Introductory documentation for OSC in Squeak

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Introductory documentation for OSC in Squeak

Offray Vladimir Luna Cárdenas
Hi all,

I'm using Physical Etoys in Squeak for Linux (0.7 version) for interact with an arduino board. Other people is using vvvv for their work with sensors. I would like to use OSC for enabling communication with them, but I can't find any newbie documentation on that subject, in fact, I only find on the web that OSC is supported by Squeak and is a nice protocol, even proudctos like Musical Objects that use it, but not many details. Any introductory information on Squeak and OSC will be appreciated and if I can get details on time to make proper communication, even better.

Thanks a lot,

Offray

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Re: Introductory documentation for OSC in Squeak

Bert Freudenberg

On 16.03.2011, at 15:18, OFFRAY VLADIMIR LUNA CARDENAS wrote:

> Hi all,
>
> I'm using Physical Etoys in Squeak for Linux (0.7 version) for interact with an arduino board. Other people is using vvvv for their work with sensors. I would like to use OSC for enabling communication with them, but I can't find any newbie documentation on that subject, in fact, I only find on the web that OSC is supported by Squeak and is a nice protocol, even proudctos like Musical Objects that use it, but not many details. Any introductory information on Squeak and OSC will be appreciated and if I can get details on time to make proper communication, even better.
>
> Thanks a lot,
>
> Offray

I don't think there is "introductory documentation" for OSC in Squeak. You should load the OSC package from Squeakmap and see if you can make sense of it.

But maybe Ricardo can give you some hints, IIRC he used OSC to connect to Kinect.

- Bert -


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Re: [squeakland] [Newbies] Introductory documentation for OSC in Squeak

Ricardo Moran


On Wed, Mar 16, 2011 at 12:45 PM, Bert Freudenberg <[hidden email]> wrote:

On 16.03.2011, at 15:18, OFFRAY VLADIMIR LUNA CARDENAS wrote:

> Hi all,
>
> I'm using Physical Etoys in Squeak for Linux (0.7 version) for interact with an arduino board. Other people is using vvvv for their work with sensors. I would like to use OSC for enabling communication with them, but I can't find any newbie documentation on that subject, in fact, I only find on the web that OSC is supported by Squeak and is a nice protocol, even proudctos like Musical Objects that use it, but not many details. Any introductory information on Squeak and OSC will be appreciated and if I can get details on time to make proper communication, even better.
>
> Thanks a lot,
>
> Offray

I don't think there is "introductory documentation" for OSC in Squeak. You should load the OSC package from Squeakmap and see if you can make sense of it.

But maybe Ricardo can give you some hints, IIRC he used OSC to connect to Kinect.

Hi,

Bert is right, AFAIK there is no introductory documentation. However, the code is very simple, it has a lot of tests and examples and in the last version I added a lot of comments. So it should be easy to understand and use. Start by looking at OSCServer class comments and tests.

Note that the squeakmap version is outdated, you should probably load it directly from squeaksource http://www.squeaksource.com/OSCClient/OSC-Richo.23.mcz

I don't know exactly what you're trying to acomplish, though. Are you trying to use OSC to communicate with the Arduino? What is ww?

Cheers,
Richo



- Bert -


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Re: [squeakland] [Newbies] Introductory documentation for OSC in Squeak

Offray Vladimir Luna Cárdenas
Hi all,

----- Mensaje original -----
De: Ricardo Moran <[hidden email]>
Fecha: Miércoles, 16 de Marzo de 2011, 11:20 am
Asunto: Re: [squeakland] [Newbies] Introductory documentation for OSC in Squeak
A: Bert Freudenberg <[hidden email]>
CC: Mailinglist Squeakland <[hidden email]>, "A friendly place to get answers to even the most basic questions about Squeak." <[hidden email]>

>
>
>
On Wed, Mar 16, 2011 at 12:45 PM, Bert Freudenberg <[hidden email]> wrote:
>

