Hello,
I can't shake this case of video wobblies: http://www.simteach.com/badcroquetdisplay.jpg (This is steady state - not flickering) Running Main Distribution: 1.0.18.9 As downloaded from: http://croquetconsortium.org/index.php/Downloads My MacBook Pro is stock. I tried tweaking everything in the Display prefs: o) Colors (256, thousands, millions) o) Stretched and unstretched from 640 to 1440 o) Display profiles (chose all the options) I am about as vanilla as they come but don't see this documented anywhere. Hmm. Could this be another app that doesn't play well with the VM? I have Second Life, Photoshop, but haven't done any customization on the display. --j - Jeremy Kemp, M.Ed., M.S.J. Assistant Director, SL Campus SJSU School of Library & Information Science (408) 393-5270 Cell, (408) 924-2466 Office "SJSU SLIS" on the SL map SL Avatar: Jeremy Kabumpo Join SLED Builders! http://lists.simteach.com/listinfo.cgi/sledbuilders-simteach.com |
First of all, your screenshot is not from the official Croquet SDK.
Using the SDK might already fix the issue. Secondly, this is a byte ordering problem. You could confirm that by changing Croquet's display depth (click on the background, choose appearance - display depth). You would need to report what combination of VM and image causes this effect. Using the current latest VM should solve it. - Bert - On Sep 21, 2007, at 7:39 , Jeremy Kemp wrote: > Hello, > > I can't shake this case of video wobblies: > http://www.simteach.com/badcroquetdisplay.jpg > (This is steady state - not flickering) > > Running Main Distribution: 1.0.18.9 > > As downloaded from: > http://croquetconsortium.org/index.php/Downloads > > My MacBook Pro is stock. I tried tweaking everything > in the Display prefs: > o) Colors (256, thousands, millions) > o) Stretched and unstretched from 640 to 1440 > o) Display profiles (chose all the options) > > I am about as vanilla as they come but don't see this > documented anywhere. Hmm. > > Could this be another app that doesn't play well with > the VM? I have Second Life, Photoshop, but haven't > done any customization on the display. > > --j > > - Jeremy Kemp, M.Ed., M.S.J. > Assistant Director, SL Campus > SJSU School of Library & Information Science > (408) 393-5270 Cell, (408) 924-2466 Office > "SJSU SLIS" on the SL map > SL Avatar: Jeremy Kabumpo > > Join SLED Builders! > http://lists.simteach.com/listinfo.cgi/sledbuilders-simteach.com |
In reply to this post by Jeremy Kemp
Hello,
I spent a few hours boiling down Intel CTO Justin Rattner's keynote yesterday at their developer forum. "Virtual Worlds â The Rise of the 3D Internet" Notes and screenshots here: http://www.simteach.com/wiki/index.php?title=RattnerIDF It is fascinating to see how a mega-tech looks at this as an opportunity to sell more product. (Duh) And ironic that it embraces and disses Second Life in the same breath. Key watchwords are "interoperability" and "open standard" and Croquet gets some solid airtime. Or rather its commercial cousin QWAQ. Intel underlines that SL is NOT the next 3D web, but only grumbles about fidelity and openness to back its case. Ignoring the fact that this platform is the 90% player behind the metaverse blowup in the last two years? So how will Linden tackle this problem of sitting on terrabytes of user-created content with a resident dollar value attached to each object? "Make it open" can ONLY apply to their platform but the TRUE value is the content (ie. community). Open WHILE an asset... interoperable WHILE being venture funded... --J - Jeremy Kemp, M.Ed., M.S.J. Assistant Director, SL Campus SJSU School of Library & Information Science (408) 393-5270 Cell, (408) 924-2466 Office "SJSU SLIS" on the SL map SL Avatar: Jeremy Kabumpo Join SLED Builders! http://lists.simteach.com/listinfo.cgi/sledbuilders-simteach.com |
On Fri, 2007-09-21 at 14:25 -0700, Jeremy Kemp wrote:
> Hello, > > I spent a few hours boiling down Intel CTO Justin > Rattner's keynote yesterday at their developer forum. > "Virtual Worlds – The Rise of the 3D Internet" > > Notes and screenshots here: > http://www.simteach.com/wiki/index.php?title=RattnerIDF > > It is fascinating to see how a mega-tech looks at this > as an opportunity to sell more product. (Duh) And > ironic that it embraces and disses Second Life in the > same breath. > > Key watchwords are "interoperability" and "open > standard" and Croquet gets some solid airtime. Or > rather its commercial cousin QWAQ. > > Intel underlines that SL is NOT the next 3D web, but > only grumbles about fidelity and openness to back its > case. Ignoring the fact that this platform is the 90% > player behind the metaverse blowup in the last two > years? > > So how will Linden tackle this problem of sitting on > terrabytes of user-created content with a resident > dollar value attached to each object? "Make it open" > can ONLY apply to their platform but the TRUE value is > the content (ie. community). > > Open WHILE an asset... > interoperable WHILE being venture funded... I talked with some of SL devel folks and they told me that Second Life servers all run Linux. And, that they are teeter-tottering on the subject of open-sourcing their server app. I'll believe that when I see it. <chuckles> Does QWAQ have front-end user-space content creation tools that we don't have? If so, can we beg?? <grins> Ric -- ================================================ My father, Victor Moore (Vic) used to say: "There are two Great Sins in the world... ..the Sin of Ignorance, and the Sin of Stupidity. Only the former may be overcome." R.I.P. Dad. Linux user# 44256 Sign up at: http://counter.li.org/ http://www.sourceforge.net/projects/oar http://www.wayward4now.net <---down4now too ================================================ |
Ric Moore wrote:
> On Fri, 2007-09-21 at 14:25 -0700, Jeremy Kemp wrote: > >> Hello, >> >> I spent a few hours boiling down Intel CTO Justin >> Rattner's keynote yesterday at their developer forum. >> "Virtual Worlds – The Rise of the 3D Internet" >> >> Notes and screenshots here: >> http://www.simteach.com/wiki/index.php?title=RattnerIDF >> >> It is fascinating to see how a mega-tech looks at this >> as an opportunity to sell more product. (Duh) And >> ironic that it embraces and disses Second Life in the >> same breath. >> >> Key watchwords are "interoperability" and "open >> standard" and Croquet gets some solid airtime. Or >> rather its commercial cousin QWAQ. >> >> Intel underlines that SL is NOT the next 3D web, but >> only grumbles about fidelity and openness to back its >> case. Ignoring the fact that this platform is the 90% >> player behind the metaverse blowup in the last two >> years? >> >> So how will Linden tackle this problem of sitting on >> terrabytes of user-created content with a resident >> dollar value attached to each object? "Make it open" >> can ONLY apply to their platform but the TRUE value is >> the content (ie. community). >> >> Open WHILE an asset... >> interoperable WHILE being venture funded... >> > > I talked with some of SL devel folks and they told me that Second Life > servers all run Linux. And, that they are teeter-tottering on the > subject of open-sourcing their server app. I'll believe that when I see > it. <chuckles> Does QWAQ have front-end user-space content creation > tools that we don't have? If so, can we beg?? <grins> Ric > > > content-creator communities because LL just announced their Web 3.0 plans, complete with a server architecture meant to support 50,000,000 simultaneous users and an account base 20x that large. Open Source of all parts of the server architecture is core to that plan. L. |
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