Hi all!
(warning - long post - but possible containing some good info and thoughts) Hmmmmmm. Ok, triggered by Cees' post on his blog and other discsussions on IRC I started wondering and questioning our established views on "how" we should maintain and further develop the "official" Squeak image. Hehe, we have *never* done that before, have we? ;) Let us take a step back and look at what we have tried in the past: 1. In the beginning we had SqC, a tight team with full time dedicated people. A few of the SqCers (Ted and Dan IIRC) worked as update stream maintainers and did most "harvesting". It worked probably because of the limited scale and the dedicated time. And because SqC held the rudder, there was not much discussion going on. There were negative sides of course - but if we focus on the actual work made on the image, this model probably worked quite ok given the circumstances at the time. After all, it is a classic model - a few people in control and most others sending contributions that may or may not be accepted. 2. Then we moved to a model with a few people outside of SqC maintaining the update stream and harvesting changes from the list (as before sent as changesets to squeak-dev). This also worked for a while, but the harvesters did not work full time nor did they get paid - so they got really tired. :) And the rudder was not as firmly held, with both positive and negative effects. One of the positive effects was that the community probably had a more direct "saying" on what went in - it was a first step in a gradual transfer of responsibility to the community at large. 3. As a response to this (the seemingly unsustainable harvesting model) an new model formed that is based on dividing the image into different parts (using PackageInfo that came about when Monticello was built) and then trying to get people to take personal responsibility of those parts ("Stewards") and form smaller development teams around them. Most of us saw this as the only way forward - and we also recognized that this was the way that all the "rest" of the Squeak artifacts are maintained (see 666 packages on SM) - so why shouldn't it work also for the parts in the image? With 3.9 this partitioning is now official since the 3.9 release team took the partitioning and ran with it. A good move IMHO, but... (there is always one, isn't there?) ...developers haven't really *flocked* to the different parts and the small teams we all wanted to see haven't flourished. The 3.9 team ended up acting more like harvesters than integrators. So the theory sounds good - but the practice isn't following. Why is that so? Perhaps it is simply because we haven't "pushed" this model enough in the community. Are people aware that there now are different packages waiting for Stewards to take them on? Are people aware of what that means? Do we even have this model defined and described a little bit? No. So that is surely one of the reasons. But is it really the only one - a lack of "marketing"? I think there is at least one more reason. I think that the simple fact is that a lot of the work on the base packages are done as "side effects". Things you stumble on while you are writing the next Seaside or whatever. Things that have bugged you for a long time and suddenly you just fire up a browser and try to fix it. Try to scratch that damn itch! At least bug fixes and small enhancements come about this way I am pretty sure. So the same people that typically do these small fixes, possibly all over the place, can't really sign up for each and every PI of the image. And most of these people are also pretty busy so just signing up for one of these PIs is a "step" that is easiest not taken. Just looking at myself - yes, I want to help with IO, Collections, a few tools and probably a bit here and there related to packages I try to maintain. And yes, I did join the IO team when this was fresh - but alas, even *I* have dozed off. So if the vision of "permanent" teams around a Steward for specific parts of the image fails because of the fact that people aren't that focused or have that amount of time or interest (or whatever the reason is) - are there other ways to organize ourselves? I don't have a clear "package" to offer. :) But I do think we can fix some problems at least: 1. The Easy Contribution. Now, is it *easy* for someone to "share" a fix or enhancement? Is it a single button to push? Is it obvious how to do it? Can a newbie do it? Is the mental barrier low enough or is sharing a fix connected with a bunch of prerequisites like code quality, unit tests etc that makes it seem "hard work" to do it? Have you ever skipped sending in a fix because it just felt like a bit too much work at the moment you made the fix? Truthfully? :) Earlier it was kinda easy. You picked the changesorter, sliced out your fix, wrote a preamble and fired it off with a "mail to list". You knew that perhaps it would not be picked up, perhaps not - but at least this first step was easy. And yes, we drowned in such contributions and suffered from lack of harvesting - but that is still the second step - the first step seemed to work pretty ok. Today it is *almost* as easy. We still use changesets for fixes etc, but we upload to a Mantis installation instead. It gives better tracking and so on, but the steps to create an issue etc is more complex. You need to get an account and figure out what to write in various fields and so on. But sure, it is still fairly easy. I bet we could make it even easier though. 