We are using UV mapped textures. I have not looked at the .obj importer,
but either it ignores the textures or the uv mapping (or both). Or it is
broken...
I recently fixed the uv bug in the TMesh by the way. Not sure if it has
been posted. It only shows up on more complex models.
David
Greg Smith wrote:
> So far I've been successful in creating my own avatar with an accurate
> UV texture map, bringing it into Poser where I created a skeleton,
> animated it, exported it out of Poser as an .obj file and its accompanying
> .bvh file; imported both as a replacement avatar and animation for the
> "rabbit" and all worked well. All except there was no texture present,
> only the base color of the various component parts. This tells me that,
> at present, Croquet is not utilizing any UV mapped texture information,
> at least not from Poser. Is this a correct assumption, or is there some
> set of steps I am leaving out of the loop.
>
> Thanks,
>
> Greg Smith
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