) Thanks Stéphane for the pointer. But, the problem is not because EMG uses blocks. The problem is that I want to target any kind of application, i.e. an application with arbitrary objects including blocks. So, I don't want to restrict users. Noury ------------------------------------------------------------------ Dr. Noury Bouraqadi - Enseignant/Chercheur ARMINES - Ecole des Mines de Douai - Dept. I.A. http://csl.ensm-douai.fr/noury European Smalltalk Users Group Board http://www.esug.org ------------------------------------------------------------------ |
Noury Bouraqadi wrote:>
> Thanks Stéphane for the pointer. But, the problem is not because EMG > uses blocks. The problem is that I want to target any kind of > application, i.e. an application with arbitrary objects including > blocks. So, I don't want to restrict users. ok, sorry for the noise. Stef |
In reply to this post by rhawley
Le 15 févr. 07 à 04:48, Robert Hawley a écrit : > Thanks for this Noury. The interface building side of Morphic > needs this kind of thing. > > On the matter of serialisation, as alternative it would be nice > (also) to be able to generate the objects from code but I don't > think this is very easy. Morphic is inconsistent between how > coding works and how scripting works. (E.g. a morph responds to a > forward: command in scripting but coding it involves messing around > with (assuring) costumes - also the naming of components doesn't > link to variable names very conveniently.) An alternative to byte > serialisation could be to generate full Smalltalk initialization > code that can build the object fully from scratch - does this sort > of code exist? The idea is interesting. I'm not aware of such thing. From the discussion about I think that it doesn't exist. Noury ------------------------------------------------------------------ Dr. Noury Bouraqadi - Enseignant/Chercheur ARMINES - Ecole des Mines de Douai - Dept. I.A. http://csl.ensm-douai.fr/noury European Smalltalk Users Group Board http://www.esug.org ------------------------------------------------------------------ |
Noury Bouraqadi a écrit :
> > Le 15 févr. 07 à 04:48, Robert Hawley a écrit : > >> Thanks for this Noury. The interface building side of Morphic needs >> this kind of thing. >> >> On the matter of serialisation, as alternative it would be nice (also) >> to be able to generate the objects from code but I don't think this is >> very easy. Morphic is inconsistent between how coding works and how >> scripting works. (E.g. a morph responds to a forward: command in >> scripting but coding it involves messing around with (assuring) >> costumes - also the naming of components doesn't link to variable >> names very conveniently.) An alternative to byte serialisation could >> be to generate full Smalltalk initialization code that can build the >> object fully from scratch - does this sort of code exist? > > The idea is interesting. I'm not aware of such thing. > From the discussion about I think that it doesn't exist. > > Noury > ------------------------------------------------------------------ > Dr. Noury Bouraqadi - Enseignant/Chercheur > ARMINES - Ecole des Mines de Douai - Dept. I.A. > http://csl.ensm-douai.fr/noury > > European Smalltalk Users Group Board > http://www.esug.org > ------------------------------------------------------------------ > A bad candidate is storeOn: storeOn: is not able to handle complex object graphs... I prototyped in VW public store a storeOn: like, named ProgramRebuilder. It handles complex graphs, circularities etc... You have to define a #rebuildProgramNodeOn: in each class you want to save (like storeOn:). Otherwise you inherit from ugly instVarAt:put: basicAt:put: construction messages (like storeOn:). It would be easy to obtain a generic version based on instVarNames setters. The difference with storeOn: is that you build a ProgramNode (Abstract Syntax Tree) with help of a ProgramRebuilder. You can then use arbitrary messages, loops, temporaries or other constructs... Simple example: Complex>>rebuildProgramNodeOn: aProgramRebuilder ^aProgramRebuilder receiver: real selector: #+ argument: (aProgramRebuilder receiver: imaginary selector: #i) Unlike storeOn:, you do not have to bother with parenthesis. The AST printer will manage this for you. But ProgramRebuilder does not write a single method. Due to byte code limits, complex object generally cannot be rebuilt in a single compilable method. I used chunks and workspace variables (this was targetting saving on files). The idea could be to replace chunk with methods, and workspace variables with another pool... Maybe something like: object1From: pool ^pool at: #object1 ifAbsentPut: [" code for building object1 "] |
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