2. The Bleeding Edge. Today we really don't have a bleeding edge. This is an idea that has been around in various shapes and forms, a separate alpha update stream or whatever. This is also what most other "more conventional" OSS projects have - the CVS/SVN or whatever repository. The classic model is to have trusted developers that can just "commit" straight onto a bleeding edge - and then it gets gradually frozen, tested, distilled, reviewed or whatever when the times come for a release. Our corresponding bleeding edge today would be a range of MC repos which you would need to track and manually pull snapshots from - for each package in the image. There are many. And the snapshots typically interdepend on each other so you just can't pull the latest from them all. I bet that if we had the official image available in a similarly "easy" way as a single CVS/SVN repo - it would be much easier for developers to engage. Doesn't this idea go against the partitioning idea? Yeah, probably. But perhaps we can make them live side by side! Consider if we just set such a thing up and let developers "go wild". The maintainers of each separate piece could then track this thing and "shout" if they saw something go astray. Or simply roll back or "fix" changes that missed the mark. And they could then take "sanctioned" snapshots of their each package and put that in a repo. Ok, this email is FAAAR too long already. I did have a number 3 too - but it is still a bit vague so I will stop here. regards, Göran |
[hidden email] wrote:
> (warning - long post - but possible containing some good info and > thoughts) Interesting post. Couple of comments: > With 3.9 this partitioning is now official since the 3.9 release team > took the partitioning and ran with it. A good move IMHO, but... (there > is always one, isn't there?) > > ...developers haven't really *flocked* to the different parts and the > small teams we all wanted to see haven't flourished. The 3.9 team ended > up acting more like harvesters than integrators. So the theory sounds > good - but the practice isn't following. Why is that so? I think it's simply because the 3.9 team never understood itself as an integrator of externally maintained packages. Instead of delegating fixes to the appropriate maintainers and waiting for those fixes to be turned around they added them directly to the image. I can understand why they did it (it's a lot faster to push this stuff directly) but when it comes to enabling others this is a plain slap in the face. Personally, I think that the only way to make progress in this matter, to really enable and to push the maintenance issue, is to make the community feel that actions have consequences. As long as the release team will do the work for everyone they'll only burn out with little positive effect overall. But what if there wouldn't be a single change in Morphic in 3.9 because there isn't a team which has delivered a Morphic package for the release? What if the fixes to Files and Sockets are missing because there isn't an I/O team delivering a package for the release? I think you'd *very quickly* find a few people who find that they have at least enough time to fix and integrate a bug here and there. And that is a starting point, people grouping around that package to fix a bug here or there. > 1. The Easy Contribution. [... snip ...] > Today it is *almost* as easy. We still use changesets for fixes etc, but > we upload to a Mantis installation instead. It gives better tracking and > so on, but the steps to create an issue etc is more complex. You need to > get an account and figure out what to write in various fields and so on. > But sure, it is still fairly easy. I bet we could make it even easier > though. I know that people bitch and moan about Mantis but all I can say is that compared with the alternatives, Mantis is hugely advantageous. Even the threshold to post a bug is good in my understanding. It makes sure that if you go to the length of reporting a bug (and it's really not *that* much effort) you try to provide good and accurate information. 9 out of 10 bugs that I come across are clear, obvious, and for those that come with a fix the fix is usually just fine the way it is. Meaning I can avoid sifting through tons of unrelated emails (the BFAV problem) and focus on solving or integrating the fixes. In other words, lowering the bar is not necessarily advantageous. > 2. The Bleeding Edge. [... snip ...] > Consider if we just set such a thing up and let developers "go wild". > The maintainers of each separate piece could then track this thing and > "shout" if they saw something go astray. Or simply roll back or "fix" > changes that missed the mark. And they could then take "sanctioned" > snapshots of their each package and put that in a repo. I don't think so. Cheers, - Andreas |
