Hello fellow Croquet developers. Earlier today the following announcement
(below) went out about our K12 and college STEM program. This is related to the question I posted here about using using Blender for authoring Croquet content (our K12 and college students will be using Blender, and we're soon going to start building the immersive STEM learning environments mentioned in the announcement below). Thank you all for the detailed replies to my Blender question; I received a number of replied directly and will soon reply to those as well. If you're interested in being involved with this STEM project please don't hesitate to contact me (please use the contact form on http://ImmersiveEducation.org so that I'll be sure to get your message). The HTML and PDF versions of this announcement are online (with all other news and announcements) at http://ImmersiveEducation.org/#NEWS Best regards, Aaron --------------------------------------------------------------------- Immersive Education Initiative receives $1.2 Million STEM donation from the John C. Ford Program --------------------------------------------------------------------- High quality PDF and Web versions: http://MediaGrid.org/#NEWS --------------------------------------------------------------------- BOSTON, MA - March 11, 2008 - On behalf of the Immersive Education Initiative, the Grid Institute has entered into a Memorandum of Understanding and Commitment with The John C. Ford Program's Global Education Initiative [Ford Program-GEI Project] to formalize a joint collaboration to further shared objectives, including accelerating and strengthening the acquisition of Science, Technology, Engineering and Mathematics (STEM) skills, problem-solving and creative thinking skills in underserved K-12 and college students, worldwide; achieving and sustaining the United Nations Millennium Development Goals and UNESCO Education For All goals; and using innovative technology and Internet solutions for building healthy, sustainable communities and increased access to critical knowledge and information, worldwide. Under the terms of the agreement, The Ford Program-GEI Project will donate 67 STEM programs and associated learning materials and technologies to the Immersive Education Initiative under an Open Educational Resources (OER) Creative Commons license. The donation, valued at $1.2 Million USD, was developed with funding by the United States Department of Commerce, W.K. Kellogg Foundation, Dallas Foundation, COMP USA, EDS Foundation, Bank of America Foundation, Microsoft Corporation, Chase Bank and private investors. The donation provides the Immersive Education Initiative with a solid base of STEM programs from which a range of next-generation applied engineering immersive learning experiences will be developed. The Ford Program-GEI Project is a 501(c)(3) international NGO donor whose mission is to help build global capacity and healthy, sustainable communities by strengthening the educational, economic, and environmental infrastructures of underserved communities, worldwide. The Ford Program-GEI Project has developed and is a partner in the Global Science-Engineering TeleCenters Programme, an alliance of private-public partnerships representing 40 developing countries and over $1.2 Billion USD leveraged assets to deliver quality STEM programs, and teacher/student training to all government and municipal-operated public schools in participating developing countries. To this end, The Ford Program-GEI Project will grant to the Grid Institute the following donations for use by the Immersive Education Initiative: 1. GEI STEM Programs, which includes 67 interdisciplinary K12-College STEM problem-solving programs developed by leading educators and engineers with The Ford Program-GEI Project, including electronic audio-data [voice and visual] curricula, lesson plans, training materials and templates, focused on 12 areas of science vital to building healthy, sustainable communities: water purification; environmental preservation; alternative energy; prevention of communicable diseases, including HIV/AIDS, waterborne, childhood and other communicable diseases; energy flow through ecosystems; eco-design-eco-engineering; wastewater sanitation and treatment; agricultural science; irrigation; global warming and climatology; aerospace science and technology; and nanotechnology. 2. New Interactions Applied-Learning Pedagogy, which connects, empowers, motivates and accelerates the learning of integrated STEM and problem-solving skills by underserved youth, K-12-College. 3. Unlimited Training On The Interactions Applied-Learning Pedagogy. 