Hi,
I know this is not in the 16 items list but I made a very simple project to enhance the keyboard support and I would like to get it considered for inclusion. It's based on the suggestions from Bert for my old project in GSoC.
It's now a single-key morph and it compares the keyStrings (I don't know if this is good or bad). I hope it works across platforms (even if you have to reconfigure the keys when you open the project). I only have windows here so I would appreciate if someone can tell me if this works on Linux and Mac.
Thanks, Richo
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Works great for me.
I only have Windows so I can't tell if it has platform issues. Maybe we can mix it with this so the script can be triggered with a #keyDown or #keyUp 'event' ? http://tracker.squeakland.org/browse/SQ-331 With this the script does not need to be ticking to execute. (On second thought I'm not sure if it's a good idea. But it can be good to discuss :-) ) Karl On Thu, Feb 16, 2012 at 9:05 PM, Ricardo Moran <[hidden email]> wrote: > Hi, > > I know this is not in the 16 items list but I made a very simple project to > enhance the keyboard support and I would like to get it considered for > inclusion. It's based on the suggestions from Bert for my old project in > GSoC. > It's now a single-key morph and it compares the keyStrings (I don't know if > this is good or bad). I hope it works across platforms (even if you have to > reconfigure the keys when you open the project). I only have windows here so > I would appreciate if someone can tell me if this works on Linux and Mac. > > Thanks, > Richo > > _______________________________________________ > etoys-dev mailing list > [hidden email] > http://lists.squeakland.org/mailman/listinfo/etoys-dev > squeakland mailing list [hidden email] http://lists.squeakland.org/mailman/listinfo/squeakland |
On Thu, Feb 16, 2012 at 9:40 PM, karl ramberg <[hidden email]> wrote:
> Works great for me. > > I only have Windows so I can't tell if it has platform issues. > > Maybe we can mix it with this so the script can be triggered with a > #keyDown or #keyUp 'event' ? > http://tracker.squeakland.org/browse/SQ-331 > > With this the script does not need to be ticking to execute. The KeyPressMorph could self have a #keyDown and #keyUp script trigger so it could send messages to other players. > > (On second thought I'm not sure if it's a good idea. But it can be > good to discuss :-) ) > > Karl > > > On Thu, Feb 16, 2012 at 9:05 PM, Ricardo Moran <[hidden email]> wrote: >> Hi, >> >> I know this is not in the 16 items list but I made a very simple project to >> enhance the keyboard support and I would like to get it considered for >> inclusion. It's based on the suggestions from Bert for my old project in >> GSoC. >> It's now a single-key morph and it compares the keyStrings (I don't know if >> this is good or bad). I hope it works across platforms (even if you have to >> reconfigure the keys when you open the project). I only have windows here so >> I would appreciate if someone can tell me if this works on Linux and Mac. >> >> Thanks, >> Richo >> >> _______________________________________________ >> etoys-dev mailing list >> [hidden email] >> http://lists.squeakland.org/mailman/listinfo/etoys-dev >> squeakland mailing list [hidden email] http://lists.squeakland.org/mailman/listinfo/squeakland |
In reply to this post by Karl Ramberg
Wow, I can actually hold down two keys at the same time and both are "executed"!!!
This has been a big problem for two player games. Nice work. Unfortunately it doen't work on my Mac, I tried with Etoys 4.1 and 4..1.2 alpha 5.
So I am personally coming to Argentina to complain!!! (Okay, I am actually heading to Buenos Aires next week on business and hopefully I will be able to get time away from work and we can connect.)
Keep up the great work.
