Hi, Is running the 64-bit VM now unsupported on anything less than macOS (nee OS X) 10.13 or 10.14? Perhaps because of the Metal changes and OpenGL deprecation...? I just compiled the 64-bit VM[1] fresh and tried running it on my 10.12.6 system. I got a Squeak window with no graphics inside (just blackness) and a message on my terminal console: 2019-03-21 10:58:55.324 Squeak[70669:4778174] Pipeline state creation error: Function screenQuadFragmentShader is using language version 2.1 which is incompatible with this OS. If so, I may need to make a choice between: - upgrading my operating system, - using the 32-bit VM (though my image is 64-bit), - staying on an older VM version (though I leave it running for many days and its memory usage balloons from ~313 megabytes to multiple gigabytes, perhaps due to the event handling memory leak bug, which I was hoping to leave behind). I wonder if it would be worth the effort to handle this situation gracefully rather than bringing up a non-functioning environment which requires a force-quit. Perhaps this could be easily accomplished by including the proper minimum OS version in the Info.plist of the 64-bit app bundle and letting macOS do the work of disallowing a launch on older OS versions. Thanks, Tim J [1] build.macos64x64/squeak.cog.spur |
Hi Tim, On Thu, Mar 21, 2019 at 11:18 AM Tim Johnson <[hidden email]> wrote:
My understanding is that this is a temporary situation, the result of Ronie having made an initial Metal implementation which needs to be revised to account for earlier versions. The tip no longer runs on 10.13. i hope that Ronie can solve this, or that I (we?) can work with Ronie to address this serious p[roblem quickly.
_,,,^..^,,,_ best, Eliot |
Hi, Give me until sunday for refactoring this and supporting the Metal backend, and the old OpenGL backend. I think that it should be possible to select the actual kind of view based on what is available(MTLDevice can be null if not supported), or by providing a command line option in the worst case. Best regards, Ronie El jue., 21 mar. 2019 a las 16:48, Eliot Miranda (<[hidden email]>) escribió:
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+1 I also have a 10.11 machine for testing, though I don't know if that would be needed. Thanks, Tim |
Hi, With this PR: https://github.com/OpenSmalltalk/opensmalltalk-vm/pull/382 I am now compiling the shaders from source in runtime, and trying to compile the shader library before creating the Metal view. In addition to this, I added the following command line options: -opengl Select the OpenGL view -metal Select the Metal view -core-graphics Select the Core graphics view. Because command line parsing is done after creating the view, I had to add a hack specific for this options in main() function. So these options only work when used as the first command line option. In addition to these option, if -headless is used as the first command line option, then a view that does not render or handle events will be selected instead. Best regards, Ronie El sáb., 23 mar. 2019 a las 13:20, Tim Johnson (<[hidden email]>) escribió:
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