Since some days, I again wanted open the KAT Demo. I have a full
updated Croquet-Distribution. The Transcript-Window shows after: connecting to www.croquetcollaborative.org: ConnectionStrategy: disconnected ConnectionStrategy: connected ConnectionStrategy: authenticated ConnectionStrategy: joined But the World keeps red! I remember that I already was there. It also doesn't work with the Collaborated-Distribution. Does anybody know, if I am the only lonely guy, whom the collaborative world doesn't open. m. |
How do I get a full updated distribution? All I can find is the SDK 1.0 which never finds any updates and never sees any worlds on the net. I did get it to work locally with two machines. But most of the time the demos open errors and freeze squeak.
On 8/25/07, Mathias Krüger <[hidden email]> wrote: Since some days, I again wanted open the KAT Demo. I have a full |
http://www.opencroquet.org/index.php/Keeping_Image_Current
quoting Søren Renner, 25.08.2007 09:29:29: > How do I get a full updated distribution? All I can find is the SDK > 1.0which never finds any updates and never sees any worlds on the net. > I did > get it to work locally with two machines. But most of the time the demos > open errors and freeze squeak. |
In reply to this post by Bugzilla from m.krueger@digidrops.de
I'm not clear on something, whether two distant web worlds are actually
one world : I use mac command key and click in world of pressme button and KAT demo to get halo and see that the worlds are named differently on the bottom but the address is still the same and the world in view seems the same. I wanted to get fast feedback so I canceled going to that distant web address. If you, instead, go to the address shown in the dialogue by a web browser, you will see the lastest version of croquet that produces the pressme button world. Once, Howard Stearns had written how we could download the world from the distant web address and get the same crash locally. At the time, there was also some remark, I believe by him, that said there was a problem with distributed garbage collection and he wrote that the world must be reset out there or it gets longer and longer to load. I have experienced two other peoples rabbits moving before the world immediately crashed and so haven't persevered in rabbit rendevous' but explore other aspects of squeak. I was very excited to import motion *.bvh files and see Mike's giant fly in a mirror and in gamer's perspective the seat of his pants. ;-) Buggy unfinished things remind me I can experiment and observe with other people and, in fact, help me dealed with more polished software. Buggy nonaqua experience in blender reminded me of youthful gesture learning capacities so I could rapidly enter music into polished software, Logic Express. Remembering a certain kind of nonverbal learning opened a new channel for me. There are, according to Alan Kay, different patches of brain tissue that act as channels of learning and, if one is taught wrong or one learns wrong can actually interfere with each other. I too have gotten rabbit through the looking glass locally between two computers and practiced installing and doing this on many mac computers. My two pc install experiences are, so far, limited. This croquet is a work in progress and I spend a lot of time studying the tutorials rather than thinking square one is getting rabbit rendevous. No one will be "legally advised" to put in writing "Become a croquet wizard first and then worry about being a croquet user. So let it be written, so let it be done." ;-) I find learning to be a croquet wizard seems more fun (I'm not so much alone when trying to follow, on my mac, instructions made for a pc variant of software), but every time I find another croquet user I am happy to be not alone. You are not alone. ;-) |
I am quite new user on this system, but every day I get a little
success :) quoting [hidden email], 25.08.2007 08:49:23: > If you, instead, go to the address shown in the dialogue by a web browser, > you will see the lastest version of croquet that produces the pressme button > world. I know that stuff, but that I guess its not necessary (i always have my problem with this word), since the Wisconsin package is in the Contributions repository. But after reading more about the router -Controller- island architecture and messages queues. I understood that it needs more time after start to replicate the island (that seams to be simplified and not 100% correct), so I made a tcpdump on port 5910 and voila there went a lot of tcp-packages along. So I waited and finally I was in. :) :) Today I read all at the collaborative-side. And they remind me, that I can can already drag images txt and ase files into the world from my desktop. So I tried is locally. This was a key-signal to understand a lot of consumer use-cases and something like that I wanted to see. That is (with a lot of other ideas) what makes croquet much more usable that f.e. systems like secondlife. I guess it is a key to improve the wan connection esp. asynchrones to get croquet very popular. m. |
In reply to this post by Paul Sheldon-2
On Aug 25, 2007, at 10:49 AM, [hidden email] wrote: > I'm not clear on something, whether two distant web worlds are > actually > one world See http://www.opencroquet.org/index.php/The_Core_Model and the link on that page. > ... > Once, Howard Stearns had written how we could download the world > from the distant web address and get the same crash locally. Admin ->Cache Current World creates a snapshot in cache/<worldname>.c3d. Copy that file to another machine and when that machine prompts you for a machine to connect to, make the address blank/empty. That machine will then read the world snapshot that you just put in its cache. > > At the time, there was also some remark, I believe by him, that said > there was a problem with distributed garbage collection and he wrote > that the world must be reset out there or it gets longer and longer > to load. > The Collaborative provides continuity from one user to the next by simply leaving each world running on a box. When you connect, you are getting the memory snapshot that is live at that time on the box. There are a few problems with this approach: 1. When there's a bug, it can leave that process not running. (One major source of such bugs is people connecting from mismatched versions. It ought to check, but it doesn't.) This leaves the dreaded red screen for new people connecting. (The client ought to time out, but it doesn't. The continuity server ought to have a watchdog to reset itself, but it doesn't.) 2. The same world is running for a long time, with people coming and going, adding and removing things, etc. In general, Croquet and it's underlying Squeak platform do automatically release memory that is no longer being used. But Croquet allows you to create an object, me to send messages to it, and a third guy to send a message to it to delete it. How do we know that I'm not still sending messages to it? Better keep it around! The KAT has a number of hacks to deal with this, but over weeks of use, there is some growth to memory. This makes that initial synchronizing snapshot get larger and larger. See http://www.wetmachine.com/itf/item/769 3. That synchronizing snapshot just has too much stuff in it. It has more information than is minimally needed to guarantee the invariant of the Core Model. The KAT does not address this. All of these issues are addressed in the commercial Forums product from Qwaq where I work. |
In reply to this post by Bugzilla from m.krueger@digidrops.de
Quite correct. Also note http://www.opencroquet.org/index.php/
Developer_FAQs#Keeping_Image_Current which explains that the update button isn't used. Also, the very same image that you connect to by default from the KAT demo, is available at http://www.croquetcollaborative.org. It is important that you connect to it with a matching version. See http:// www.opencroquet.org/index.php/Croquet_Collaborative#Help On Aug 25, 2007, at 9:37 AM, Mathias Krüger wrote: > http://www.opencroquet.org/index.php/Keeping_Image_Current > > quoting Søren Renner, 25.08.2007 09:29:29: >> How do I get a full updated distribution? All I can find is the SDK >> 1.0which never finds any updates and never sees any worlds on the >> net. >> I did >> get it to work locally with two machines. But most of the time the >> demos >> open errors and freeze squeak. |
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