This is an attempt at fixing #468
I have played a bit with Guardians without crash, but that's not a smoke test, I'm not good enough nor patient ;)
I don't remember performing that poorly on the ATARI 520 version of Sentinel game, but that's more than 30 years back ;)
You can view, comment on, or merge this pull request online at:
https://github.com/OpenSmalltalk/opensmalltalk-vm/pull/469
Commit Summary
- Fix the signature of b3dDrwBufferFunction
- Protect against an integer overflow in b3dComputeIntersection
- clamp initial scaledX/Y in int range
- Avoid blitting at negative yValue offset
File Changes
Patch Links:
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