I am working on learning squeak and want to know how to create a scripting tile for use in Etoys. Thanks, Stephen _______________________________________________ Beginners mailing list [hidden email] http://lists.squeakfoundation.org/mailman/listinfo/beginners |
On Monday 14 Feb 2011 2:07:53 am Steve Thomas wrote:
> I am working on learning squeak and want to know how to create a scripting > tile for use in Etoys. Bring up Etoys (scripting tool) for a morph by clicking on the 'eye' halo icon. You will get a flap containing property and command tiles for that morph. You can drag the "empty script" tile into the world to get an empty scriptor. Or drag any desired property/command tile from this flap and drop it into the world and a scriptor will automatically be created around this tile. You may drop further tiles from Etoys flap into this script to build a sequence of tiles. While scripting, you may find it useful to keep "All Scripts" (controls running of scripts) and "Players" morph (list of morphs with scripts) around. Also see http://www.squeakland.org/tutorials/ Subbu _______________________________________________ Beginners mailing list [hidden email] http://lists.squeakfoundation.org/mailman/listinfo/beginners |
Subbu,
Thanks perhaps I should have been clearer in my question, I want to know how to create my own "property/command tile". For example I want to create a new morph to create a number line object. I would like to add a new "category" (ie: like collections for a playfield) for my number line and add property tiles that can be dragged from the viewer into the script.
Stephen
On Sun, Feb 13, 2011 at 8:39 PM, K. K. Subramaniam <kksubbu.ml@gmail.com> wrote:
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Okay I partially figured this out and was able to add a scripting tile to my own category.
In the class additionsToViewerCategoryFraction I added a "slot" using:
The part I was missing was I had to to Etoys-Scripting Player the getMajorTicks and setMajorTicks Methods.
I also found I can use command instead of slot. Thanks, Stephen On Mon, Feb 14, 2011 at 12:04 AM, Steve Thomas <[hidden email]> wrote: Subbu, _______________________________________________ Beginners mailing list [hidden email] http://lists.squeakfoundation.org/mailman/listinfo/beginners |
On Monday 14 Feb 2011 4:49:33 pm Steve Thomas wrote:
> In the class additionsToViewerCategoryFraction I added a "slot" using: > > (slot st1 'The quantity of Steve parts' Number readWrite Player > getMajorTicks Player setMajorTicks:) > > > The part I was missing was I had to to Etoys-Scripting Player the > getMajorTicks and > setMajorTicks Methods. > > I also found I can use command instead of slot. getter/setter for ReadWrite property. command refers to actions. In your methods, you can access the morph involved in the player using: self costume renderedMorph The tricky part is that you have to choose unique names for slots, commands, getters and setters. This is because Player uses a flat name space for all slot/command names and methods. This may look simple, but you could have packages loaded from outside that could introduce name clashes. BTW, I mistook you for another Steve in my earlier reply. Sorry. Subbu _______________________________________________ Beginners mailing list [hidden email] http://lists.squeakfoundation.org/mailman/listinfo/beginners |
On Mon, Feb 14, 2011 at 10:41 PM, K. K. Subramaniam <kksubbu.ml@gmail.com> wrote:
So do all names have to be unique or the category/name combination? BTW, I mistook you for another Steve in my earlier reply. Sorry. There's another?!? ;)
Thanks!!!
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On 15.02.2011, at 04:54, Steve Thomas wrote:
> So do all names have to be unique or the category/name combination? Selectors (method names) in a class have to be unique. Method categories are only for convenient browsing, they do not affect execution. - Bert - _______________________________________________ Beginners mailing list [hidden email] http://lists.squeakfoundation.org/mailman/listinfo/beginners |
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