OpenGL-Tutorial updated

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OpenGL-Tutorial updated

LawsonEnglish
I added a couple of minor bits to my ongoing implementation of the HE
OpenGL tutorials. Only 2-5 are available right now.

http://croquet-src-01.oit.duke.edu:8886/Contributions'
OpenGL-Tutorial-LDE.10

I added a timer option ala the OpenGL class>>example, basically.

To run, as is:

myOGLView :=  OGLMorphTutorial new.
myOGLView openInWorld.
myOGLView toggleTiming.  "on"
myOGLView toggleTiming. "off"

Currently it only runs Lesson 4. To change this, edit #renderScene to
use one of the other tutorials available. I'll add an option to provide
a choice of which lesson to run, eventually.

You can also use it as a template for your own experimentation with OpenGL.


Lawson



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Re: OpenGL-Tutorial updated

LawsonEnglish
Latest version is  'http://croquet-src-01.oit.duke.edu:8886   
'OpenGL-Tutorial-LDE.12'  an installer script won't open this. You need
to use monticello directly.

L

On 9/8/11 4:13 PM, Lawson English wrote:

> I added a couple of minor bits to my ongoing implementation of the HE
> OpenGL tutorials. Only 2-5 are available right now.
>
> http://croquet-src-01.oit.duke.edu:8886/Contributions'
> OpenGL-Tutorial-LDE.10
>
>
> _______________________________________________
> Beginners mailing list
> [hidden email]
> http://lists.squeakfoundation.org/mailman/listinfo/beginners
>

_______________________________________________
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