>
>

>
> On 16.03.2011, at 15:18, OFFRAY VLADIMIR LUNA CARDENAS wrote:
>
>
>
> > Hi all,
>
> >
>
> > I'm using Physical Etoys in Squeak for Linux (0.7 version) for interact with an arduino board. Other people is using vvvv for their work with sensors. I would like to use OSC for enabling communication with them, but I can't find any newbie documentation on that subject, in fact, I only find on the web that OSC is supported by Squeak and is a nice protocol, even proudctos like Musical Objects that use it, but not many details. Any introductory information on Squeak and OSC will be appreciated and if I can get details on time to make proper communication, even better.
>
>
>
> >
>
> > Thanks a lot,
>
> >
>
> > Offray
>
>
>
>
I don't think there is "introductory documentation" for OSC in Squeak. You should load the OSC package from Squeakmap and see if you can make sense of it.
>
>
>
> But maybe Ricardo can give you some hints, IIRC he used OSC to connect to Kinect.
>

>
Hi,

>
Bert is right, AFAIK there is no introductory documentation. However, the code is very simple, it has a lot of tests and examples and in the last version I added a lot of comments. So it should be easy to understand and use. Start by looking at OSCServer class comments and tests.

>
>

>
Note that the squeakmap version is outdated, you should probably load it directly from squeaksource http://www.squeaksource.com/OSCClient/OSC-Richo.23.mcz. 

>
>

>
I don't know exactly what you're trying to acomplish, though. Are you trying to use OSC to communicate with the Arduino? What is ww?

>
Cheers,
Richo

>
>


Thanks Bert and Ricardo for your quick answers. I will try your advice. vvvv is a graphical programming environment for physical computing and interactive art which has an interface with Arduino. The web page is here:


Is only windows only, so finding Physical Etoys was a really bless for a "Linux Zealot" like me :-).  vvvv has support for OSC for communication and because I'm using Physical Etoys is the way to communicate my work with the work of everyone else. The idea is to send data captured from arduino in Physical Etoys to vvvv so we can make a collective proto-interactive art.

Thanks again,

Offray

By the way, I'm documenting the experience (not completed yet) here :





AVISO LEGAL: El presente correo electronico no representa la opinion o el consentimiento oficial de la PONTIFICIA UNIVERSIDAD JAVERIANA. Este mensaje es confidencial y puede contener informacion privilegiada la cual no puede ser usada ni divulgada a personas distintas de su destinatario. Esta prohibida la retencion, grabacion, utilizacion, aprovechamiento o divulgacion con cualquier proposito. Si por error recibe este mensaje, por favor destruya su contenido y avise a su remitente.
En este aviso legal se omiten intencionalmente las tildes.

Este mensaje ha sido revisado por un sistema antivirus, por lo que su contenido esta libre de virus.
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Re: [squeakland] [Newbies] Introductory documentation for OSC in Squeak

Ricardo Moran

On Wed, Mar 16, 2011 at 4:37 PM, OFFRAY VLADIMIR LUNA CARDENAS <[hidden email]> wrote:
Hi all,

----- Mensaje original -----
De: Ricardo Moran <[hidden email]>
Fecha: Miércoles, 16 de Marzo de 2011, 11:20 am
Asunto: Re: [squeakland] [Newbies] Introductory documentation for OSC in Squeak
A: Bert Freudenberg <[hidden email]>
CC: Mailinglist Squeakland <[hidden email]>, "A friendly place to get answers to even the most basic questions about Squeak." <[hidden email]>

>
>
>
On Wed, Mar 16, 2011 at 12:45 PM, Bert Freudenberg <[hidden email]> wrote:
>

>
>

>
> On 16.03.2011, at 15:18, OFFRAY VLADIMIR LUNA CARDENAS wrote:
>
>
>
> > Hi all,
>
> >
>
> > I'm using Physical Etoys in Squeak for Linux (0.7 version) for interact with an arduino board. Other people is using vvvv for their work with sensors. I would like to use OSC for enabling communication with them, but I can't find any newbie documentation on that subject, in fact, I only find on the web that OSC is supported by Squeak and is a nice protocol, even proudctos like Musical Objects that use it, but not many details. Any introductory information on Squeak and OSC will be appreciated and if I can get details on time to make proper communication, even better.
>

