WOW! IT'S WORKING!!! IT'S WORKING!!! We are not alone in the desert anymore!
It's a great day for the Cobalt project.
Thanks Paul. I hope that all was OK about that thing of the tango (I didn't
understand very well but tango is tango!).
Paul did the test using 2 Macs. I dit it using Windows. I would like to know if
it works using Linux.
By the way: I received an email from Julian Lombardi inviting me to write the
"Unofficial Manual" at the official Croquet wiki. So, it will be not so
unofficial anymore... :-)
At 2007, I was working helping Negroponte and the guys from the MIT in the
OLPC project (the US$ 100 laptop) that would be implemented in Brazil (I hope
it will be...). I tried to convince them that the Croquet architecture
(TeaTime) would be better thxn that implemented in the Sugar (the
operational system of the laptop). But I didn't win this discussion. Now I will
try to convince the guys from the Duke University (Julian etc.) and their
partners, that a good strategy for Croquet-Cobalt is the main focus in WiFi
networks. All the schools, in the near future, will have a WiFi network and the
boys cheap laptops. And Croquet-Cobalt can be the better solution for creation
of shared application to be used by the students.
OK. This is an idea we need to discuss more aboout . By now, like Cobalt WiFi
(CoWiFi) appears to be working OK, we can begin to write the basic tutorials,
for everybody to learn how to create "island" having "shared" applications
inside. I am doing some final tests about creation of horizontal collision
It's not necessary to have 2 machines and a WiFi hotspot for test of the Cobalt
WiFi Multiplayer (CoWiFi and Desert islands).
Having the 2 images downloaded, you can open a first copy of Cobalt using with
the Desert Island and another copy of Cobalt using the CoWiFi island.
Follow the steps we have explained at the previous post here at the list and
you can play going to an island to the other and "talk to yourself".
(OOPS! Talk to himself can be the beginning of insanity!! Be careful!!)
Like are 28 Mb, "CoWiFi" is only for people having broadband (sorry).
2 - Open a first copy of Cobalt using the image: Desert.image. Drag the ball
like ever and the DESERT appears.
This will be the "first machine" (we will call it: A) and will be the "owner"
of the "island": DESERT.
3 - The "second machine" (we will call it B) will be the "visitor". Open Cobalt
using the image: CoWiFi.image. This will be the "browser" to access the DESERT.
Drag the ball like ever and will appear the "basic island".
4 - Change for the "second machine", the avatar to the Rabbit using: Tools |
Modify avatar. Change the nickname for chat to:"Mr. Rabbit", using: People |
5 - Select at the menu of "this machine": Place | Connect to CoWiFi World.
Until now we didn't have any feedback about our COWiFi test by guys using
Linux. Please, if you have Linux, even don't having 2 machines and a WiFi
HotSpot available let us know if the standalone test is working for you.
You can test that: if the user A does something at his machine, this thing will
be synchronized at the island of the user B (and vice-versa). By example: A
can create a new object using 3DPainter. B can drag this object etc.
On Wed, 2008-04-02 at 09:22 -0400, Americo Fraga Damasceno Junior wrote:
> If you have an old LAN (Local Area Network) using cables to connect the
> machines (I believe that exists some of them yet surviving in world), I
> believe that CoWiFi will work too.
Hi, Americo and other developers...
I have just downloaded the Cobalt zip. I unzipped it and it doesn't
work yet. Here are the first few issues I have found for Linux users:
1. Croquet and Cobalt need hardware acceleration. Using native
drivers is most likely the way to achieve this. If the open driver
supports hardware acceleration you MAY be able to use it.
2. The libraries libOpenAL and libGL both need to be installed and the
links setup by admin, or the links need user access for read/write.
3. The Cobalt zip file doesn't include the Croquet image, and the
croquet shell script included references a fixed version (1.0.18), which
is behind the release curve.
4. The drag and drop form of open for the image file will not work on
Linux by default.
5. There are settings for the firewall and ports that need to be
identified. (my Fedora 7 works, my Fedora 8 doesn't.) I have to work
out the port allocation issues yet.
6. More to come as I progress.