Eye Candy at 4pm EST: HIGH RESOLUTION AVATARS, OBJECTS, AND ENVIRONMENTS [Immersive Education in-world MEETING and DEMOS]

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Eye Candy at 4pm EST: HIGH RESOLUTION AVATARS, OBJECTS, AND ENVIRONMENTS [Immersive Education in-world MEETING and DEMOS]

Aaron E. Walsh
Below are details on our meeting and demonstration session that
was rescheduled for today. We'll be joined by Dr. H. Nicholas Nagel who
will discuss open art paths and professional 3D content development tools such
as Maya, Max, and Blender. Aside from a rich trove of eye candy (see the videos
and images at http://ImmersiveEducation.org/events/) we'll have an opportunity
to talk about how high resolution graphics can have a significant positive
impact on immersive learning experiences. Regards, Aaron



...:::::::  HIGH RESOLUTION AVATARS, OBJECTS AND ENVIRONMENTS  :::::::....

...........................................................................
Visit http://ImmersiveEducation.org/events/ for this event page,
meeting materials (such as images and videos) and additional details
...........................................................................

WHAT: High resolution avatars, objects, and environments [MEETING & DEMOS]
WHEN: FRIDAY May 9th, 2008 from 4-5pm EST
WHERE: http://slurl.com/secondlife/research%20center/122/142/651

.:: join the Immersive Education Second Life GROUP for in-world event  ::.
.:: invitations (see http://immersiveeducation.org/events/#join_group) ::.

Join us in the graphics sphere at Oddfellow Studios to discuss how high
resolution graphics will soon transform Immersive Education. Support for high
resolution avatars, objects and environments is a requirement for the next
generation (3rd generation) of Immersive Education that is now under
development. During this meeting we'll discuss and see examples of: high
resolution avatars; high resolution objects and environments; photo-based
modeling technology that enables high resolution avatars to be automatically
created from a photograph of your face; current and next generation graphics
rendering engines and game engines; open file formats and open art paths that
enable "CREATE ONCE, EXPERIENCE EVERYWHERE".

See Meeting Materials at http://ImmersiveEducation.org/events/ for details,
images and videos related to this in-world meeting.

This meeting starts at 4pm EST (1pm pacific / Second Life time) and ends at 5pm
EST, with additional time beyond that allocated to questions and further
discussion.

...........................................................................
Visit http://ImmersiveEducation.org/events/ for this event page,
meeting materials (such as images and videos) and additional details
...........................................................................


--
Media Grid: http://MediaGrid.org
Immersive Education: http://ImmersiveEducation.org
Personal page: http://gridinstitute.com/people/aew/