How to use "croquet.props"

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RC
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How to use "croquet.props"

RC
I would like to configure a Croquet island to automatically use an avatar with BVH motion (as opposed to having to manually load such an avatar after the island has been created and rendered).

The island I'm working with uses CroquetHarnessWithMenu which, in turn, uses CroquetProperties to read in the file "croquet.props".  This file appears to setup a dictionary that Croquet consults to determine what sort of avatar with which to initialize.  My presumption is that if I can correctly edit this file, I can cause my island to initialize with a BVH-type avatar.

Am I correct?  If so, can anyone offer tips about the format of "croquet.props"?  From looking over CroquetHarnessWithMenu>>initialize, the contents for denoting a BVH-type avatar seem relatively clear.
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Re: How to use "croquet.props"

Peter Moore-5
Check out the Load Avatar with Motion dialogue under the Avatar menu.  
I believe setting up your bvh-type avatar using this tool will create  
a new "character" that is now your default avatar.

-Peter

On Oct 8, 2007, at 3:30 PM, RC wrote:

>
> I would like to configure a Croquet island to automatically use an  
> avatar
> with BVH motion (as opposed to having to manually load such an  
> avatar after
> the island has been created and rendered).
>
> The island I'm working with uses CroquetHarnessWithMenu which, in  
> turn, uses
> CroquetProperties to read in the file "croquet.props".  This file  
> appears to
> setup a dictionary that Croquet consults to determine what sort of  
> avatar
> with which to initialize.  My presumption is that if I can  
> correctly edit
> this file, I can cause my island to initialize with a BVH-type avatar.
>
> Am I correct?  If so, can anyone offer tips about the format of
> "croquet.props"?  From looking over  
> CroquetHarnessWithMenu>>initialize, the
> contents for denoting a BVH-type avatar seem relatively clear.
> --
> View this message in context: <a href="http://www.nabble.com/How-to-use-%">http://www.nabble.com/How-to-use-% 
> 22croquet.props%22-tf4590526.html#a13104289
> Sent from the Croquet - Dev mailing list archive at Nabble.com.
>

RC
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Re: How to use "croquet.props"

RC
Thanks for the response, Peter!  Unfortunately, using the Avatar menu options doesn't seem to change the default avatar.  It looks as though changing "corquet.props" is the least intrusive / most sure fire means of setting up a default BVH avatar.  The question remains:  how to properly update the file!

Thanks,

-RC

Peter Moore wrote
Check out the Load Avatar with Motion dialogue under the Avatar menu.  
I believe setting up your bvh-type avatar using this tool will create  
a new "character" that is now your default avatar.

-Peter

On Oct 8, 2007, at 3:30 PM, RC wrote:

>
> I would like to configure a Croquet island to automatically use an  
> avatar
> with BVH motion (as opposed to having to manually load such an  
> avatar after
> the island has been created and rendered).
>
> The island I'm working with uses CroquetHarnessWithMenu which, in  
> turn, uses
> CroquetProperties to read in the file "croquet.props".  This file  
> appears to
> setup a dictionary that Croquet consults to determine what sort of  
> avatar
> with which to initialize.  My presumption is that if I can  
> correctly edit
> this file, I can cause my island to initialize with a BVH-type avatar.
>
> Am I correct?  If so, can anyone offer tips about the format of
> "croquet.props"?  From looking over  
> CroquetHarnessWithMenu>>initialize, the
> contents for denoting a BVH-type avatar seem relatively clear.
> --
> View this message in context: <a href="http://www.nabble.com/How-to-use-%">http://www.nabble.com/How-to-use-% 
> 22croquet.props%22-tf4590526.html#a13104289
> Sent from the Croquet - Dev mailing list archive at Nabble.com.
>