--- Andreas Raab <[hidden email]> wrote:
> I know that people bitch and moan about Mantis but > all I can say is that > compared with the alternatives, Mantis is hugely > advantageous. Even the > threshold to post a bug is good in my understanding. > It makes sure that > if you go to the length of reporting a bug (and it's > really not *that* > much effort) you try to provide good and accurate > information. 9 out of > 10 bugs that I come across are clear, obvious, and > for those that come > with a fix the fix is usually just fine the way it > is. Meaning I can > avoid sifting through tons of unrelated emails (the > BFAV problem) and > focus on solving or integrating the fixes. In other > words, lowering the > bar is not necessarily advantageous. Personally, I think using a bug tracker is a "MUST" when you're dealing with so much code/packages/environments/projects... It gives you history and traceability among other things (plus easy reporting, tracking, etc.) Regarding release 3.9 (I came back to Squeak after a long pause), what bugs me the most is the fact that a lot of packages don't load properly (or don't load at all!) in 3.9. I've always thought not loading your code into a clean image prior to releasing is a capital sin. Yes, some would say it's easy to whine and complain but I think we can definitely improve the process and the user experience with a little more effort here... like trying to load your packages into a clean image... Btw, since I'm mostly interested in database stuff (99% RDBMS), I'd volunteer to help/test/document the ODBC/MySQL/WhateverRelationalDatabase area... ----------------- Benoit St-Jean Yahoo! Messenger: bstjean A standpoint is an intellectual horizon of radius zero. (Albert Einstein) |
In reply to this post by Andreas.Raab
Hi Andreas and all!
Andreas Raab <[hidden email]> wrote: > [hidden email] wrote: > > With 3.9 this partitioning is now official since the 3.9 release team > > took the partitioning and ran with it. A good move IMHO, but... (there > > is always one, isn't there?) > > > > ...developers haven't really *flocked* to the different parts and the > > small teams we all wanted to see haven't flourished. The 3.9 team ended > > up acting more like harvesters than integrators. So the theory sounds > > good - but the practice isn't following. Why is that so? > > I think it's simply because the 3.9 team never understood itself as an > integrator of externally maintained packages. Instead of delegating > fixes to the appropriate maintainers and waiting for those fixes to be > turned around they added them directly to the image. I can understand > why they did it (it's a lot faster to push this stuff directly) but when > it comes to enabling others this is a plain slap in the face. I would guess that the 3.9 team disagrees :) - but it doesn't matter - what matters is how we go forward from here. Do we believe in the model? Will the next release team (3.10 or 4.0 or both in parallell :)) work differently? Do we need to create some team (or appoint a role in the current board at least) to get these teams going - like explaining it more, trying to help people form teams etc? Should we focus on central infrastructure for these teams or let them "spread" any way they like? And so on. > Personally, I think that the only way to make progress in this matter, > to really enable and to push the maintenance issue, is to make the > community feel that actions have consequences. As long as the release > team will do the work for everyone they'll only burn out with little > positive effect overall. But what if there wouldn't be a single change > in Morphic in 3.9 because there isn't a team which has delivered a > Morphic package for the release? What if the fixes to Files and Sockets > are missing because there isn't an I/O team delivering a package for the > release? > > I think you'd *very quickly* find a few people who find that they have > at least enough time to fix and integrate a bug here and there. And that > is a starting point, people grouping around that package to fix a bug > here or there. Yeah, it might work. We would of course get a "breather" period while teams get formed, but for the next release that might not be a bad idea. Robustness, bug fixing, cleaning might be what we should focus on anyway. > > 1. The Easy Contribution. > [... snip ...] > > Today it is *almost* as easy. We still use changesets for fixes etc, but > > we upload to a Mantis installation instead. It gives better tracking and > > so on, but the steps to create an issue etc is more complex. You need to > > get an account and figure out what to write in various fields and so on. > > But sure, it is still fairly easy. I bet we could make it even easier > > though. > > I know that people bitch and moan about Mantis but all I can say is that I don't :). I was just comparing the "Easyness" of making the contribution. As we are totally in agreement with, we need an issue tracker of course. > compared with the alternatives, Mantis is hugely advantageous. Even the > threshold to post a bug is good in my understanding. It makes sure that > if you go to the length of reporting a bug (and it's really not *that* > much effort) you try to provide good and accurate information. 