Howto use Nebraska properly?

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Howto use Nebraska properly?

Philip Bernhart
Hello,

I simply found Nebraska and by Hand opened a Nebraska Server
on my local machine just to test screen sharing capabilities of
squeak.

But... I couldn't find out of how to connect a client to that server.
After I went down the rabbit hole for two hours, I still don't know
of how to connect a different squeak image to the server.

I looked into the Nebraska entry in the swiki
https://wiki.squeak.org/squeak/1356 and was still puzzled as it seems
to reference times long gone.

So how to use that thing or is it broken beyond repair?


Thanks,
Philip

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Re: Howto use Nebraska properly?

Edgar De Cleene
What is broken is the draw of things in Objexts Flap and also in Objects of
the world menu.
Philip:

Nebraska still works
You need two Squeak .image in same or different computer.
Open a Workspace

NebraskaListenerMorph new open in one .image and click the cirlce, you
should see the antennas raise.
In another .image do
NebraskaSenderMorph
    new
    userName: 'Me'
    userPicture: nil
    userEmail: '[hidden email]'
    userIPAddress: '1.2.3.4';
    position: 200@200;
    open

From Supplies Flap drag a Star over the question mark picture.
You should listen a noise and a Star should show in the target .image.

Note:
Seems inconsistent examples coming of Etoys in trunk , classes names remains
as always


Edgar
@morplenauta




On 27/01/2019, 04:15, "Philip Bernhart" <[hidden email]> wrote:

> Hello,

I simply found Nebraska and by Hand opened a Nebraska Server
on my
> local machine just to test screen sharing capabilities of
squeak.

But... I
> couldn't find out of how to connect a client to that server.
After I went down
> the rabbit hole for two hours, I still don't know
of how to connect a
> different squeak image to the server.

I looked into the Nebraska entry in the
> swiki
https://wiki.squeak.org/squeak/1356 and was still puzzled as it seems
to
> reference times long gone.

So how to use that thing or is it broken beyond
> repair?


Thanks,
Philip