Thanks,
Stephen
On Thu, Feb 16, 2012 at 3:40 PM, karl ramberg <[hidden email]> wrote: Works great for me. _______________________________________________ squeakland mailing list [hidden email] http://lists.squeakland.org/mailman/listinfo/squeakland |
In reply to this post by Ricardo Moran
On Friday 17 Feb 2012 1:35:38 AM Ricardo Moran wrote:
> It's now a single-key morph and it compares the keyStrings (I don't know if > this is good or bad). I hope it works across platforms (even if you have to > reconfigure the keys when you open the project). I only have windows here > so I would appreciate if someone can tell me if this works on Linux and > Mac. I tried it on Linux (Kubuntu 10.04). Single and double key presses work as expected. But third and further keys are ignored (i.e. up+left+right acts as up+left instead of up). KeyPressMorph gets my vote. It has awesome implications for interactive projects on handhelds and smartphone form factors. Thank you, Ricardo. A few observations: * apart from just isPressed state, could you also track timePressed? Authors can use longPress etc. for driving interaction. A key can also be used as an analog input (e.g. acceleration). Note that isPressed == (timePressed > 0). * If a user presses the button area accidentally, there is no way to escape out of it. How about clicking the button or the floating tip to cancel the operation? * The tip "Press a key" is confusing. Suggest changing it to "Press new key" or similar and perhaps use blink or color change to indicate modal status. * The stringmorph "Key:" is superfluous. It comes in the way of grouping keys into a panel. This could be dropped. * A new key is not initialized with a label. If a new key is initialized with 'a' label, 'currentKey != nil' becomes invariant. the check for nil in currentKey could be replaced with an assert or dropped. HTH .. Subbu _______________________________________________ squeakland mailing list [hidden email] http://lists.squeakland.org/mailman/listinfo/squeakland |
In reply to this post by Steve Thomas
Okay, so here is the project, changed so the keys also work on a Mac. I committed the changes to MacUnicodeInputInterpreter, but for now they are included in the project, too. - Bert - On 17.02.2012, at 16:08, Bert Freudenberg wrote:
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Hi, I've been having some problems with my internet connection for the last couple of days, but I'm really happy you solved the cross-platform problem. Thanks, Bert :)
Cheers, Richo
On Fri, Feb 17, 2012 at 2:34 PM, Bert Freudenberg <[hidden email]> wrote:
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In reply to this post by Karl Ramberg
On Thu, Feb 16, 2012 at 6:18 PM, karl ramberg <[hidden email]> wrote:
I think having both options (ticking and events) would be a good idea, I'll look into that. Maybe we can also have a halo button (like the button has) for #keyStroke scripts (I don't know, I'm thinking out loud).
Cheers, Richo
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In reply to this post by K K Subbu
2012/2/17 K. K. Subramaniam <[hidden email]>
Yes, that happens to me also (in windows). I think that is a limitation of the arrow keys, it works when using the WASD keys.
* If a user presses the button area accidentally, there is no way to escape * The tip "Press a key" is confusing. Suggest changing it to "Press new key" Yes, I agree with these last three ideas. * The stringmorph "Key:" is superfluous. It comes in the way of grouping keys I'm not sure about this one, though. I know it doesn't add any information but I think the "Key:" serves as a title and a grabbing area for the morph. If others agree with you, I'll drop it.
* A new key is not initialized with a label. If a new key is initialized with You're right, actually there is no point in having a "keyButton" instance variable. Thanks, I'll fix these things.
Richo
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On 20.02.2012, at 00:10, Ricardo Moran wrote:
> 2012/2/17 K. K. Subramaniam <[hidden email]> >> I tried it on Linux (Kubuntu 10.04). Single and double key presses work as >> expected. But third and further keys are ignored (i.e. up+left+right acts as >> up+left instead of up). >> > Yes, that happens to me also (in windows). I think that is a limitation of the arrow keys, it works when using the WASD keys. It's a limitation of cheap keyboard hardware. Here is a good explanation: http://www.microsoft.com/appliedsciences/antighostingexplained.mspx FWIW, on my Mac keyboard I can press all 4 arrow keys simultaneously and they are all recognized. - Bert - _______________________________________________ squeakland mailing list [hidden email] http://lists.squeakland.org/mailman/listinfo/squeakland |
I've added all the changes (except the events suggested by karl, which I haven't looked at yet). Here is a project for you to test.
If you agree I'll commit this to etoys. The question is: in which category should I add the KeyPressMorph? Maybe a new category called "Etoys-Keyboard"?
Cheers, Richo On Mon, Feb 20, 2012 at 8:59 AM, Bert Freudenberg <[hidden email]> wrote:
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This works great on Windows.
