Hi, here is how to reproduce: 1. save any package 2. click on the horizontal splitter (below the list of changes) 3. the splitter goes up once at button down, and once at button up by about the vertical size of the Accept/Cancel buttons I don't know where to start searching for it... |
Hi, I perceived a similar issue a year ago, I'm afraid it appears to have been forgotten ...
Best,
Christoph
Von: Squeak-dev <[hidden email]> im Auftrag von Nicolas Cellier <[hidden email]>
Gesendet: Sonntag, 17. November 2019 19:11 Uhr An: The general-purpose Squeak developers list Betreff: [squeak-dev] MCSaveVersionDialog splitter broken Hi,
here is how to reproduce:
1. save any package
2. click on the horizontal splitter (below the list of changes)
3. the splitter goes up once at button down, and once at button up by about the vertical size of the Accept/Cancel buttons
I don't know where to start searching for it...
Carpe Squeak!
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Bingo, if I inspect the ProportionalSpliiterMorph (thru halos), then evaluate in inspector: self setProperty: #fullDelta toValue: 0@0; balanceOffsets I then get the undesired behavior... Thanks Christoph for the starting point Le dim. 17 nov. 2019 à 19:20, Thiede, Christoph <[hidden email]> a écrit :
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Hi, what I see is completely against my opinion of the right thing. I gonna expose this opinion below. #repositionBy: is trying to change the layoutFrame offsets of the splitter and its neighbour morphs... WHAT? What are offsets for in the first place? They are used for reserving a fixed space, for example for a button to be one lineGrid high! A proportional splitter should not change the fixed space, it should rather consider it as a constraint. Instead, it should change the proportional space, that is the fraction part of layouts... As the name tells! A ProportionalSplitter SHALL change the proportional layout. What is #balanceOffsets trying to do? It's trying to undo the mistakes that we performed in #repositionBy:by transforming the offset deltas into fraction deltas... Ouch, it's too late, I don't feel like this is a bright strategy! By inspecting the Morphs, I see plenty of surprises... For example, one could expect that a Morph bounds is obtained by applying its layoutFrame to its owner bounds... Err, that ain't always the case, for example the grip morphs have a very strange idea of their own layoutFrame... So before I learn what the least surprise should be, it might take a bit of time... Otherwise, repairing one thing may break two others... If you have already gone thru this, share my opinion, and are ready to kill the problem you get my blessing ;) Le dim. 17 nov. 2019 à 20:41, Nicolas Cellier <[hidden email]> a écrit :
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Hi, there. I cannot solve this issue at the moment. Here is some history about (the rather recently added) #balanceOffsets: http://forum.world.st/A-fix-for-ProportionalSplitterMorph-td5072182.html http://forum.world.st/A-fix-for-ProportionalSplitterMorph-take-2-td5072239.html > one could expect that a Morph bounds is obtained by applying its layoutFrame to its owner bounds That's exactly what's happening. See: Morph >> #doLayoutIn: ProportionalLayout >> #layoutIn: Morph >> #layoutProportionallyInBounds:(positioning:) LayoutFrame >> layout:in: > for example the grip morphs have a very strange idea of their own layoutFrame Yes, grip morphs are quite hacky. Their relationship to SystemWindow and that window's label area required some unconventional overrides of #layoutProportionallyInBounds:(positioning:) Anyway, that issue with #balanceOffsets: does not bleed into all these things. It is just confined within ProportionalSplitterMorph. I suppose. :-D Best, Marcel
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> Here is some history about (the rather recently added) #balanceOffsets:
> > http://forum.world.st/A-fix-for-ProportionalSplitterMorph-td5072182.html > http://forum.world.st/A-fix-for-ProportionalSplitterMorph-take-2-td5072239.html Indeed, #balanceOffsets is an attempt to fix the problem described by Nicolas in #repositionBy: that I proposed because it worked for me (at the time I needed correct splitters for Boadebui, my MIDI sequencer: http://www.zogotounga.net/comp/boadebui.htm). But it messed with Smart Splitters, and so Chris Muller and I had some private exchanges and the code eventually became what it is now. But the root of the problem is in #repositionBy: and ideally we should not need #balanceOffsets at all. Stef |
In reply to this post by Nicolas Cellier
Hi Nicolas, I don't really understand the symptom you describe, but if you yellow-clicked the splitter, then that would've invoked the manual smart-splitter feature. It takes care to follow certain principles which require absolute positioning relative to other widgets. For example, the desire to reduce the number of scroll bars. Another is to avoid stealing focus when mouseOverForKeyboard focus is used. These requirements require a duality of proportional and absolute positioning control. I made a video a while ago which presents the feature and covers this point. [1] Best, Chris [1] -- https://youtu.be/JPQrDMIpjis On Sun, Nov 17, 2019 at 4:34 PM Nicolas Cellier <[hidden email]> wrote:
