On 11/23/15, Colin Putney <[hidden email]> wrote:
> On Mon, Nov 23, 2015 at 6:30 AM, Frank Shearar <[hidden email]> > wrote: > > There's definitely a pattern there: someone has a great idea for a >> fairly advanced capability, heroically tries to do all the work solo, >> or with minimal help from the community, burns out and the work never >> gets finished. > > >> > Traits, or things close enough to traits that you end up splitting >> hairs to tell them apart, are a core feature of so many languages >> nowadays (Ruby, Newspeak, Scala, Perl 6, Rust, off the top of my >> head), while we let the idea die on the vine, for want of tooling >> support. And I'm sure Environments will, too. >> >> Sure, if it's not providing value, and no one's willing to do the >> work, just kill the thing and be done. I'd rather see people pitch in >> and help _make_ the dang thing a proper part of the system. ("Thing" >> here applies mostly to Environments, but Islands and Traits too.) But >> I'm also not going to run around pointing fingers: I'm too burned out >> to do anything to help, so I'll just shut up now. >> > > Yup, that about sums it up. > > Over the last year or so, I've attempted to resume work on Environments > several times only to get discouraged and give up. The "easy" part is done, > and what remains is tracing through gnarly legacy code and figuring out > where the SystemDictionary assumptions are. It's hard. > > The reason I started working on OmniBrowser 10 years ago was because > Nathanael Schärli commented that the hardest part of getting the Traits > prototype working was adding tool support. The idea was to make a modular > tool set that could easily be modified and *make language improvements > easier*. That failed. OB ended up being a great IDE once Lukas did the > refactoring support, but nobody uses it. I spent years trying to hunt down > the underlying reasons for that and remove the obstacles, but in the end, > "not exactly like the tools I already know" and "requires installation" > proved insurmountable. > > This is why I wanted to develop Environments in the trunk and not have it > be an optional thing. That worked fairly well, but then I ran into the > exact same problem that Nathanael did with Traits. > > I really want Environments to succeed. I do. I wrote the cleanest code I > could, with tests and comments. I engaged with the community from the > beginning and throughout the process trying to build support for the idea > and knowledge about the implementation. Eventually, I had to take a break > and deal with meatspace things like moving and a new job, but I was > determined to get back into it as soon as I could. > > After time away from it, though, thinking about Environments fills me with > despair. Nobody cares. Nobody wants to make Squeak better. The only thing > the Squeak community values is compatibility with Alan's demos, and a > version of Etoys that nobody uses. Ok, that's over the top. But to a first > approximation it's true. It's why we lost the Pharo folks. > > So here's my proposal: let's decide as a community whether we want > Environments or not. I pledge to help implement the decision either way. If > people want to go back to the classical ST-80 global namespace, I'll help > with that. Or we can figure out what would be required for Environments to > actually be worth keeping and I'll help work on that too. > > Thoughts? > > Colin Environments as such work in the sense that having added them does not do any harm besides that it broke saving and loading projects. So in this sense a first result has been achieved. I understand that there is progress as well on the issue of fixing loading and saving projects. I wonder what is still needed to make work fully. Are there any other shortcomings cause by the introduction of environments? And then there is surely lack of documentation. I do not know how to use environments. I assume there are examples but they are hidden in emails many months or even years ago and are difficult to trace. At the moment I think I could live with limited tool support for environments. --Hannes |
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