I say it's good to go for inclusion. Category Scripting ? Or Just for Fun. Karl On Mon, Feb 20, 2012 at 9:28 PM, Ricardo Moran <[hidden email]> wrote: > I've added all the changes (except the events suggested by karl, which I > haven't looked at yet). Here is a project for you to test. > > If you agree I'll commit this to etoys. The question is: in which category > should I add the KeyPressMorph? Maybe a new category called > "Etoys-Keyboard"? > > Cheers, > Richo > > > On Mon, Feb 20, 2012 at 8:59 AM, Bert Freudenberg <[hidden email]> > wrote: >> >> On 20.02.2012, at 00:10, Ricardo Moran wrote: >> >> > 2012/2/17 K. K. Subramaniam <[hidden email]> >> >> I tried it on Linux (Kubuntu 10.04). Single and double key presses work >> >> as >> >> expected. But third and further keys are ignored (i.e. up+left+right >> >> acts as >> >> up+left instead of up). >> >> >> > Yes, that happens to me also (in windows). I think that is a limitation >> > of the arrow keys, it works when using the WASD keys. >> >> It's a limitation of cheap keyboard hardware. Here is a good explanation: >> >> http://www.microsoft.com/appliedsciences/antighostingexplained.mspx >> >> FWIW, on my Mac keyboard I can press all 4 arrow keys simultaneously and >> they are all recognized. >> >> - Bert - >> >> _______________________________________________ >> squeakland mailing list >> [hidden email] >> http://lists.squeakland.org/mailman/listinfo/squeakland > > > > _______________________________________________ > squeakland mailing list > [hidden email] > http://lists.squeakland.org/mailman/listinfo/squeakland > squeakland mailing list [hidden email] http://lists.squeakland.org/mailman/listinfo/squeakland |
On Mon, Feb 20, 2012 at 7:27 PM, karl ramberg <[hidden email]> wrote: This works great on Windows. Great!
Oh, yeah, I meant a category in the System Browser. For the Object Catalog I think "Just for Fun" is good. Cheers, Richo
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In reply to this post by Ricardo Moran
On Tuesday 21 Feb 2012 1:58:38 AM Ricardo Moran wrote:
> If you agree I'll commit this to etoys. The question is: in which category > should I add the KeyPressMorph? Maybe a new category called > "Etoys-Keyboard"? There are two parts to this extension - one which adds a new morph and another which adds Etoys tiles to make use of this morph's capabilities. IMHO, the keypress morph could go into Morphic-Events and the tiles could go into Etoys- Buttons or into a new generic category (say Etoys-Input). HTH .. Subbu _______________________________________________ squeakland mailing list [hidden email] http://lists.squeakland.org/mailman/listinfo/squeakland |
2012/2/21 K. K. Subramaniam <[hidden email]>
I don't know. I see this as a conceptual unit and splitting it in two packages seems too complicated for such a simple morph. Also, I see no value in adding it to the Morphic package since its only purpose lies within Etoys. I mean, without Etoys why would you want this morph?
So, I'll just put it in a new generic category "Etoys-Input". Thanks, Richo
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On Wednesday 22 Feb 2012 6:57:19 AM Ricardo Moran wrote:
> I don't know. I see this as a conceptual unit and splitting it in two > packages seems too complicated for such a simple morph. Also, I see no > value in adding it to the Morphic package since its only purpose lies > within Etoys. I mean, without Etoys why would you want this morph? > So, I'll just put it in a new generic category "Etoys-Input". Ricardo, It is not about what is it *is* but about what it *can be*. I suppose you can check them into Etoys for now and then devs interested in the larger scope could factor them out. I had future smartphones and handhelds in mind when I recommended that KeyPress be put into Morphic-Events. Your code may appear small and trivial to you but for people creating morphic apps bringing up soft-keyboards just for a few control keys is an overkill. Sprinkling these soft buttons around or making custom soft-key panels is a better idea. Regards .. Subbu _______________________________________________ squeakland mailing list [hidden email] http://lists.squeakland.org/mailman/listinfo/squeakland |
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