Hi guys,
if you have a SimpleButtonMorph, you can decide what it should do and it's pretty easy. You say self target: aTarget actionSelector: #someAction. And it works. But what if not only an action should be executed, what if the actionSelector gets a symbol that requires an argument? In my case I need to change a variable first before further proceeding you see. So I am wondering if it is possible to do something like this: self target: aTarget actionSelector: #someAction: argumentRequired I have tried many ways, including constructing the action first in temporary variables and then just using that temp variable as actionSelector string. All my efforts have been in vain. There is a way to solve this for me, but it would be very tedious to do and would increase the code volume... and that's not what I want. If you have any ideas on this, let me know. Thanks, Marcus _______________________________________________ Beginners mailing list [hidden email] http://lists.squeakfoundation.org/mailman/listinfo/beginners |
"Marcus Strehlow" <[hidden email]> wrote in message news:[hidden email]... > Hi guys, > > self target: aTarget > actionSelector: #someAction. > > And it works. But what if not only an action should be executed, what if > the actionSelector gets a symbol that requires an argument? Marcus, I was curious about this, so i went and got this to work: (notice the ':' in show:) b := ScriptableButton new openInWorld. b target: Transcript. b actionSelector: #show:. b arguments: (Array with: 'test'). HTH -Jeroen _______________________________________________ Beginners mailing list [hidden email] http://lists.squeakfoundation.org/mailman/listinfo/beginners |
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[Newbies] Parse an argument for a symbol that requires
one Hi Marcus To get the best help, please describe the user story. What are you trying to do? You can give buttons arguments: myButton target: aTarget . myButton actionSelector: #someAction: . myButton arguments: Array with: myArgument . (You have to change #arguments: when ever the argument changes.) or you can use blocks as targets myButton target: [ aTarget someAction: myArgument ] actionSelector: value . where myArgument could be something like (FillinTheBlank request: 'Eh wot Marcus?') This all seems a difficult way to achieve something. Which is why I mention telling the story first. Then it might be seen if what you want is better achieved some other way. Yours in curiosity and service, --Jerome Peace *** >Marcus Strehlow marcus.strehlow at gmail.com >Mon Mar 3 20:51:44 UTC 2008 > > >Hi guys, > >if you have a SimpleButtonMorph, you can decide what it should do and >it's pretty easy. You say > >self target: aTarget >actionSelector: #someAction. > >And it works. But what if not only an action should be executed, what >if the actionSelector gets a symbol that requires an argument? In my >case I need to change a variable first before further proceeding you >see. So I am wondering if it is possible to do something like this: > >self target: aTarget >actionSelector: #someAction: argumentRequired > >I have tried many ways, including constructing the action first in >temporary variables and then just using that temp variable as >actionSelector string. All my efforts have been in vain. There is a >way to solve this for me, but it would be very tedious to do and would >increase the code volume... and that's not what I want. > I'm not at all sure what you are describing here. >If you have any ideas on this, let me know. > > >Thanks, >Marcus > *** ____________________________________________________________________________________ Looking for last minute shopping deals? Find them fast with Yahoo! Search. http://tools.search.yahoo.com/newsearch/category.php?category=shopping _______________________________________________ Beginners mailing list [hidden email] http://lists.squeakfoundation.org/mailman/listinfo/beginners |
In reply to this post by Marcus Strehlow
Hi Jeroen, with your tip I have been able to accomplish what I needed. Thanks for your help! Marcus -- iMac -- 20 inch -- Core 2, 2 GHz -- 1 GB RAM -- Superdrive -- Mac OS X Leopard 10.5.2 MacBook -- 13.3 inch -- Core 2, 1.83 GHz -- 1.5 GB RAM -- Combodrive -- Mac OS X Leopard 10.5.2 iMac G5 -- 17 inch -- PPC G5 1.8 GHz -- 1 GB RAM -- Superdrive -- Mac OS X Leopard 10.5.2 iPod touch -- 16 GB -- Software Upgrade -- OS X 1.1.4 On 4 Mar 2008, at 09:05, [hidden email] wrote: Marcus, _______________________________________________ Beginners mailing list [hidden email] http://lists.squeakfoundation.org/mailman/listinfo/beginners |
In reply to this post by Marcus Strehlow
Hi Jerome,
With the help of Jeroen earlier on, I have been able to complete this task. His approach is very similar to yours though. The short version is, that I am trying to create my own Unix operating system, which comes with a user interface that is entirely written in Squeak, and therefore Smalltalk. This particular question was aimed at an obstacle I was facing while creating methods and operations for a Pulldown menu that I wrote for my UI. When a menu entry is clicked, an variable needs to be changed into a new value, which is why that one method requires an argument you see. Here is a screenshot which shows you the Open File window, for which this question originally was. More screens of the project And what it is. Thanks again, Marcus -- iMac -- 20 inch -- Core 2, 2 GHz -- 1 GB RAM -- Superdrive -- Mac OS X Leopard 10.5.2 MacBook -- 13.3 inch -- Core 2, 1.83 GHz -- 1.5 GB RAM -- Combodrive -- Mac OS X Leopard 10.5.2 iMac G5 -- 17 inch -- PPC G5 1.8 GHz -- 1 GB RAM -- Superdrive -- Mac OS X Leopard 10.5.2 iPod touch -- 16 GB -- Software Upgrade -- OS X 1.1.4 On 4 Mar 2008, at 09:05, [hidden email] wrote: Hi Marcus _______________________________________________ Beginners mailing list [hidden email] http://lists.squeakfoundation.org/mailman/listinfo/beginners |
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