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If you wanted to bring OpenCroquet back, I think the first step would be
generating vulkan bindings.
The Vulkan API is specified in a formal specification, vk.xml or
something. So you'd take that and compile the xml into FFI calls...
There is an alpha version of a generator for C# on github...
The other half of the api are the shader kernels. For that you'd need a
SPIR compiler.
Anyway, just a brainfart...
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