9 out of > 10 bugs that I come across are clear, obvious, and for those that come > with a fix the fix is usually just fine the way it is. Meaning I can > avoid sifting through tons of unrelated emails (the BFAV problem) and > focus on solving or integrating the fixes. In other words, lowering the > bar is not necessarily advantageous. I agree with your points too. I am just afraid that we are missing lots of "small fixes" because people don't take the time. I might be wrong. > > 2. The Bleeding Edge. > [... snip ...] > > Consider if we just set such a thing up and let developers "go wild". > > The maintainers of each separate piece could then track this thing and > > "shout" if they saw something go astray. Or simply roll back or "fix" > > changes that missed the mark. And they could then take "sanctioned" > > snapshots of their each package and put that in a repo. > > I don't think so. To clarify - such a "hot bed" could work like a "Zoo" or a place where all these "trivial fixes" could "just be made" and then easily harvested simply by using MC selective merging or something. Just a thought. > Cheers, > - Andreas regards, Göran |
In reply to this post by Benoit St-Jean
Hi!
Benoit St-Jean <[hidden email]> wrote: > --- Andreas Raab <[hidden email]> wrote: > > I know that people bitch and moan about Mantis but > > all I can say is that [SNIP] > Personally, I think using a bug tracker is a "MUST" > when you're dealing with so much > code/packages/environments/projects... It gives you > history and traceability among other things (plus easy > reporting, tracking, etc.) I never said otherwise. I was talking about the easiness of the contribution. I am even writing an issue tracker for gods sake. ;) > Regarding release 3.9 (I came back to Squeak after a > long pause), what bugs me the most is the fact that a > lot of packages don't load properly (or don't load at > all!) in 3.9. I've always thought not loading your > code into a clean image prior to releasing is a > capital sin. Eh... if you are talking about the 666 packages on SM - the release team has nothing to do with the external packages - that is up to the maintainers to move forward. > Yes, some would say it's easy to whine and complain > but I think we can definitely improve the process and > the user experience with a little more effort here... > like trying to load your packages into a clean > image... Again, this has not been the task for the release team. We could of course change that - but I don't think that is reasonable. regards, Göran |
In reply to this post by Andreas.Raab
I agree.
We did what we did because we tried to still make the system move forward in presence of ghost team. > [hidden email] wrote: >> (warning - long post - but possible containing some good info and >> thoughts) > > Interesting post. Couple of comments: > >> With 3.9 this partitioning is now official since the 3.9 release team >> took the partitioning and ran with it. A good move IMHO, but... >> (there >> is always one, isn't there?) >> ...developers haven't really *flocked* to the different parts and the >> small teams we all wanted to see haven't flourished. The 3.9 team >> ended >> up acting more like harvesters than integrators. So the theory sounds >> good - but the practice isn't following. Why is that so? > > I think it's simply because the 3.9 team never understood itself as > an integrator of externally maintained packages. Instead of > delegating fixes to the appropriate maintainers and waiting for > those fixes to be turned around they added them directly to the > image. I can understand why they did it (it's a lot faster to push > this stuff directly) but when it comes to enabling others this is a > plain slap in the face. > > Personally, I think that the only way to make progress in this > matter, to really enable and to push the maintenance issue, is to > make the community feel that actions have consequences. As long as > the release team will do the work for everyone they'll only burn > out with little positive effect overall. But what if there wouldn't > be a single change in Morphic in 3.9 because there isn't a team > which has delivered a Morphic package for the release? What if the > fixes to Files and Sockets are missing because there isn't an I/O > team delivering a package for the release? > > I think you'd *very quickly* find a few people who find that they > have at least enough time to fix and integrate a bug here and > there. And that is a