Hi, I am playing around with Morphs to create a Board for the ancient Go game. Given that I'd like to create a completely new kind of Morph (i.e. a Class that extends Morph), I'd like to find out which methods in the Morph class are defined as subclass responsibilities. Is there any fast way to do such a kind of search? Thanks, Felix _______________________________________________ Beginners mailing list [hidden email] http://lists.squeakfoundation.org/mailman/listinfo/beginners |
Browse senders of #subclassResponsibility, and look for objects in
your hierarchy. You can use a Method Finder to do this. Looking myself, I see only 340 or so senders. Which is what I'd expect; there aren't a whole lot of abstract classes in the image; most are real. -- C On Sat, Aug 16, 2008 at 5:25 PM, Felix Dorner <[hidden email]> wrote: > > Hi, > > I am playing around with Morphs to create a Board for the ancient Go > game. Given that I'd like to create a completely new kind of Morph > (i.e. a Class that extends Morph), I'd like to find out which methods > in the Morph class are defined as subclass responsibilities. Is there > any fast way to do such a kind of search? > > Thanks, > Felix > > _______________________________________________ > Beginners mailing list > [hidden email] > http://lists.squeakfoundation.org/mailman/listinfo/beginners > Beginners mailing list [hidden email] http://lists.squeakfoundation.org/mailman/listinfo/beginners |
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Hi Felix,
A method may be required explicitly: requiredMethod self subclassResponsibility or implicity: method self requiredMethod where #requiredMethod has not been implemented. You can see all of these by sending your class #requiredSelectors, for example: MyMorph requiredSelectors asArray "prints: #(#addWorldHaloMenuItemsTo:hand: #slotName etc..." Or alternativlely, if you are using the OmniBrowser you can install DynamicProtocols which will add a "-- required --" protocol dynamically when you are browsing. The required dynamic protocol will include all the methods returned by #requiredSelectors. If you select one of these methods you will be shown a simple template for implementing the method. Regards, Zulq. Felix Dorner wrote: > Hi, > > I am playing around with Morphs to create a Board for the ancient Go > game. Given that I'd like to create a completely new kind of Morph > (i.e. a Class that extends Morph), I'd like to find out which methods > in the Morph class are defined as subclass responsibilities. Is there > any fast way to do such a kind of search? > > Thanks, > Felix _______________________________________________ Beginners mailing list [hidden email] http://lists.squeakfoundation.org/mailman/listinfo/beginners |
In reply to this post by Felix Dorner
> I am playing around with Morphs to create a Board for the ancient Go
> game. Given that I'd like to create a completely new kind of Morph > (i.e. a Class that extends Morph), I'd like to find out which methods > in the Morph class are defined as subclass responsibilities. Is there > any fast way to do such a kind of search? You can happily evaluate the following: Morph new openInHand and the instance of Morph is fully operational in the system. This means that you don't have to treat it as an abstract class; it is a concrete class from which you can make your own subclasses. For a search, you can do: (SystemNavigation default allCallsOn: #subclassResponsibility) select: [:ref | ref classSymbol = #Morph] and you don't get any, I believe. -- Yoshiki _______________________________________________ Beginners mailing list [hidden email] http://lists.squeakfoundation.org/mailman/listinfo/beginners |
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