On Mar 23, 2008, at 4:17 , Igor Stasenko wrote:
> Which, in own turn, shows that it was a bad design choice to specify
> origin of gradient in screen-space coordinates, instead of coordinates
> relative to morph.
Well, since coordinates in Morphic are absolute anyway, it was an
obvious choice. It's wrong, agreed, but I doubt it's feasible to
change Morphic to relative coordinates without a lot of breakage.
- Bert -
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