Hi, I got network sockets to work in my Android port of CogVM with PharoCore-13137 image. I made changes to the logic of aioPoll so that it just checks on all handles once and returns if no I/O operations are ready without any looping, otherwise calls all relevant I/O handlers and returns. aioPoll is called as part of ioProcessEvents. I am able to open Monticello repos, download packages, merge, see diffs etc. Socket tests mostly succeeded, 2 failed. One for https (I did not investigate yet how to use SSL in Android NDK, so no surprise it does not work); another is NetNameResolverTest>>testLocalHostName (also failed on PC as I just checked so there is something non-related to Android). I am trying to run the "Software update" item on Pharo. It seems to progress, but very slowly (partly because Squeaksource is very slow from the US). Not sure how long it may take, but I'll try to get it to complete ;) Anyway, this is another step towards release. I have currently these plugins compiled in: BitBltSimulation "BitBltPlugin" BalloonEnginePlugin "B2DPlugin" FileCopyPlugin FilePlugin FloatArrayPlugin FloatMathPlugin JoystickTabletPlugin JPEGReaderPlugin RePlugin SecurityPlugin JPEGReadWriter2Plugin SocketPlugin MiscPrimitivePlugin DeflatePlugin "ZipPlugin" The plugin choice was mostly arbitrary, beyond those really necessary (Balloon Engine, Socket, etc.) What other plugins are worth adding and testing before I start preparing for the release? Thanks. -- Dimitry Golubovsky Anywhere on the Web |
On Tue, Aug 30, 2011 at 12:08:49AM -0400, Dimitry Golubovsky wrote: > > Hi, > > I got network sockets to work in my Android port of CogVM with > PharoCore-13137 image. > > I made changes to the logic of aioPoll so that it just checks on all > handles once and returns if no I/O operations are ready without any > looping, otherwise calls all relevant I/O handlers and returns. > aioPoll is called as part of ioProcessEvents. > > I am able to open Monticello repos, download packages, merge, see diffs etc. > > Socket tests mostly succeeded, 2 failed. One for https (I did not > investigate yet how to use SSL in Android NDK, so no surprise it does > not work); another is NetNameResolverTest>>testLocalHostName (also > failed on PC as I just checked so there is something non-related to > Android). > > I am trying to run the "Software update" item on Pharo. It seems to > progress, but very slowly (partly because Squeaksource is very slow > from the US). Not sure how long it may take, but I'll try to get it to > complete ;) > > Anyway, this is another step towards release. > > I have currently these plugins compiled in: > > BitBltSimulation "BitBltPlugin" > BalloonEnginePlugin "B2DPlugin" > FileCopyPlugin > FilePlugin > FloatArrayPlugin > FloatMathPlugin > JoystickTabletPlugin > JPEGReaderPlugin > RePlugin > SecurityPlugin > JPEGReadWriter2Plugin > SocketPlugin > MiscPrimitivePlugin > DeflatePlugin "ZipPlugin" > > The plugin choice was mostly arbitrary, beyond those really necessary > (Balloon Engine, Socket, etc.) > > What other plugins are worth adding and testing before I start > preparing for the release? > > Thanks. Dimitry, Very impressive, congratulations! If LargeIntegersPlugin works on Android, you should include that, UUIDPlugin would be good to have, but not really important. Bert, you have done work with touch input and multitouch, were there any plugins required to support this? Just for reference, here are the plugins that Ian included in a recent standard Unix VM: # Automatically generated makefile include for internal plugins INTERNAL_PLUGINS = ADPCMCodecPlugin AsynchFilePlugin BMPReadWriterPlugin B2DPlugin BitBltPlugin CroquetPlugin DSAPrims ZipPlugin DropPlugin FFTPlugin FT2Plugin FilePlugin FloatArrayPlugin FloatMathPlugin GeniePlugin JPEGReadWriter2Plugin JPEGReaderPlugin JoystickTabletPlugin Klatt LargeIntegers LocalePlugin Matrix2x3Plugin MiscPrimitivePlugin RePlugin SecurityPlugin SerialPlugin SlangTestSupportPlugin SocketPlugin SoundCodecPrims SoundGenerationPlugin SoundPlugin StarSqueakPlugin SurfacePlugin # Automatically generated makefile include for external plugins EXTERNAL_PLUGINS = B3DAcceleratorPlugin Squeak3D ClipboardExtendedPlugin DBusPlugin SqueakFFIPrims FileCopyPlugin GStreamerPlugin HostWindowPlugin KedamaPlugin KedamaPlugin2 MIDIPlugin Mpeg3Plugin RomePlugin UUIDPlugin AioPlugin UnixOSProcessPlugin XDisplayControlPlugin Dave |
On 30.08.2011, at 14:03, David T. Lewis wrote: > > On Tue, Aug 30, 2011 at 12:08:49AM -0400, Dimitry Golubovsky wrote: >> >> Hi, >> >> I got network sockets to work in my Android port of CogVM with >> PharoCore-13137 image Nice! > Bert, you have done work with touch input and multitouch, were > there any plugins required to support this? No plugin. The VM just emits a Complex event (see Cross/vm/sq.h and iOS/vm/iPhone/Classes/sqSqueakIPhoneApplication+events.m). This is modeled very closely on what iOS uses natively. We may want to find a more cross-platform interface, but I have no idea how touch events look in Android. - Bert - |
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