Garbled display on MacBook Pro?

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Garbled display on MacBook Pro?

Jeremy Kemp
Hello,

I can't shake this case of video wobblies:
http://www.simteach.com/badcroquetdisplay.jpg
(This is steady state - not flickering)

Running Main Distribution: 1.0.18.9

As downloaded from:
http://croquetconsortium.org/index.php/Downloads

My MacBook Pro is stock. I tried tweaking everything
in the Display prefs:
o) Colors (256, thousands, millions)
o) Stretched and unstretched from 640 to 1440
o) Display profiles (chose all the options)

I am about as vanilla as they come but don't see this
documented anywhere. Hmm.

Could this be another app that doesn't play well with
the VM? I have Second Life, Photoshop, but haven't
done any customization on the display.

--j

- Jeremy Kemp, M.Ed., M.S.J.
Assistant Director, SL Campus
SJSU School of Library & Information Science
(408) 393-5270 Cell, (408) 924-2466 Office
"SJSU SLIS" on the SL map
SL Avatar: Jeremy Kabumpo

Join SLED Builders!
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Re: Garbled display on MacBook Pro?

Bert Freudenberg
First of all, your screenshot is not from the official Croquet SDK.  
Using the SDK might already fix the issue.

Secondly, this is a byte ordering problem. You could confirm that by  
changing Croquet's display depth (click on the background, choose  
appearance - display depth).

You would need to report what combination of VM and image causes this  
effect. Using the current latest VM should solve it.

- Bert -

On Sep 21, 2007, at 7:39 , Jeremy Kemp wrote:

> Hello,
>
> I can't shake this case of video wobblies:
> http://www.simteach.com/badcroquetdisplay.jpg
> (This is steady state - not flickering)
>
> Running Main Distribution: 1.0.18.9
>
> As downloaded from:
> http://croquetconsortium.org/index.php/Downloads
>
> My MacBook Pro is stock. I tried tweaking everything
> in the Display prefs:
> o) Colors (256, thousands, millions)
> o) Stretched and unstretched from 640 to 1440
> o) Display profiles (chose all the options)
>
> I am about as vanilla as they come but don't see this
> documented anywhere. Hmm.
>
> Could this be another app that doesn't play well with
> the VM? I have Second Life, Photoshop, but haven't
> done any customization on the display.
>
> --j
>
> - Jeremy Kemp, M.Ed., M.S.J.
> Assistant Director, SL Campus
> SJSU School of Library & Information Science
> (408) 393-5270 Cell, (408) 924-2466 Office
> "SJSU SLIS" on the SL map
> SL Avatar: Jeremy Kabumpo
>
> Join SLED Builders!
> http://lists.simteach.com/listinfo.cgi/sledbuilders-simteach.com




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Intel CTO lays out VirtWorld strategy

Jeremy Kemp
In reply to this post by Jeremy Kemp
Hello,

I spent a few hours boiling down Intel CTO Justin
Rattner's keynote yesterday at their developer forum.
"Virtual Worlds – The Rise of the 3D Internet"

Notes and screenshots here:
http://www.simteach.com/wiki/index.php?title=RattnerIDF

It is fascinating to see how a mega-tech looks at this
as an opportunity to sell more product. (Duh) And
ironic that it embraces and disses Second Life in the
same breath.

Key watchwords are "interoperability" and "open
standard" and Croquet gets some solid airtime. Or
rather its commercial cousin QWAQ.

Intel underlines that SL is NOT the next 3D web, but
only grumbles about fidelity and openness to back its
case. Ignoring the fact that this platform is the 90%
player behind the metaverse blowup in the last two
years?

So how will Linden tackle this problem of sitting on
terrabytes of user-created content with a resident
dollar value attached to each object? "Make it open"
can ONLY apply to their platform but the TRUE value is
the content (ie. community).

Open WHILE an asset...
interoperable WHILE being venture funded...

