Hello all,
I've posted an "island" @ http://www.waufrepi.com/waufrepiles/Avartars01.c3d couple notes.... view from the front( the back is marked by a raised plane on the land part of the mesh). view off the island ( outerspace) using the scroll to get a better look....you can climb around the thing though supposed to be called Avatars01(first in a series), but made a mistake typing when added to my site. This was very much an experiment so Avatar01 is a work in progress and the first in a series. note, note: this is not meant to be an actual "avatar" (triangle = 14250). When complete Avatar01 will be donated to the Croquet consort. ciao wfpi if no worky let me know so I can fix. what do you think? now on to my domestic responsibilies ;) |
Dear wfpi,
Your donation for the "Cobalt community" will be welcomed. Some comments about your island: 1 - The floor is too much below the "entry point". Like the "empty island" (DMU0.c3d) is empty (oops!) you need to load your island immediately when you enter on it (the avatar falls). Any object loaded will be in front of the position of the avatar at the moment of the load (independent of its rotation). Look this picture of your island: http://www.dmu.com/cobalt/wfpi1.jpg By-the-way: to change the camera perspective you press "Ctrl" and "A". 4 camera positions. The pointer needs to be over the sky. By-the-way-2: The avatar flies until it is over a floor. To make it go down/up when not over a floor, use the arrow keys (up/down). 2 - I can not understand what you are modeling. Maybe because the textures are not implemented yet. http://www.dmu.com/cobalt/wfpi2.jpg An important detail: our recomendations is that: any avatar for Cobalt needs to have the height of 5 "Blender units" or less to go inside rooms by doors. Of course if you are creating a "dragon" etc. this can be different. http://www.dmu.com/cobalt/wfpi3.jpg At the material (a complete Croquet) that can be downloaded from our old tutorial at: http://www.dmu.com/crb2 you can find the .blend file of our avatar (the ninja) that can be loaded to Blender. Look: http://www.dmu.com/cobalt/wfpi4.jpg You can change the textures creating easyly new avatares or characters (we call these LEGO-like guys: "DMUrgs") like you can see at this island: http://www.dmu.com/cobalt/DMU15.c3d I am waiting from you, new video tutorials presented by your "sexy" voice :-) |
Hey Americo, I think I fixed the location of the island..... when using Tpainter to write, doubled file size. cool tool though.. ......view from the Sculpture Park sign. http://www.waufrepi.com/waufrepiles/Avatars01.c3d waufrepi ps won't get to the vid tutes until later in wk or this wknd.....busy wk at work On 3/24/08, Americo Fraga Damasceno Junior <[hidden email]> wrote: Dear wfpi, |
In reply to this post by waufrepi III
It looks like somebody. I think this is 3D painter
stuff. You managed to give the impression of an avatar but you didn't use a mesh or skinning or whatever as I believe you said below. This is a good beginning idea; sort of an impressionistic 3D thing. Incidently, Using web address rather than downloading into cache seem to make an event loop slow down for poor feedback. --- [hidden email] wrote: > Hello all, > > I've posted an "island" @ > http://www.waufrepi.com/waufrepiles/Avartars01.c3d > > couple notes.... > ... > the first in a series. note, note: this is not meant > to be an actual "avatar" > ... > |
Hi Paul, thanks for your continued encouragement as well as your observations. I tried to fix the location of the island with the new ( maybe you looked at old link?) http://www.waufrepi.com/waufrepiles/Avatars01.c3d but failed, I'll have to take another look, this weekend...think I'll have to be sort of a weekend warrior with this project. I also did some tests with 3d painter on that address. (has sculpture park sign). The model is supposed to be a representation of an "avatar". With the word avatar being used so frequently today I started to ask myself some questions......what, or more importantly who does an avatar represent? in what type of space and within what conceptual boundaries? I hope to gain a better understanding of the personal associated with these things that an individual chooses as an abstraction of (me)........ much, much more on this. Conceptually, I wonder whether people will be interested in visting sculptured spaces (or alternatively painted spaces etc.) when they have breaks between their collaborative meetings with associates from all over the world. (?) this system has tons and tons and tons of possibilities, and with them tons and tons to learn wfpi := self create On 3/25/08, PAUL SHELDON <[hidden email]> wrote: It looks like somebody. I think this is 3D painter |
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