The TCamera has a zNear and zFar distance, and it sets the default
values internally. You should be able to set these values via #zNear:
and #zFar once you get hold of the TCamera. The TCamera is held inside
of the CroquetHarness.
David
On 3/16/07, John Sennesael <
[hidden email]> wrote:
> After finally figuring out how to create my own world morph, I wanted to
> make the world a little bigger,
> I managed to resize the floor and skybox, but appearantly now the skybox
> is too big that it falls partly outside
> of the camera's far plane, and it is causing a strange effect since part
> of the skybox is clipped away.
> I would like to know how I can get access to the camera and how to
> modify it's far clipping value.
> From browsing around in the system browser I know that the class I want
> is TCamera, but where is it stored?
> And how do I access it from my World initialize method?
>
> If anyone can answer this for me, it would help me out alot.
>