starting point, people grouping around that > package to fix a bug here or there. > >> 1. The Easy Contribution. > [... snip ...] >> Today it is *almost* as easy. We still use changesets for fixes >> etc, but >> we upload to a Mantis installation instead. It gives better >> tracking and >> so on, but the steps to create an issue etc is more complex. You >> need to >> get an account and figure out what to write in various fields and >> so on. >> But sure, it is still fairly easy. I bet we could make it even easier >> though. > > I know that people bitch and moan about Mantis but all I can say is > that compared with the alternatives, Mantis is hugely advantageous. > Even the threshold to post a bug is good in my understanding. It > makes sure that if you go to the length of reporting a bug (and > it's really not *that* much effort) you try to provide good and > accurate information. 9 out of 10 bugs that I come across are > clear, obvious, and for those that come with a fix the fix is > usually just fine the way it is. Meaning I can avoid sifting > through tons of unrelated emails (the BFAV problem) and focus on > solving or integrating the fixes. In other words, lowering the bar > is not necessarily advantageous. > >> 2. The Bleeding Edge. > [... snip ...] >> Consider if we just set such a thing up and let developers "go wild". >> The maintainers of each separate piece could then track this thing >> and >> "shout" if they saw something go astray. Or simply roll back or "fix" >> changes that missed the mark. And they could then take "sanctioned" >> snapshots of their each package and put that in a repo. > > I don't think so. > > Cheers, > - Andreas > |
In reply to this post by Göran Krampe
I read the blog of cees and it reminds me the post of someone
thinking aloud but not really actually doing something to improve the situation. Blogging is so easy. > 1. In the beginning we had SqC, a tight team with full time dedicated > people. A few of the SqCers (Ted and Dan IIRC) worked as update stream > maintainers and did most "harvesting". It worked probably because > of the > limited scale and the dedicated time. And because SqC held the rudder, > there was not much discussion going on. There were negative sides of > course - but if we focus on the actual work made on the image, this > model probably worked quite ok given the circumstances at the time. > After all, it is a classic model - a few people in control and most > others sending contributions that may or may not be accepted. Sure I think with 5 people payed full time we could do a lot. > 3. As a response to this (the seemingly unsustainable harvesting > model) > an new model formed that is based on dividing the image into different > parts (using PackageInfo that came about when Monticello was built) > and > then trying to get people to take personal responsibility of those > parts > ("Stewards") and form smaller development teams around them. Most > of us > saw this as the only way forward - and we also recognized that this > was > the way that all the "rest" of the Squeak artifacts are maintained > (see > 666 packages on SM) - so why shouldn't it work also for the parts > in the > image? > > With 3.9 this partitioning is now official since the 3.9 release team > took the partitioning and ran with it. A good move IMHO, but... (there > is always one, isn't there?) I do not understand your sentence above so I will not reply. > ...developers haven't really *flocked* to the different parts and the > small teams we all wanted to see haven't flourished. The 3.9 team > ended > up acting more like harvesters than integrators. So the theory sounds > good - but the practice isn't following. Why is that so? Indeed! > Perhaps it is simply because we haven't "pushed" this model enough in > the community. Are people aware that there now are different packages > waiting for Stewards to take them on? Are people aware of what that > means? Do we even have this model defined and described a little bit? > No. Exact. > So that is surely one of the reasons. But is it really the only one > - a > lack of "marketing"? > > I think there is at least one more reason. I think that the simple > fact > is that a lot of the work on the base packages are done as "side > effects". Things you stumble on while you are writing the next Seaside > or whatever. Things that have bugged you for a long time and suddenly > you just fire up a browser and try to fix it. Try to scratch that damn > itch! > > At least bug fixes and small enhancements come about this way I am > pretty sure. So the same people that typically do these small fixes, > possibly all over the place, can't really sign up for each and > every PI > of the image. And most of these people are also pretty busy so just > signing up for one of these PIs is a "step" that is easiest not taken. > > Just looking at myself - yes, I want to help with IO, Collections, > a few > tools and probably a bit here and there related to packages I try to > maintain. And yes, I did join