FYI: OpenSource Virtual World Gaming in Economist

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FYI: OpenSource Virtual World Gaming in Economist

Brad Fuller-3
They discuss Multiverse a bit, Hero Engine and BigWorld too:

http://www.economist.com/science/tq/displaystory.cfm?story_id=9249157



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Re: FYI: OpenSource Virtual World Gaming in Economist

Robert Tefft
On 6/8/07, Brad Fuller <[hidden email]> wrote:
>
>  They discuss Multiverse a bit, Hero Engine and BigWorld too:
>
> http://www.economist.com/science/tq/displaystory.cfm?story_id=9249157
>

Here too (in another article on the same day):
http://economist.com/printedition/displaystory.cfm?story_id=9249327

"""
E-mail is widely used as a collaborative tool, but has severe
limitations. When a team, such as a group of software developers,
wants to work together on something in real time, something more
elaborate is needed. Mr Shuttleworth points to an open-source platform
called Croquet, an immersive environment that is similar in many ways
to Second Life, a popular online virtual world. "You can see your
collaborators' avatars looking at a spreadsheet in a virtual room," he
says. "People change things in different colours—newer stuff glows.
We've started to use this for planning and building Ubuntu."
"""