In my continuing, but lately not so active, quest (see:
https://lists.duke.edu/sympa/arc/croquet-dev/2008-01/msg00056.html and https://lists.duke.edu/sympa/arc/croquet-dev/2008-02/msg00000.html ) I had an odd thought (not the first time for that!): The Tweak world containing the menu that is overlaid on the Croquet window in several of the Croquet demos and Cobalt is already locally rendered as a texture by OpenGL. Shouldn't it be relatively easy to add that texture to the formManager for replication and then map that texture into a TWindow's contents in-island to create a view-only "show" of one's own Tweak world? This could be an easier, lower overhead, and maybe more solid way to share activities, could it not? Of course the more difficult extension to this would be to allow others to interact with the image in-island and conditionally "event" them back to one's own original Tweak world, but that could be an entirely different thing. I think that this whole approach differs from Qwaq's current one in that they use a separate otherwise non-rendered Tweak world to provide the in-island image rather than one that is already rendered on someone's screen. True? Does this idea have merit as a useful but different way to go about things? Dave |
Hi David -
David Faught wrote: > The Tweak world containing the menu that is overlaid on the Croquet > window in several of the Croquet demos and Cobalt is already locally > rendered as a texture by OpenGL. Shouldn't it be relatively easy to > add that texture to the formManager for replication and then map that > texture into a TWindow's contents in-island to create a view-only > "show" of one's own Tweak world? This could be an easier, lower > overhead, and maybe more solid way to share activities, could it not? This largely depends on how you are going to deal with the updates of those textures. It is correct that this would be a fine way to share your screen with someone else but you still need to update the textures for the other participants as you interact with the UI. This can be quite expensive if you simply send the bitmaps around (the VNC approach). > Of course the more difficult extension to this would be to allow > others to interact with the image in-island and conditionally "event" > them back to one's own original Tweak world, but that could be an > entirely different thing. Yes, indeed. If your goal is to share your own screen with someone else, then this proposal is a very good way of achieving this (for example for training purposes etc). However, if it is to create a self-sustained 2d app inside the space it may not be appropriate. That's because when your client goes away so would the application. > I think that this whole approach differs from Qwaq's current one in > that they use a separate otherwise non-rendered Tweak world to provide > the in-island image rather than one that is already rendered on > someone's screen. True? Correct. With the advantage being that the initiator of the 2D world can go away and the world will continue to exist and be active. That's the basic tradeoff: You are either running replicated worlds or you are running client-server. Both approaches have different tradeoffs and depending on what you are trying to do either one may be appropriate. > Does this idea have merit as a useful but different way to go about things? Absolutely. Cheers, - Andreas |
On 3/13/08, Andreas Raab <[hidden email]> wrote:
> David Faught wrote: > > The Tweak world containing the menu that is overlaid on the Croquet > > window in several of the Croquet demos and Cobalt is already locally > > rendered as a texture by OpenGL. Shouldn't it be relatively easy to > > add that texture to the formManager for replication and then map that > > texture into a TWindow's contents in-island to create a view-only > > "show" of one's own Tweak world? This could be an easier, lower > > overhead, and maybe more solid way to share activities, could it not? > > This largely depends on how you are going to deal with the updates of > those textures. It is correct that this would be a fine way to share > your screen with someone else but you still need to update the textures > for the other participants as you interact with the UI. This can be > quite expensive if you simply send the bitmaps around (the VNC approach). Currently, this texture is generated every render cycle, so ideally something like H.264/MPEG-4 AVC would be nice, but I'm thinking that a quick-and-dirty approach would be to send the bitmap at some manually adjustable interval, like every 5 seconds, every 2 seconds, etc. As you said, it seems like this idea could be a simple and useful thing for training or presentations. > > I think that this whole approach differs from Qwaq's current one in > > that they use a separate otherwise non-rendered Tweak world to provide > > the in-island image rather than one that is already rendered on > > someone's screen. True? > > Correct. With the advantage being that the initiator of the 2D world can > go away and the world will continue to exist and be active. That's the > basic tradeoff: You are either running replicated worlds or you are > running client-server. Both approaches have different tradeoffs and > depending on what you are trying to do either one may be appropriate. In Qwaq's current approach, the actual Tweak world is still instanced outside of the replicated island, is it not? Maybe on a "persistent participant?" And just an image is replicated? Just curious. Dave |
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