Hello all,
I just finished a new piece of music entirely composed and performed within a muO image - the audio is recorded from virtual instruments fed a live MIDI output stream. This is done with a technology that does not exists elsewhere. I know it is not the place to post (weird) music, but in the broader context of the discussion about the death of Smalltalk, I felt inclined to illustrate how for some of us it is very much alive and singing. Here it is: http://www.zogotounga.net/zik/Pentaxoyothol.ogg Stef |
> On 2021-03-16, at 10:40 AM, Stéphane Rollandin <[hidden email]> wrote: > > http://www.zogotounga.net/zik/Pentaxoyothol.ogg It's not my kind of music (I'm a Mike Oldfield/Filk/SteamPunk type) but it always impresses the hell out of me what you can make with your system. tim -- tim Rowledge; [hidden email]; http://www.rowledge.org/tim The gains I make don't make me a hero; all the work I do is just to get back to Zero |
>> http://www.zogotounga.net/zik/Pentaxoyothol.ogg
> > It's not my kind of music (I'm a Mike Oldfield/Filk/SteamPunk type) but it always impresses the hell out of me what you can make with your system. Yes, I realize that my own music is probably not the best one to use for promoting the system... But muO is not wired to my specific taste and can handle pretty much anything. Its interface (or lack of) and the current state of its documentation would certainly be a problem for another composer, though. At the moment muO is very much a big bag of specialized lego bricks, that I assemble differently for each piece I do. Now if somebody was seriously interested, I would definitely be willing to provide customized GUIs and a taylored workflow - it's only a matter of building a screening facade exposing some of the existing raw functionality. I did exactly that with Boadebui which is a clone of Boscal Ceoil: http://www.zogotounga.net/comp/boadebui.htm https://boscaceoil.net/ Stef |
Von: Squeak-dev <[hidden email]> im Auftrag von Stéphane Rollandin <[hidden email]>
Gesendet: Dienstag, 16. März 2021 22:22:48 An: [hidden email] Betreff: Re: [squeak-dev] [OT] some Squeak music >>
http://www.zogotounga.net/zik/Pentaxoyothol.ogg
> > It's not my kind of music (I'm a Mike Oldfield/Filk/SteamPunk type) but it always impresses the hell out of me what you can make with your system. Yes, I realize that my own music is probably not the best one to use for promoting the system... But muO is not wired to my specific taste and can handle pretty much anything. Its interface (or lack of) and the current state of its documentation would certainly be a problem for another composer, though. At the moment muO is very much a big bag of specialized lego bricks, that I assemble differently for each piece I do. Now if somebody was seriously interested, I would definitely be willing to provide customized GUIs and a taylored workflow - it's only a matter of building a screening facade exposing some of the existing raw functionality. I did exactly that with Boadebui which is a clone of Boscal Ceoil: http://www.zogotounga.net/comp/boadebui.htm https://boscaceoil.net/ Stef
Carpe Squeak!
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> Nice song, I did not know the genre, but I like it. :-)
I don't know the genre either :) Stef |
Hi Stef. This is great! :-) Thanks for sharing. It's kind of groovy. I like it. Best, Marcel
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In reply to this post by Stéphane Rollandin
Hi Stef,
Impressive! As an outer world person I looked through the site but didn't find any Screenshots. I'd like to see the UI you're working in, be it a lot of workspaces. My UI usually is inspectors / explorers on Objects with messages I send to them. Sometimes just some buttons placed in the World. Making a GUI often is more than doubling the effort. Cheers, Herbert Am 16.03.2021 um 18:40 schrieb Stéphane
Rollandin:
Hello all, |
> Impressive! As an outer world person I looked through the site but
> didn't find any Screenshots. *I'd like to see the UI you're working in, > be it a lot of workspaces.* My UI usually is inspectors / explorers on > Objects with messages I send to them. Sometimes just some buttons placed > in the World. Making a GUI often is more than doubling the effort. Attached: P1.png shows the graph of song parts, each in a box, and an explorer opened on the first of these boxes from where the composition final tweaks are performed via plain code. P2.png shows the contents of one of the boxes. The upper window is a score editor with several melodic line generators, the bottom left window is a projection playground which is the killer technology I am proud to have invented about twenty years ago now, and where raw melodic structures are generated, to be further processed by the above mentioned melodic line generators. So there is not a single UI, but instead multiple editors referencing each other. The navigation is heavily driven by rich menus that can be interactively destructured to yield buttons and sets of controls such as the "prototype setting" sliders in P2.png. But mostly it is a mess. Stef |
Thank's Stef,
I like it. For sure I lack the knowledge to understand the 'killer technology' but I know nothing about composition :-) Cheers, Herbert Am 17.03.2021 um 17:42 schrieb Stéphane
Rollandin:
Impressive! As an outer world person I looked through the site but didn't find any Screenshots. *I'd like to see the UI you're working in, be it a lot of workspaces.* My UI usually is inspectors / explorers on Objects with messages I send to them. Sometimes just some buttons placed in the World. Making a GUI often is more than doubling the effort. |
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