--J

- Jeremy Kemp, M.Ed., M.S.J.
Assistant Director, SL Campus
SJSU School of Library & Information Science
(408) 393-5270 Cell, (408) 924-2466 Office
"SJSU SLIS" on the SL map
SL Avatar: Jeremy Kabumpo

Join SLED Builders!
http://lists.simteach.com/listinfo.cgi/sledbuilders-simteach.com
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Re: Intel CTO lays out VirtWorld strategy

Ric Moore
On Fri, 2007-09-21 at 14:25 -0700, Jeremy Kemp wrote:

> Hello,
>
> I spent a few hours boiling down Intel CTO Justin
> Rattner's keynote yesterday at their developer forum.
> "Virtual Worlds – The Rise of the 3D Internet"
>
> Notes and screenshots here:
> http://www.simteach.com/wiki/index.php?title=RattnerIDF
>
> It is fascinating to see how a mega-tech looks at this
> as an opportunity to sell more product. (Duh) And
> ironic that it embraces and disses Second Life in the
> same breath.
>
> Key watchwords are "interoperability" and "open
> standard" and Croquet gets some solid airtime. Or
> rather its commercial cousin QWAQ.
>
> Intel underlines that SL is NOT the next 3D web, but
> only grumbles about fidelity and openness to back its
> case. Ignoring the fact that this platform is the 90%
> player behind the metaverse blowup in the last two
> years?
>
> So how will Linden tackle this problem of sitting on
> terrabytes of user-created content with a resident
> dollar value attached to each object? "Make it open"
> can ONLY apply to their platform but the TRUE value is
> the content (ie. community).
>
> Open WHILE an asset...
> interoperable WHILE being venture funded...

I talked with some of SL devel folks and they told me that Second Life
servers all run Linux. And, that they are teeter-tottering on the
subject of open-sourcing their server app. I'll believe that when I see
it. <chuckles> Does QWAQ have front-end user-space content creation
tools that we don't have? If so, can we beg?? <grins> Ric
 

--
================================================
My father, Victor Moore (Vic) used to say:
"There are two Great Sins in the world...
..the Sin of Ignorance, and the Sin of Stupidity.
Only the former may be overcome." R.I.P. Dad.
Linux user# 44256 Sign up at: http://counter.li.org/
http://www.sourceforge.net/projects/oar
http://www.wayward4now.net  <---down4now too
================================================

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Re: Intel CTO lays out VirtWorld strategy

LawsonEnglish
Ric Moore wrote:

> On Fri, 2007-09-21 at 14:25 -0700, Jeremy Kemp wrote:
>  
>> Hello,
>>
>> I spent a few hours boiling down Intel CTO Justin
>> Rattner's keynote yesterday at their developer forum.
>> "Virtual Worlds – The Rise of the 3D Internet"
>>
>> Notes and screenshots here:
>> http://www.simteach.com/wiki/index.php?title=RattnerIDF
>>
>> It is fascinating to see how a mega-tech looks at this
>> as an opportunity to sell more product. (Duh) And
>> ironic that it embraces and disses Second Life in the
>> same breath.
>>
>> Key watchwords are "interoperability" and "open
>> standard" and Croquet gets some solid airtime. Or
>> rather its commercial cousin QWAQ.
>>
>> Intel underlines that SL is NOT the next 3D web, but
>> only grumbles about fidelity and openness to back its
>> case. Ignoring the fact that this platform is the 90%
>> player behind the metaverse blowup in the last two
>> years?
>>
>> So how will Linden tackle this problem of sitting on
>> terrabytes of user-created content with a resident
>> dollar value attached to each object? "Make it open"
>> can ONLY apply to their platform but the TRUE value is
>> the content (ie. community).
>>
>> Open WHILE an asset...
>> interoperable WHILE being venture funded...
>>    
>
> I talked with some of SL devel folks and they told me that Second Life
> servers all run Linux. And, that they are teeter-tottering on the
> subject of open-sourcing their server app. I'll believe that when I see
> it. <chuckles> Does QWAQ have front-end user-space content creation
> tools that we don't have? If so, can we beg?? <grins> Ric
>  
>
>  
This is being debated quite hotly in the Second Life developer and
content-creator communities because LL just announced their Web 3.0
plans, complete with a server architecture meant to support 50,000,000
simultaneous users and an account base 20x that large.

Open Source of all parts of the server architecture is core to that plan.


L.