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In reply to this post by marcel.taeumel
On Mon, Nov 18, 2019 at 2:20 AM Marcel Taeumel <[hidden email]> wrote:
Yes, it appears I isolated balanceOffsets by the preference checks: (ProportionalSplitterMorph smartVerticalSplitters or: [ ProportionalSplitterMorph smartHorizontalSplitters ]) and in ProportionalSplitterMorph>>#stopStepping, it once again calls #balanceOffsets to put the state back to the manual-splitter scheme, as if the user had moved the bar themself. - Chris
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This is the bug (smart splitters disabled, left mouse click): Best, Marcel
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Thanks Marcel! how long does it take to produce such animation? Chris, what is the purpose of fractional layouts? It is to provide adaptive behavior to window resizing. LayoutFrame enable having a mixture of fixed size widgets, variable size widgets with size proportional to window extent, or mixed case. Patching the layout with absolute offsets, is a big mistake, because the layout then misbehave when window is resized, especially when shrinked. The offsets are not proportional, and they are not meant to be, they are fixed width constraints! Patching the offset also override the fixed width specification, which is another mistake: fixed size constraint information is lost. What smart splitters do? They are introducing a new rule: size is proportional to contents. It may express some constraints in term of absolute positioning/extent, that's not a problem. What I deny is the fact that it would resolve those constraints by changing absolute offsets. Smart splitters shall adapt the proportional layout of widgets, that's crystal clear. The problem I exposed is not related to smart splitters, just to the way regular splitter (miss)-work. We should first solve that, having a reasonable behavior and simple implementation, then we will come back to smart splitters. Le mer. 20 nov. 2019 à 09:02, Marcel Taeumel <[hidden email]> a écrit :
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Hi Nicolas. > how long does it take to produce such animation? About 1-3 minutes if you know what to capture with Camtasia Studio on a Surface Pro 6 Laptop. Best, Marcel
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Hi, all. I just fixed this issue in Trunk (Morphic-mt.1590). Still, there is another, smaller, issue remaining: Best, Marcel
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Hi Marcel, unfortunately it did not solve the problem for me, but just displace the problem: Open a MCPatchBrowser (with annotation panes preference enabled), click the splitter and you will see it drifting downward... Le mer. 20 nov. 2019 à 16:22, Marcel Taeumel <[hidden email]> a écrit :
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In reply to this post by Nicolas Cellier
Hi Nicolas,
Right.
It doesn't matter, the feature is about animating the splitters to keep the display of information constantly optimized.
Well, absolute offsets are used when simply dragging any splitter, right? It's tied to the hand position. That's probably the other problem you're seeing now -- some rounding glitch when calculating the new proportion with offset 0, after the drop. Smart splitters is about realizing a finely-tuned IDE that meets certain explicit user requirements. It uses Proportional whenever the user overrides with a manual drag, otherwise, the equivalent of "dragging splitters" is all only what it ever does, constantly, in response to content occlusion. And, the feature is pretty much isolated off to the side, behind those two preferences, not hurting anyone.
I don't think the requirements demanded of smart-splitters can be met via proportional calculations. There's too much variability and feedback. The need for pixel-level refinements made it delicate and difficult to get optimized. Maybe SOME improvement could be found somewhere but, trust me, messing with it will waste your time and drive you crazy. Best, Chris image.gif (900K) Download Attachment |
In reply to this post by Nicolas Cellier
Hi Nicolas, hmmm.... it's funny that those few tools and tests we have can be sufficient to catch certain bugs quite comprehensively. :-D Hopefully fixed that in Morphic-mt.1591. Thanks for the pointer! Note that the save dialog implements that fixed middle portion by moving it upwards (-47 pixel from top border) while the generic patch dialog moves it downward (+25 pixel from bottom border). Further reading: MCOperationsBrowser >> #widgetSpecs ... ((textMorph: annotations) (0 0.4 1 0.4) (0 0 0 defaultAnnotationPaneHeight "25")) ... MCSaveVersionDialog >> #widgetSpecs ... ((textMorph: annotations) (0 0.6 0.5 0.6) (0 -47 0 0)) ... Best, Marcel
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In reply to this post by marcel.taeumel
I will keep it in mind. bye n.
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