FW: [squeak-dev] Etoys package now (un|re)loadable

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FW: [squeak-dev] Etoys package now (un|re)loadable

Edgar J. De Cleene

------ Forwarded Message
From: Andreas Raab <[hidden email]>
Reply-To: The general-purpose Squeak developers list
<[hidden email]>
Date: Mon, 04 Jan 2010 01:34:09 +0100
To: The general-purpose Squeak developers list
<[hidden email]>
Subject: [squeak-dev] Etoys package now (un|re)loadable

Folks -

I finished the first round on making Etoys package reloadable in trunk.
In the process I did a few changes including:
- Folded FlexibleVocabularies into Etoys package
- Removed support for the Fabrik remnants
- Removed support for tiles-in-tools
If anyone cares deeply about the latter two features we can restore them
but I was more concerned to get a first round of Etoys reloading going.

The result is that you can indeed unload and reload Etoys alongside the
other packages with no Undeclareds and no obsolete behaviors (although
there are a few more cleanup steps to be added before all obsolete
behaviors are gone so you'll likely end up with a few if you try my old
script). You will also get a few errors if you use various actions from
halo or during menu creation once you've got Etoys unloaded but like I
said this is just a step.

In any case, everything will continue to work fine after reloading,
which is the real goal here.

Cheers,
   - Andreas

------ End of Forwarded Message

Una vez que este punto y el otro mail acerca de descargar los paquetes (ver
thread Package unload status ) este completo, 3.11 sera como yo lo soñe y mi
falta de talento y la imcomprensión general lo ha impedido por casi dos años
y medio.

SqueakLightII ha muerto definitivamente, ya que nacio por no poderse llamar
3.11.

Me queda un enorme aprendizaje y tener algunos trucos en la manga que
Andreas todavía no implemento....

Edgar