Hello,
Here is yet another piece of music entirely composed with Musical Objects for Squeak, aka µO: http://www.zogotounga.net/zik/Bulle%20qui%20rulle.ogg I have uploaded an uninformative but rather cool screenshot of some of the editors used for this project: http://www.zogotounga.net/zik/brworld.png The whole composition is computed from the lower graph. The editor displayed at the top of the world shows the very end of the piece. Stef |
Interesting, thanks for sharing.. One question I have does any part
of the rhythm of this piece (or any part of muO) depend on Squeak performing in a real-time fashion (in order for the rhythm timings to be correct)? Or is Squeak's involvement merely producing an ogg file in batch mode (which is played in real time by ogg players)? On Wed, Jun 10, 2015 at 7:26 AM, Stéphane Rollandin <[hidden email]> wrote: > Hello, > > Here is yet another piece of music entirely composed with Musical Objects > for Squeak, aka µO: > > http://www.zogotounga.net/zik/Bulle%20qui%20rulle.ogg > > I have uploaded an uninformative but rather cool screenshot of some of the > editors used for this project: > > http://www.zogotounga.net/zik/brworld.png > > The whole composition is computed from the lower graph. The editor displayed > at the top of the world shows the very end of the piece. > > > Stef > > |
In reply to this post by Stéphane Rollandin
Cool Karl On Wed, Jun 10, 2015 at 2:26 PM, Stéphane Rollandin <[hidden email]> wrote: Hello, |
In reply to this post by Chris Muller-3
> Interesting, thanks for sharing.. One question I have does any part
> of the rhythm of this piece (or any part of muO) depend on Squeak > performing in a real-time fashion (in order for the rhythm timings to > be correct)? Or is Squeak's involvement merely producing an ogg file > in batch mode (which is played in real time by ogg players)? The whole piece has been performed by sending MIDI events in real-time from Squeak to Cantabile (a VST host). A VST plug-in was used to record the performance as a WAV file (the free version of Cantabile is not able to do so). In my experience, Squeak timing is excellent. This particular piece is 6 minutes long and features about 8000 notes. I never had a single discernible delay during the whole composition process. I use a priority setting of Processor timingPriority - 1 for MIDI output threads. Actually I realized that Squeak can handle real-time work quite well, including animation, when I did my space invader game last year. Did you try it ? It's there: http://www.zogotounga.net/comp/saucers.htm Best, Stef |
In reply to this post by Karl Ramberg
> Cool
Thanks :) Stef |
In reply to this post by Stéphane Rollandin
On Wed, Jun 10, 2015 at 1:11 PM, Stéphane Rollandin <[hidden email]> wrote: Interesting, thanks for sharing.. One question I have does any part Yeah, the animation in that game was awesome. I still want to get a look at how it was done - just haven't gotten that far yet. Which bodes ill for me getting to it, I guess. -cbc
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