FW: [squeak-dev] reading objects of a dead image

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FW: [squeak-dev] reading objects of a dead image

Edgar De Cleene

------ Forwarded Message
From: "K. K. Subramaniam" <[hidden email]>
Reply-To: <[hidden email]>, The general-purpose Squeak developers list
<[hidden email]>
Date: Sun, 15 May 2011 08:36:47 +0530
To: <[hidden email]>, <[hidden email]>
Subject: Re: [squeak-dev] reading objects of a dead image

On Saturday 14 May 2011 6:37:21 PM Michal wrote:
> hi -
>
> I have a dead image (its end is chopped off and lost), and I would
> like to open it as a file from a "rescuer" image, in order to read all
> the objects of the dead image from there. I remember having done that
> a few years ago, but somehow I am getting stuck now. So does anyone
> have a quick pointer to any of:
See the thread

http://lists.squeakfoundation.org/pipermail/vm-dev/2010-August/005242.html

HTH .. Subbu


------ End of Forwarded Message

Recomiendo el link, tiene información muy util


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Re: FW: [squeak-dev] reading objects of a dead image

garduino
Excelente! Ya lo puse en mi delicious.

GRacias.


2011/5/15 Edgar J. De Cleene <[hidden email]>

>
>
>
> ------ Forwarded Message
> From: "K. K. Subramaniam" <[hidden email]>
> Reply-To: <[hidden email]>, The general-purpose Squeak developers
> list
> <[hidden email]>
> Date: Sun, 15 May 2011 08:36:47 +0530
> To: <[hidden email]>, <[hidden email]>
> Subject: Re: [squeak-dev] reading objects of a dead image
>
>
> On Saturday 14 May 2011 6:37:21 PM Michal wrote:
> > hi -
> >
> > I have a dead image (its end is chopped off and lost), and I would
> > like to open it as a file from a "rescuer" image, in order to read all
> > the objects of the dead image from there. I remember having done that
> > a few years ago, but somehow I am getting stuck now. So does anyone
> > have a quick pointer to any of:
> See the thread
>
> http://lists.squeakfoundation.org/pipermail/vm-dev/2010-August/005242.html
>
> HTH .. Subbu
>
> ------ End of Forwarded Message
>
> Recomiendo el link, tiene información muy util
>
>  
>



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