4. Global eConsultant-Mentors Program, with templates for connecting leading engineers, educators and executives to mentor disadvantaged, under-served and vulnerable youth worldwide, and usage of the Global Science-Engineering Network. 5. Four Micro-Entrepreneurship Programs, including Business Plan Development, Marketing Plan Development, Customer-Relations Development, and Business-to-Business Sales Development Programs. Online access to the donated STEM programs and materials will be staged out over the year 2008. Through the http://ImmersiveEducation.org web site, Immersive Education Initiative members will have online access to approximately 25 of the STEM programs on May 30, 2008, with additional STEM programs to be available online on December 30, 2008. About Immersive Education Immersive Education (http://ImmersiveEducation.org) combines interactive 3D graphics, commercial game and simulation technology, virtual reality, voice chat (Voice over IP/VoIP), Web cameras (webcams) and rich digital media with collaborative online course environments and classrooms. Immersive Education gives participants a sense of "being there" even when attending a class or training session in person isn't possible, practical, or desirable, which in turn provides educators and students with the ability to connect and communicate in a way that greatly enhances the learning experience. Unlike traditional computer-based learning systems, Immersive Education is designed to immerse and engage students in the same way that today's best video games grab and keep the attention of players. Immersive Education supports self-directed learning as well as collaborative group-based learning environments that can be delivered over the Internet or using fixed-media such as CD-ROM and DVD. Shorter mini-games and interactive lessons can be injected into larger bodies of course material to further heighten and enrich the Immersive Education experience. About the Media Grid The Media Grid is a public utility for digital media. Based on new and emerging distributed computational grid technologies, the Media Grid builds upon existing Internet and Web standards to create a unique network optimized for digital media delivery, storage, and processing. As an on-demand public computing utility, a range of software programs and Web sites can use the Media Grid for delivery and storage of rich media content, media processing, and computing power. The Media Grid is an open and extensible platform that enables a wide range of applications not possible with the traditional Internet alone, including: Massive Media on Demand (MMoD); Interactive digital cinema on demand; Immersive Education and distance learning; Truly immersive multiplayer games and Virtual Reality (VR); Hollywood movie and film rendering, special effects, and composition; Real-time rendering of high resolution graphics; Real-time visualization of complex weather patterns; Real-time protein modeling and drug design; Telepresence, telemedicine, and telesurgery; Vehicle and aircraft design and simulation; Visualization of scientific and medical data. The Grid Institute leads the design and development of the global Media Grid through the MediaGrid.org open standards organization in collaboration with industry, academia, and governments from around the world. To learn more about the Media Grid and Immersive Education visit http://MediaGrid.org and http://ImmersiveEducation.org ### -- Boston College: http://bc.edu Media Grid: http://MediaGrid.org Immersive Education: http://ImmersiveEducation.org Personal page: http://gridinstitute.com/people/aew/ |
Hello Croquet researchers:
Please consider attending the launch of the American Education Research Association's Special Interest Group on virtual environments. The mission of the Applied Research in Virtual Environments for Learning (ARVEL) SIG is to steward a robust community of educators, scholars, and practitioners dedicated toward research in and on virtual 3D environments. Launch Party---- Monday, March 24, 7:00 to 9:00 pm Hilton New York - Petit Trianon, 3rd Floor 1335 Avenue of the Americas, New York, NY 10019 (212) 586-7000 - http://tinyurl.com/2bttwd/ Business meeting---- Wednesday, March 26, 6:15 to 7:45 pm Crowne Plaza Hotel Times Square Broadway Ballroom, Act IV, 4th Floor 1605 Broadway, New York, NY 10019 (800) 243-6969 - http://manhattan.crowneplaza.com/ Professor Chris Dede of Harvard University will keynote the March 26th business meeting. He will present "Lessons Learned about Virtual Worlds for Learning." Flyer: http://arvelsig.com/ArvelSIG_08_flyer.pdf Contact SIG officers for more information: Jonathon Richter, CATE, [hidden email] Lisa Dawley, BSU, [hidden email] Jeremy Kemp, SJSU, [hidden email] www.arvelsig.com |
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