Problem with different screen resolutions

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Problem with different screen resolutions

mrgonza78
I created a project in which I dropped some morphs that now I cannot see because I'm opening the image in a machine with a screen resolution that is smaller than the one in which I created the project.
Is there something like a "bird's eye view", "zoom out" or something that I can use to see parts of the world that are out of my window?
or the only chance I have is to change the screen resolution of the machine?
Thanks
Alejandro




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Re: Problem with different screen resolutions

Tapple Gao
On Thu, Nov 29, 2007 at 02:15:11PM -0300, Alejandro Gonzalez wrote:
>    I created a project in which I dropped some morphs that now I cannot see
>    because I'm opening the image in a machine with a screen resolution that
>    is smaller than the one in which I created the project.
>    Is there something like a "bird's eye view", "zoom out" or something that
>    I can use to see parts of the world that are out of my window?
>    or the only chance I have is to change the screen resolution of the
>    machine?

World menu > Playfield options > round up strays

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Re: Problem with different screen resolutions

Alan Kay-4
In reply to this post by mrgonza78
The OLPC version of Etoys has a zoomable screen (courtesy of Andreas
Raab) -- this will probably work straightforwardly in squeak.org Squeak.

Cheers,

Alan

At 09:15 AM 11/29/2007, Alejandro Gonzalez wrote:
>I created a project in which I dropped some morphs that now I cannot
>see because I'm opening the image in a machine with a screen
>resolution that is smaller than the one in which I created the project.
>Is there something like a "bird's eye view", "zoom out" or something
>that I can use to see parts of the world that are out of my window?
>or the only chance I have is to change the screen resolution of the machine?
>Thanks
>Alejandro
>