>
>
> >
>
> > Thanks a lot,
>
> >
>
> > Offray
>
>
>
>
I don't think there is "introductory documentation" for OSC in Squeak. You should load the OSC package from Squeakmap and see if you can make sense of it.
>

>
>
> But maybe Ricardo can give you some hints, IIRC he used OSC to connect to Kinect.
>

>
Hi,

>
Bert is right, AFAIK there is no introductory documentation. However, the code is very simple, it has a lot of tests and examples and in the last version I added a lot of comments. So it should be easy to understand and use. Start by looking at OSCServer class comments and tests.

>
>

>
Note that the squeakmap version is outdated, you should probably load it directly from squeaksource http://www.squeaksource.com/OSCClient/OSC-Richo.23.mcz

>
>

>
I don't know exactly what you're trying to acomplish, though. Are you trying to use OSC to communicate with the Arduino? What is ww?

>
Cheers,
Richo

>
>


Thanks Bert and Ricardo for your quick answers. I will try your advice. vvvv is a graphical programming environment for physical computing and interactive art which has an interface with Arduino. The web page is here:


Is only windows only, so finding Physical Etoys was a really bless for a "Linux Zealot" like me :-).  vvvv has support for OSC for communication and because I'm using Physical Etoys is the way to communicate my work with the work of everyone else. The idea is to send data captured from arduino in Physical Etoys to vvvv so we can make a collective proto-interactive art.

Oh, that's cool. I'm sure you won't have any problems with OSC for Squeak but feel free to ask me if you have any question. Also, keep posting the experience in your blog. I'll stay tuned! :)

Cheers
Richo
 

Thanks again,

Offray

By the way, I'm documenting the experience (not completed yet) here :





AVISO LEGAL: El presente correo electronico no representa la opinion o el consentimiento oficial de la PONTIFICIA UNIVERSIDAD JAVERIANA. Este mensaje es confidencial y puede contener informacion privilegiada la cual no puede ser usada ni divulgada a personas distintas de su destinatario. Esta prohibida la retencion, grabacion, utilizacion, aprovechamiento o divulgacion con cualquier proposito. Si por error recibe este mensaje, por favor destruya su contenido y avise a su remitente.
En este aviso legal se omiten intencionalmente las tildes.

Este mensaje ha sido revisado por un sistema antivirus, por lo que su contenido esta libre de virus.
This e-mail has been scanned by an antivirus system, so its contents is virus free.


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Re: [squeakland] [Newbies] Introductory documentation for OSC in Squeak

Offray Vladimir Luna Cárdenas
Hi Ricardo and all,

El 16/03/11 19:28, Ricardo Moran escribió:

[...]

>>
>> Thanks Bert and Ricardo for your quick answers. I will try your advice.
>> vvvv is a graphical programming environment for physical computing and
>> interactive art which has an interface with Arduino. The web page is here:
>>
>> http://vvvv.org/
>>
>> Is only windows only, so finding Physical Etoys was a really bless for a
>> "Linux Zealot" like me :-).  vvvv has support for OSC for communication and
>> because I'm using Physical Etoys is the way to communicate my work with the
>> work of everyone else. The idea is to send data captured from arduino in
>> Physical Etoys to vvvv so we can make a collective proto-interactive art.
>>
>
> Oh, that's cool. I'm sure you won't have any problems with OSC for Squeak
> but feel free to ask me if you have any question. Also, keep posting the
> experience in your blog. I'll stay tuned! :)
>
> Cheers
> Richo


I just want to update you about the project. For the moment we left
physical computing for our final project (although the space of arduino
is active in the Hackbo.co site). Is was a short seminar on interactive
art and the key idea was the overlapping of meanings in a digital art
context to create new meanings. For now my project is related with
"digital distopia" informed by comic strips, newspapers and microblogs,
and I have posted a question about how to mix all this in and Etoys
environment on a separate thread. I will keep you posted there and ask
more newbie questions.

Cheers,

Offray
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