the IO team when this was fresh - but > alas, even *I* have dozed off. Indeed. Doing something regularly a little at the time but steadily is really difficult. > So if the vision of "permanent" teams around a Steward for specific > parts of the image fails because of the fact that people aren't that > focused or have that amount of time or interest (or whatever the > reason > is) - are there other ways to organize ourselves? > > I don't have a clear "package" to offer. :) But I do think we can fix > some problems at least: > > 1. The Easy Contribution. > > Now, is it *easy* for someone to "share" a fix or enhancement? Is it a > single button to push? Is it obvious how to do it? Can a newbie do it? > Is the mental barrier low enough or is sharing a fix connected with a > bunch of prerequisites like code quality, unit tests etc that makes it > seem "hard work" to do it? Have you ever skipped sending in a fix > because it just felt like a bit too much work at the moment you > made the > fix? Truthfully? :) Send a fix to who? > Earlier it was kinda easy. You picked the changesorter, sliced out > your > fix, wrote a preamble and fired it off with a "mail to list". You knew > that perhaps it would not be picked up, perhaps not - but at least > this > first step was easy. And yes, we drowned in such contributions and > suffered from lack of harvesting - but that is still the second step - > the first step seemed to work pretty ok. > > Today it is *almost* as easy. We still use changesets for fixes > etc, but > we upload to a Mantis installation instead. It gives better > tracking and > so on, but the steps to create an issue etc is more complex. You > need to > get an account and figure out what to write in various fields and > so on. > But sure, it is still fairly easy. I bet we could make it even easier > though. At least this is rationalized (I do not find my babies inside Mantis but I like the infrasttructure it represents). > 2. The Bleeding Edge. > > Today we really don't have a bleeding edge. This is an idea that has > been around in various shapes and forms, a separate alpha update > stream > or whatever. This is also what most other "more conventional" OSS > projects have - the CVS/SVN or whatever repository. The classic > model is > to have trusted developers that can just "commit" straight onto a > bleeding edge - and then it gets gradually frozen, tested, distilled, > reviewed or whatever when the times come for a release. > > Our corresponding bleeding edge today would be a range of MC repos > which > you would need to track and manually pull snapshots from - for each > package in the image. There are many. And the snapshots typically > interdepend on each other so you just can't pull the latest from them > all. > > I bet that if we had the official image available in a similarly > "easy" > way as a single CVS/SVN repo - it would be much easier for > developers to > engage. Doesn't this idea go against the partitioning idea? Yeah, > probably. But perhaps we can make them live side by side! > > Consider if we just set such a thing up and let developers "go wild". > The maintainers of each separate piece could then track this thing and > "shout" if they saw something go astray. Or simply roll back or "fix" > changes that missed the mark. And they could then take "sanctioned" > snapshots of their each package and put that in a repo. Have a serious look in the inbox of the squeakfoundation source to see that it cannot work. What can work is that you have a guy responsible of package that sorts the stuff he wants to get in. The main problem is cross cutting changes. because you need several packages to be in sync. Stef |
In reply to this post by Göran Krampe
--- [hidden email] wrote:
> I never said otherwise. I was talking about the > easiness of the > contribution. I am even writing an issue tracker for > gods sake. ;) I know Goran, I didn't mean the contrary! Personnaly, I think Mantis does a good job and is pretty easy to use. And I too am writing a bug tracker in Smalltalk... :) > Eh... if you are talking about the 666 packages on > SM - the release team > has nothing to do with the external packages - that > is up to the > maintainers to move forward. I know. The 3.9 release had LOTS of stuff in it and the release team did a great job but I was pretty disappointed when most of the packages I tried to install failed one after another... As I said in an earlier post, yep 3.9 is great but it would be MUCH cooler if we could install all those cool packages and not try to figure out why we get a debugger, errors, etc. most of the time. > Again, this has not been the task for the release > team. We could of > course change that - but I don't think that is > reasonable. No, that wouldn't make any sense like you say. It's everyone's responsibility to not only develop but ideally also maintain their own stuff so their packages are in sync with the newest release as quickly as possible. ----------------- Benoit St-Jean Yahoo! Messenger: bstjean A standpoint is an intellectual horizon of radius zero. (Albert Einstein) |
