Future of Morph

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Future of Morph

Hilaire Fernandes-4
Regarding the recent posts on Morph. I just want to write I am very
interested by what Juan is doing with Morph 3, and also about Alain
Plantec work to improve Morph.

I am interested because when it wil get bigger and embraced with the
community, I will use it for DrGeoII project and for the bigger one
iStoa.net. Both projects depend a lot on Morph and I am not always
confident about its maintainability.

I hope you can unit your effort for future Morph system. You already
have one client ;-)

Hilaire



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Re: Future of Morph

Juan Vuletich-4
Alain and I are already talking about implementing Miro on top of
Morphic 3. I hope he doesn't have to wait too much for Morphic 3 to be
complete and solid enough.

Thanks for your support!

Cheers,
Juan Vuletich

Hilaire Fernandes wrote:

> Regarding the recent posts on Morph. I just want to write I am very
> interested by what Juan is doing with Morph 3, and also about Alain
> Plantec work to improve Morph.
>
> I am interested because when it wil get bigger and embraced with the
> community, I will use it for DrGeoII project and for the bigger one
> iStoa.net. Both projects depend a lot on Morph and I am not always
> confident about its maintainability.
>
> I hope you can unit your effort for future Morph system. You already
> have one client ;-)
>
> Hilaire
>  
> ------------------------------------------------------------------------
>
>
>  


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Re: Future of Morph

Edgar J. De Cleene



El 2/12/08 11:12 AM, "Juan Vuletich" <[hidden email]> escribió:

> Alain and I are already talking about implementing Miro on top of
> Morphic 3. I hope he doesn't have to wait too much for Morphic 3 to be
> complete and solid enough.
>
> Thanks for your support!
>
> Cheers,
> Juan Vuletich

Where is this discussion ?
It's Morphic 3 ready (or close ) to try my Rompecabezas game as we talk in
Smalltalks 2007 ?

Edgar



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Re: Future of Morph

Juan Vuletich-4
This this discussion has been private (until now).

Chances are you don't find Morphic 3 complete enough. But you should try
it, and answer that question yourself!

Cheers,
Juan Vuletich

Edgar J. De Cleene wrote:

>
> El 2/12/08 11:12 AM, "Juan Vuletich" <[hidden email]> escribió:
>
>  
>> Alain and I are already talking about implementing Miro on top of
>> Morphic 3. I hope he doesn't have to wait too much for Morphic 3 to be
>> complete and solid enough.
>>
>> Thanks for your support!
>>
>> Cheers,
>> Juan Vuletich
>>    
>
> Where is this discussion ?
> It's Morphic 3 ready (or close ) to try my Rompecabezas game as we talk in
> Smalltalks 2007 ?
>
> Edgar
>
>
>
>
>  


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Re: Future of Morph

Alain Plantec
In reply to this post by Hilaire Fernandes-4
On Tuesday 12 February 2008 13:49, Hilaire Fernandes wrote:

> Regarding the recent posts on Morph. I just want to write I am very
> interested by what Juan is doing with Morph 3, and also about Alain
> Plantec work to improve Morph.
>
> I am interested because when it wil get bigger and embraced with the
> community, I will use it for DrGeoII project and for the bigger one
> iStoa.net. Both projects depend a lot on Morph and I am not always
> confident about its maintainability.
>
> I hope you can unit your effort for future Morph system. You already
> have one client ;-)
Thanks Hilaire,
Miro is in very early stage and I did'nt want to say to much about it before I
can show something to the community.
but I can say a little bit more. The aim is to provide a set of re-targetable
widgets. By re-targetable, I mean that it would be possible to use them with
Morphic2, Morphic3, or SqueakGtk or another connectable viewing framework.
For now, I'm using a fork of 4 morph classes (Morph, ImageMorph, TextMorph and
TransformMorph). My widgets are build by composition of these 4 morph classes
(no inheritance but only real composition). Each widget is connected to its
view classe (like my 4 Morph classes are) by a mediator called a Director. A
director have the responsibility to build the scene (compose Morphs), to
dress the scene (style and theme handling) and to manage communications
between the scenes and the widgets.
Communications between the scene and the director and the widgets and finally
the client GUI is made with the help of Announcement framework.
So I think this architecture can be powerful but it has a cost and I want to
experiment it before I claim I have something interesting.
From my point of view, Morphic3 is a very interesting project because it aims
to provide a minimal set of very clean Morph classes. This is exactly what
I'm looking for as a built-in viewing framework.
A first demonstration of Miro usability will be obtained when I will be able
to really transparently re-target the same client GUI from Morphic2
compatible classes to Morphic3. The next big step will be to connect Miro to
SqueakGtk. I will really be satisfied when I will be able to bring native
widgets connection to squeak.  
As soon as I have a minimal set of clean widget connected to Morphic2
compatible view classes, I document it and expose it to the community in
order to receive some feedbacks.
A long way to go but funny :)
cheers
alain
>
> Hilaire