In reply to this post by stephane ducasse-2
>From: stephane ducasse <[hidden email]>
>Reply-To: The general-purpose Squeak developers >list<[hidden email]> >To: The general-purpose Squeak developers >list<[hidden email]> >Subject: Re: History and thoughts about "how" we work on the image together >Date: Sun, 8 Oct 2006 13:47:51 +0200 > >>Consider if we just set such a thing up and let developers "go wild". >>The maintainers of each separate piece could then track this thing and >>"shout" if they saw something go astray. Or simply roll back or "fix" >>changes that missed the mark. And they could then take "sanctioned" >>snapshots of their each package and put that in a repo. > I missed this email originally it looks like. But what if every MC repository had two branches. One for "bleeding edge" type things where anyone from the comunity can write their changes, and a "production line" repository where the package maintainer could publish what he liked from the submissions to make the stable branch. Then the squeak map concept could be changed to just look in these places for the packages (or at least it could be an option). I don't know what package maintainers are/were in the current/previous system, but in most OSS projects of any size they wind up being people who mostly merge changes of others (and run the test suite against it, etc., etc.) AFAIK. And taking a concept like this even further, change systems like DVS usually have a way to maintain multiple branches at the same time (i.e. gcc 3.* still maintained while 4.* is being worked on and even released). Perhaps if the back end repository where some kind of seaside application, as opposed to a file system, then we could automatically have such branching. Someone checks in a new version for 4.* and the system just creates a new section for it. And the maintainer has some kind of switch to say in what branch to look for the official release, so that squeakmap and friends know where to look. Just a thought. Don't know if it's possible, reasonable or desirable. :) |
In reply to this post by Göran Krampe
I would just like to say that, after having participated in the previous
Stewarding effort to a considerable extent, I'm extremely interested in experimenting with a more anarchic/distributed process. In particular what I would like is to have a live system of 'updates' where anyone with sufficiently high SqP ranking can submit an update directly into the 'pool' and it is immediately available to everyone subscribed to the 'pool'. Then either through automatic or manual means each 'update' receives votes (the number of votes each person can give or take away may be based on their SqP ranking). The idea is then that someone who wants to live sort of on the edge, but not too close, can set things up so that they only get automatically get updates that have a vote of at least X and if they have an update and it's vote drops below Y (X>Y) then it is automatically removed. My idea then is that a release team would at some specified time build an image from this pool of updates based partially on the votes and partially on manual checking/verification. Let me stress that this is something I would like to experiment with, not immediately use for an official release. I think this system has possibilities but only something like real-world testing can really address how well it is likely to work in practice. Ken signature.asc (196 bytes) Download Attachment |
So try :)
Stef On 9 oct. 06, at 22:49, Ken Causey wrote: > I would just like to say that, after having participated in the > previous > Stewarding effort to a considerable extent, I'm extremely > interested in > experimenting with a more anarchic/distributed process. > > In particular what I would like is to have a live system of 'updates' > where anyone with sufficiently high SqP ranking can submit an update > directly into the 'pool' and it is immediately available to everyone > subscribed to the 'pool'. Then either through automatic or manual > means > each 'update' receives votes (the number of votes each person can give > or take away may be based on their SqP ranking). The idea is then > that > someone who wants to live sort of on the edge, but not too close, can > set things up so that they only get automatically get updates that > have > a vote of at least X and if they have an update and it's vote drops > below Y (X>Y) then it is automatically removed. > > My idea then is that a release team would at some specified time build > an image from this pool of updates based partially on the votes and > partially on manual checking/verification. > > Let me stress that this is something I would like to experiment with, > not immediately use for an official release. I think this system has > possibilities but only something like real-world testing can really > address how well it is likely to work in practice. > > Ken > |
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